AC GFDM V7: Difference between revisions
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* EXTRA STAGE: Obtain a net total of 0 points over a playthrough, where for a given song: | * EXTRA STAGE: Obtain a net total of 0 points over a playthrough, where for a given song: | ||
** SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points, E = -9 points. | ** SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points, E = -9 points. | ||
When accessed, an Extra Stage-specific song may be played in addition to any song on the regular | When accessed, an Extra Stage-specific song may be played in addition to any song on the regular song list. | ||
* ENCORE STAGE: Obtain a set percentage of Perfects on an EXTRA STAGE-specific song (marked in red on the | * ENCORE STAGE: Obtain a set percentage of Perfects on an EXTRA STAGE-specific song (marked in red on the song list) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available. | ||
** Normal requirement = 95%, Encore Chance = 90%, Hyper Encore Chance = 75%. | ** Normal requirement = 95%, Encore Chance = 90%, Hyper Encore Chance = 75%. | ||
When accessed, the ENCORE STAGE (and only the ENCORE STAGE) will be made playable up to the highest difficulty level played on EXTRA STAGE. | When accessed, the ENCORE STAGE (and only the ENCORE STAGE) will be made playable up to the highest difficulty level played on EXTRA STAGE. | ||
* PREMIUM ENCORE STAGE: Obtain a set percentage of Perfects on an EXTRA STAGE-specific song (marked in red on the | * PREMIUM ENCORE STAGE: Obtain a set percentage of Perfects on an EXTRA STAGE-specific song (marked in red on the song list) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available. | ||
** Normal requirement = 98%, Encore Chance = 95%, Hyper Encore Chance = 85%. | ** Normal requirement = 98%, Encore Chance = 95%, Hyper Encore Chance = 85%. | ||
When accessed, the PREMIUM ENCORE STAGE (and only the PREMIUM ENCORE STAGE) will be made playable up to the highest difficulty level played on EXTRA STAGE. | When accessed, the PREMIUM ENCORE STAGE (and only the PREMIUM ENCORE STAGE) will be made playable up to the highest difficulty level played on EXTRA STAGE. | ||
== EXTRA RUSH | == EXTRA RUSH Levels == | ||
Note: When the machine is on LOCAL MODE or is not connected to e-amusement, the EXTRA RUSH Level is set to Level 1. | |||
{ | {|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | ||
!style="background:#9999ee; text-align: center;"|EXTRA LV | |||
!style="background:#9999ee; text-align: center;"|Duration | |||
|- | |||
|1||March 25th - March 31st, 2010 | |||
|- | |||
|2||April 1st - 14th, 2010 | |||
|- | |||
|3||April 15th - May 5th, 2010 | |||
|- | |||
|4||May 6th - 19th, 2010 | |||
|- | |||
|5||May 20th - June 2nd, 2010 | |||
|- | |||
|6||June 3rd - 16th, 2010 | |||
|- | |||
|7||June 17th - 30th, 2010 | |||
|- | |||
|8||July 1st - 14th, 2010 | |||
|- | |||
|9||July 15th - August 4th, 2010 | |||
|- | |||
|10||August 5th - 18th, 2010 | |||
|- | |||
|11||August 19th - September 1st, 2010 | |||
|- | |||
|12||September 2nd - 15th, 2010 | |||
|- | |||
|13||September 16th - 29th, 2010 | |||
|- | |||
|14||September 30th, 2010 - April 30th, 2011 | |||
|} | |||
== Unlocking EXTRA RUSH STAGEs == | == Unlocking EXTRA RUSH STAGEs == | ||
Line 145: | Line 155: | ||
|style="background:#FFC7C7;"|EXTRA STAGE | |style="background:#FFC7C7;"|EXTRA STAGE | ||
|style="background:#A1FAA1;"|ENCORE STAGE | |style="background:#A1FAA1;"|ENCORE STAGE | ||
|style="background:#FF4500;"|PREMIUM STAGE | |style="background:#FF4500;"|PREMIUM ENCORE STAGE | ||
|} | |} | ||
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!style="background:#9999ee; text-align: center;"|LV 13 | !style="background:#9999ee; text-align: center;"|LV 13 | ||
!style="background:#9999ee; text-align: center;"|LV 14 | !style="background:#9999ee; text-align: center;"|LV 14 | ||
|- | |- | ||
|Sonne||colspan=2 style="background:#FFC7C7;"|Clear to unlock||colspan=13|Unlocked by default | |Sonne||colspan=2 style="background:#FFC7C7;"|Clear to unlock||colspan=13|Unlocked by default | ||
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|Limitless Possibility||-||-||-||style="background:#A1FAA1;"|Playable only||style="background:#A1FAA1;"|98%||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%||colspan=2 style="background:#FFC7C7;"|90%||colspan=5|Unlocked by default | |Limitless Possibility||-||-||-||style="background:#A1FAA1;"|Playable only||style="background:#A1FAA1;"|98%||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%||colspan=2 style="background:#FFC7C7;"|90%||colspan=5|Unlocked by default | ||
|- | |- | ||
|Excavation Damage||-||-||-||-||-||style="background:#A1FAA1;"|Playable only||style="background:#A1FAA1;"|98%||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%||colspan=2 style="background:#FFC7C7;"|90%||style="background:#FFC7C7;"|85%||style="background:#FFC7C7;"|80% | |Excavation Damage||-||-||-||-||-||style="background:#A1FAA1;"|Playable only||style="background:#A1FAA1;"|98%||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%||colspan=2 style="background:#FFC7C7;"|90%||style="background:#FFC7C7;"|85%||style="background:#FFC7C7;"|80% | ||
|- | |- | ||
|photon||-||-||-||-||-||-||-||style="background:#A1FAA1;"|Playable only||style="background:#A1FAA1;"|98%||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%|| style="background:#FFC7C7;"|90%||style="background:#FFC7C7;"|85% | |photon||-||-||-||-||-||-||-||style="background:#A1FAA1;"|Playable only||style="background:#A1FAA1;"|98%||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%|| style="background:#FFC7C7;"|90%||style="background:#FFC7C7;"|85% | ||
|- | |- | ||
|CALAMITY PHOENIX||-||-||-||-||-||-||-||-||-||style="background:#A1FAA1;"|Playable only||colspan=2 style="background:#A1FAA1;"|98%||style="background:#A1FAA1;"|95%||style="background:#A1FAA1;"|90% | |CALAMITY PHOENIX||-||-||-||-||-||-||-||-||-||style="background:#A1FAA1;"|Playable only||colspan=2 style="background:#A1FAA1;"|98%||style="background:#A1FAA1;"|95%||style="background:#A1FAA1;"|90% | ||
|- | |- | ||
|MODEL DD9||-||-||-||-||-||-||-||-||-||-||-||style="background:#FF4500;"|Playable only||style="background:#FF4500;"|98%||style="background:#FF4500;"|95% | |MODEL DD9||-||-||-||-||-||-||-||-||-||-||-||style="background:#FF4500;"|Playable only||style="background:#FF4500;"|98%||style="background:#FF4500;"|95% | ||
|} | |} | ||
== EXTRA RUSH STAGEs == | |||
''GuitarFreaks V7 & DrumMania V7 are currently at EXTRA RUSH Level 14 as of September 30th, 2010.'' | |||
{{GFDM Songlist Header| | |||
{{GFDM XG Songlist Category|EXTRA RUSH|bg=red;|color=white}} | |||
{{GFDM Songlist Category|Unlocked by default}} | |||
{{GFDM Song|[[KAISER PHOENIX]]|[[Daisuke Kurosawa|96]]|170|49|62|78|35|66|77|42|54|67|37|67|78}} | |||
{{GFDM Song|[[Limitless Possibility]]|[[Aiko Oi|AIKO OI]]|140|23|36|74|22|43|77|21|39|61|24|46|78}} | |||
{{GFDM Song|[[Shake and Shout!!|Shake and Shout!!]]|[[Kenji Ito|伊藤賢治]]|160|35|52|70|27|55|82|22|48|61|28|56|83}} | |||
{{GFDM Song|[[Sonne]]|[[Asaki|あさき]]|156|62|84|99|61|82|99|60|78|98|65|84|99}} | |||
{{GFDM Song|[[Mikeneko JIVE&Jive|三毛猫JIVE&ジャイブ]]|[[Hideyuki Ono|小野秀幸]]|246|38|48|69|36|65|78|24|45|56|37|66|80}} | |||
{{GFDM XG Songlist Category|EXTRA STAGE|bg=#FFC7C7;|color=#000}} | |||
{{GFDM Song|[[Excavation Damage]]|[[Yasushi Asada|浅田靖]]|106|32|38|70|33|48|72|33|45|64|37|52|78}} | |||
{{GFDM Song|[[photon]]|[[TIME CAPSULE Lab.]]|140|35|52|72|26|53|73|25|56|72|27|54|75}} | |||
{{GFDM XG Songlist Category|ENCORE STAGE|bg=#A1FAA1;|color=#000}} | |||
{{GFDM Song|[[CALAMITY PHOENIX]]|[[Daisuke Kurosawa|96]]|170|46|65|79|61|73|84|54|72|79|64|75|86}} | |||
{{GFDM XG Songlist Category|PREMIUM ENCORE STAGE|bg=#FF4500;|color=#000}} | |||
{{GFDM Song|[[MODEL DD9]]|[[Mutsuhiko Izumi]]|160|57|72|90|64|79|96|72|80|88|67|82|97}} | |||
}} | |||
= Weekly GF & DM Hit Charts = | = Weekly GF & DM Hit Charts = | ||
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= Revived Songs = | = Revived Songs = | ||
The following songs from previous | The following songs from previous GuitarFreaks & DrumMania titles have been revived: | ||
{{RS Songlist Header| | {{RS Songlist Header| | ||
{{RS Song|[[BREAK DOWN! (GF&DM STYLE)|BRE∀K DOWN! (GF&DM STYLE)]]|[[BeForU]]|[[AC GF8DM7|GUITARFREAKS 8thMIX & drummania 7thMIX]]}} | {{RS Song|[[BREAK DOWN! (GF&DM STYLE)|BRE∀K DOWN! (GF&DM STYLE)]]|[[BeForU]]|[[AC GF8DM7|GUITARFREAKS 8thMIX & drummania 7thMIX]]}} | ||
Line 198: | Line 226: | ||
= Removed Song = | = Removed Song = | ||
The following song from previous GuitarFreaks & DrumMania titles has been removed | The following song from previous GuitarFreaks & DrumMania titles has been removed: | ||
{{RS Songlist Header| | {{RS Songlist Header| | ||
{{RS Song|[[Sunahama|砂浜]]|RIZE|[[AC GFDM V3|GuitarFreaks V3 & DrumMania V3]]}} | {{RS Song|[[Sunahama|砂浜]]|RIZE|[[AC GFDM V3|GuitarFreaks V3 & DrumMania V3]]}} | ||
Line 208: | Line 235: | ||
* [https://web.archive.org/web/20180320180000/http://www.konami.jp:80/products/am_dmv7/ DrumMania V7 Official Site] (archived) | * [https://web.archive.org/web/20180320180000/http://www.konami.jp:80/products/am_dmv7/ DrumMania V7 Official Site] (archived) | ||
[[Category: | [[Category:GuitarFreaks & DrumMania]] |
Latest revision as of 22:04, 18 November 2024
GuitarFreaks & DrumMania |
---|
Arcade Releases |
GF1st - GF2nd - dm1st - dm2nd - GF3rd GF4th dm3rd - GF5th dm4th - GF6th dm5th GF7th dm6th - GF8th dm7th (power-up ver.) GF9th dm8th - GF10th dm9th - GF11th dm10th GFDM V - GFDM V2 - GFDM V3 - GFDM V4 GFDM V5 - GFDM V6 - GFDM V7 - GFDM V8 GFDM XG - GFDM XG2 - GFDM XG3 GITADORA - OverDrive - Tri-Boost (Re:EVOLVE) Matixx - EXCHAIN - NEX+AGE - HIGH-VOLTAGE FUZZ-UP - GALAXY WAVE |
Console Releases |
GF1st - GF2nd APPEND - dm1st - GF3rd dm2nd GF4th dm3rd - GFDM V - MASTERPIECE SILVER GFDM V2 - MASTERPIECE GOLD - GFDM V3 |
PC Release |
コナステ GITADORA |
Mobile Releases |
i-αppli (GF - DM) - GITADORA |
GuitarFreaks V7 & DrumMania V7
Release Information
- Release date: March 25th, 2010
- Slogan: Strum the guitar! / Beat the drum!
General Information / Changes
- Released concurrently with GuitarFreaks XG & DrumMania XG, featuring some of the songs from that game.
- First games in the series since GuitarFreaks & DrumMania V3 with no game subtitle.
- First GuitarFreaks game since the original GUITARFREAKS to not have any new Long Version songs.
- First games to not contain a new song from TЁЯRA since their debut in the series.
- First games in the series to feature videos with video overlays.
- One of the few games in the series without any difficulty changes to songs from the previous games.
- eAMUSEMENT support for GuitarFreaks V7 & DrumMania V7 ended on April 30th, 2011.
- Total songs: 610 (GuitarFreaks: 603, Drummania: 604)
Staff Information
Unknown.
Full Song List
New Songs
Default Songs
Song | Artist | BPM | Drum | Guitar | Bass | Open | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Basic | Advanced | Extreme | Basic | Advanced | Extreme | Basic | Advanced | Extreme | Basic | Advanced | Extreme | |||
KONAMI originals | ||||||||||||||
Believing | 阿部靖広 | 171 | 18 | 35 | 65 | 22 | 40 | 53 | 24 | 36 | - | 23 | 43 | 55 |
Blue planet | Trick Trap | 137 | 30 | 53 | 74 | 42 | 54 | 75 | 40 | 50 | - | 44 | 54 | 76 |
Confession | Takao Nagatani | 165 | 15 | 36 | 72 | 17 | 40 | 53 | 15 | 41 | - | 19 | 43 | 56 |
Deep Forest | Kozo Nakamura | 175 | 26 | 48 | 74 | 31 | 63 | 70 | 29 | 39 | - | 32 | 65 | 71 |
Egocentricity | Thomas Howard Lichtenstein | 130 | 27 | 48 | 64 | 18 | 32 | 41 | 15 | 24 | - | 19 | 34 | 42 |
HYPER JET LAND | 泉 陸奥彦 | 229 | 46 | 55 | 73 | 37 | 60 | 76 | 35 | 53 | - | 39 | 62 | 77 |
Piranha | Rotten Blotch | 140 | 23 | 48 | 58 | 20 | 32 | 45 | 22 | 30 | - | 22 | 34 | 47 |
You've Got 2 Get Me | Sota Fujimori feat. RIO | 148 | 26 | 47 | 77 | 28 | 65 | 78 | 30 | 52 | - | 31 | 67 | 79 |
太陽の花 | DAIHEI | 186 | 15 | 33 | 66 | 15 | 33 | 52 | 15 | 35 | - | 16 | 36 | 54 |
Licensed Songs | ||||||||||||||
Blue Feather | BINECKS | 170 | 16 | 28 | 55 | 12 | 24 | 43 | 14 | 26 | - | 13 | 26 | 45 |
LAST TRAIN | knotlamp | 190 | 15 | 42 | 67 | 15 | 32 | 48 | 11 | 23 | - | 16 | 33 | 49 |
Reality Lost | fade | 180 | 22 | 34 | 63 | 18 | 40 | 54 | 14 | 24 | - | 21 | 44 | 55 |
Two Hurt | DELUHI | 138 | 16 | 51 | 70 | 32 | 71 | 80 | 28 | 53 | - | 35 | 73 | 82 |
WILD CREATURES | LIV MOON | 167 | 20 | 34 | 64 | 17 | 43 | 61 | 15 | 45 | - | 19 | 45 | 62 |
WILL | jealkb | 172 | 18 | 33 | 56 | 18 | 30 | 49 | 16 | 32 | - | 19 | 33 | 52 |
朝から夜に | The cold tommy | 193 | 14 | 31 | 63 | 15 | 40 | 51 | 12 | 33 | - | 16 | 42 | 53 |
キミマチスカイ | Camvas | 144 | 13 | 24 | 57 | 13 | 35 | 44 | 13 | 42 | - | 14 | 36 | 46 |
ジャパニーズ ロック ファイター | アンダーグラフ | 154 | 15 | 30 | 58 | 16 | 42 | 50 | 12 | 27 | - | 18 | 45 | 51 |
真実と闘争 TRUTH AND STRUGGLE | DAITA | 176 | 17 | 33 | 61 | 20 | 45 | 65 | 18 | 34 | - | 21 | 47 | 71 |
人間進化論 | ピロカルピン | 140 | 12 | 32 | 51 | 11 | 17 | 40 | 12 | 20 | - | 12 | 18 | 42 |
モナリザ | FUZZY CONTROL | 138 | 12 | 30 | 61 | 15 | 45 | 59 | 17 | 45 | - | 16 | 46 | 60 |
ロレッタ | 音速ライン | 226 | 21 | 41 | 67 | 19 | 46 | 65 | 15 | 43 | - | 20 | 48 | 66 |
Licensed Covers | ||||||||||||||
GO-ON | (UVERworld) | 145 | 19 | 30 | 56 | 16 | 44 | 56 | 12 | 28 | - | 17 | 45 | 56 |
My SunShine | (ROCK'A'TRENCH) | 155 | 16 | 30 | 50 | 15 | 23 | 40 | 14 | 21 | - | 16 | 24 | 41 |
Stairway Generation | (Base Ball Bear) | 153 | 10 | 23 | 55 | 12 | 34 | 62 | 13 | 24 | - | 13 | 36 | 65 |
Trickster | (水樹奈々) | 174 | 15 | 34 | 64 | 14 | 27 | 50 | 12 | 33 | - | 16 | 29 | 53 |
歩み | (GReeeeN) | 90 | 10 | 29 | 37 | 13 | 26 | 39 | 14 | 22 | - | 16 | 28 | 40 |
いちご | (ゆず) | 162 | 20 | 31 | 48 | 15 | 29 | 44 | 18 | 30 | - | 17 | 30 | 47 |
嘘 | (シド) | 180 | 12 | 46 | 72 | 14 | 27 | 43 | 19 | 26 | - | 15 | 30 | 44 |
気まぐれロマンティック | (いきものがかり) | 170 | 12 | 28 | 52 | 11 | 18 | 41 | 11 | 30 | - | 12 | 20 | 42 |
君を守って 君を愛して | (サンボマスター) | 138 | 10 | 24 | 65 | 13 | 49 | 65 | 16 | 45 | - | 14 | 50 | 66 |
空色デイズ | (中川翔子) | 174 | 15 | 28 | 53 | 16 | 21 | 37 | 14 | 29 | - | 17 | 22 | 38 |
GitaDora Point (GDP) Unlocks
Players can earn GitaDora Points (GDP) for clearing songs in Standard and Battle Mode when using a e-AMUSEMENT PASS. The amount of points awarded per song is based on the following formula:
- GDP = Song Difficulty Level x Song Rank (SS = 5, S = 4, A = 3, B = 2, C and lower = 1)
- A minimum of 100 points is earned per playthrough so long as the player passes at least the first stage on the playthrough.
Initially there is a limit of 10000 GDP that can be earned, but this limit increased over time.
After earning a set amount of points, the following songs unlock:
Song | Artist | BPM | Drum | Guitar | Bass | Open | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Basic | Advanced | Extreme | Basic | Advanced | Extreme | Basic | Advanced | Extreme | Basic | Advanced | Extreme | |||
Initial limit of 10000 GDP set on March 25th, 2010 | ||||||||||||||
Unlocked at 2000 GDP | ||||||||||||||
Sky from GuitarFreaks V6 & DrumMania V6 BLAZING!!!! |
Mutsuhiko Izumi | 160 | 24 | 36 | 62 | 31 | 41 | 56 | 30 | 33 | 40 | 32 | 43 | 58 |
Unlocked at 5000 GDP | ||||||||||||||
Hunter~どうしても欲しいもの~ | 達見恵 featured by 佐野宏晃 | 196 | 21 | 32 | 70 | 21 | 53 | 68 | 17 | 50 | - | 24 | 55 | 69 |
Unlocked at 10000 GDP | ||||||||||||||
ほしふり | Sana | 155 | 29 | 50 | 61 | 24 | 44 | 58 | 26 | 35 | - | 27 | 45 | 59 |
Limit increased to 25000 GDP on May 14th, 2010 | ||||||||||||||
Unlocked at 15000 GDP | ||||||||||||||
I Want It All | Benjamin Franklin | 135 | 16 | 34 | 63 | 14 | 21 | 30 | 12 | 20 | - | 15 | 22 | 31 |
Unlocked at 20000 GDP | ||||||||||||||
Keep Ur Dreams | Mac Nobuka | 124 | 11 | 29 | 58 | 23 | 54 | 68 | 20 | 31 | - | 24 | 55 | 69 |
Unlocked at 25000 GDP | ||||||||||||||
Sky Runner | 古川もとあき | 150 | 25 | 45 | 73 | 21 | 52 | 74 | 28 | 48 | 71 | 23 | 54 | 75 |
Limit increased to 40000 GDP on August 2nd, 2010 | ||||||||||||||
Unlocked at 30000 GDP | ||||||||||||||
Eau Rouge | Yosuke Onishi | 220 | 34 | 54 | 72 | 56 | 65 | 79 | 29 | 50 | - | 66 | 73 | 84 |
Unlocked at 35000 GDP | ||||||||||||||
Before Daybreak | TAG | 141 | 31 | 56 | 80 | 27 | 56 | 71 | 31 | 75 | - | 28 | 58 | 72 |
Unlocked at 40000 GDP | ||||||||||||||
Ascetic | QUIXOTIK Meets kobo | 220 | 48 | 66 | 82 | 21 | 40 | 73 | 26 | 35 | 58 | 23 | 48 | 75 |
EXTRA RUSH
EXTRA/ENCORE STAGE Requirements
- EXTRA STAGE: Obtain a net total of 0 points over a playthrough, where for a given song:
- SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points, E = -9 points.
When accessed, an Extra Stage-specific song may be played in addition to any song on the regular song list.
- ENCORE STAGE: Obtain a set percentage of Perfects on an EXTRA STAGE-specific song (marked in red on the song list) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available.
- Normal requirement = 95%, Encore Chance = 90%, Hyper Encore Chance = 75%.
When accessed, the ENCORE STAGE (and only the ENCORE STAGE) will be made playable up to the highest difficulty level played on EXTRA STAGE.
- PREMIUM ENCORE STAGE: Obtain a set percentage of Perfects on an EXTRA STAGE-specific song (marked in red on the song list) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available.
- Normal requirement = 98%, Encore Chance = 95%, Hyper Encore Chance = 85%.
When accessed, the PREMIUM ENCORE STAGE (and only the PREMIUM ENCORE STAGE) will be made playable up to the highest difficulty level played on EXTRA STAGE.
EXTRA RUSH Levels
Note: When the machine is on LOCAL MODE or is not connected to e-amusement, the EXTRA RUSH Level is set to Level 1.
EXTRA LV | Duration |
---|---|
1 | March 25th - March 31st, 2010 |
2 | April 1st - 14th, 2010 |
3 | April 15th - May 5th, 2010 |
4 | May 6th - 19th, 2010 |
5 | May 20th - June 2nd, 2010 |
6 | June 3rd - 16th, 2010 |
7 | June 17th - 30th, 2010 |
8 | July 1st - 14th, 2010 |
9 | July 15th - August 4th, 2010 |
10 | August 5th - 18th, 2010 |
11 | August 19th - September 1st, 2010 |
12 | September 2nd - 15th, 2010 |
13 | September 16th - 29th, 2010 |
14 | September 30th, 2010 - April 30th, 2011 |
Unlocking EXTRA RUSH STAGEs
Before reaching a designated EXTRA RUSH Level, the EXTRA RUSH STAGEs can be unlocked into Standard play by obtaining a specific percentage of Perfects on the song. These percentages are listed below:
Legend: | EXTRA STAGE | ENCORE STAGE | PREMIUM ENCORE STAGE |
---|
Song | LV 1 | LV 2 | LV 3 | LV 4 | LV 5 | LV 6 | LV 7 | LV 8 | LV 9 | LV 10 | LV 11 | LV 12 | LV 13 | LV 14 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sonne | Clear to unlock | Unlocked by default | |||||||||||||
三毛猫JIVE&ジャイブ | 98% | 95% | 90% | Unlocked by default | |||||||||||
KAISER PHOENIX | Playable only | 98% | 95% | 90% | Unlocked by default | ||||||||||
Shake and Shout!! | - | Playable only | 98% | 98% | 95% | 90% | Unlocked by default | ||||||||
Limitless Possibility | - | - | - | Playable only | 98% | 98% | 95% | 90% | Unlocked by default | ||||||
Excavation Damage | - | - | - | - | - | Playable only | 98% | 98% | 95% | 90% | 85% | 80% | |||
photon | - | - | - | - | - | - | - | Playable only | 98% | 98% | 95% | 90% | 85% | ||
CALAMITY PHOENIX | - | - | - | - | - | - | - | - | - | Playable only | 98% | 95% | 90% | ||
MODEL DD9 | - | - | - | - | - | - | - | - | - | - | - | Playable only | 98% | 95% |
EXTRA RUSH STAGEs
GuitarFreaks V7 & DrumMania V7 are currently at EXTRA RUSH Level 14 as of September 30th, 2010.
Song | Artist | BPM | Drum | Guitar | Bass | Open | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Basic | Advanced | Extreme | Basic | Advanced | Extreme | Basic | Advanced | Extreme | Basic | Advanced | Extreme | |||
EXTRA RUSH | ||||||||||||||
Unlocked by default | ||||||||||||||
KAISER PHOENIX | 96 | 170 | 49 | 62 | 78 | 35 | 66 | 77 | 42 | 54 | 67 | 37 | 67 | 78 |
Limitless Possibility | AIKO OI | 140 | 23 | 36 | 74 | 22 | 43 | 77 | 21 | 39 | 61 | 24 | 46 | 78 |
Shake and Shout!! | 伊藤賢治 | 160 | 35 | 52 | 70 | 27 | 55 | 82 | 22 | 48 | 61 | 28 | 56 | 83 |
Sonne | あさき | 156 | 62 | 84 | 99 | 61 | 82 | 99 | 60 | 78 | 98 | 65 | 84 | 99 |
三毛猫JIVE&ジャイブ | 小野秀幸 | 246 | 38 | 48 | 69 | 36 | 65 | 78 | 24 | 45 | 56 | 37 | 66 | 80 |
EXTRA STAGE | ||||||||||||||
Excavation Damage | 浅田靖 | 106 | 32 | 38 | 70 | 33 | 48 | 72 | 33 | 45 | 64 | 37 | 52 | 78 |
photon | TIME CAPSULE Lab. | 140 | 35 | 52 | 72 | 26 | 53 | 73 | 25 | 56 | 72 | 27 | 54 | 75 |
ENCORE STAGE | ||||||||||||||
CALAMITY PHOENIX | 96 | 170 | 46 | 65 | 79 | 61 | 73 | 84 | 54 | 72 | 79 | 64 | 75 | 86 |
PREMIUM ENCORE STAGE | ||||||||||||||
MODEL DD9 | Mutsuhiko Izumi | 160 | 57 | 72 | 90 | 64 | 79 | 96 | 72 | 80 | 88 | 67 | 82 | 97 |
Weekly GF & DM Hit Charts
The top 100 played songs for the previous week can be viewed at the hit chart pages for GuitarFreaks (archived) and DrumMania (archived).
Revived Songs
The following songs from previous GuitarFreaks & DrumMania titles have been revived:
Removed Song
The following song from previous GuitarFreaks & DrumMania titles has been removed:
Song Title | Artist | Game |
---|---|---|
砂浜 | RIZE | GuitarFreaks V3 & DrumMania V3 |
Related Links
- GuitarFreaks V7 Official Site (archived)
- DrumMania V7 Official Site (archived)