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| = Under Construction!!! = | | = General Information = |
| This page is under construction. Current is filling up information.
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| Welcome for adjusting alignments and editing information.
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| == REFLEC BEAT Series ==
| | # [[What is REFLEC BEAT|What is REFLEC BEAT?]] |
| === Arcade ===
| | # [[REFLEC BEAT History|What is the history of REFLEC BEAT?]] |
| [[REFLEC BEAT]]<br>
| | # [[REFLEC BEAT Glossary|Glossary of REFLEC BEAT Terms]] |
| [[REFLEC BEAT limelight]] (Current Released Version)<br> | |
| [[REFLEC BEAT colette]] (Current Location Test)<br> | |
| === Console ===
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| [[REFLEC BEAT plus]] (iOS) [Only available in Japan iTunes Store]
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| == Gameplay == | | = Arcade Version Information = |
| REFLEC BEAT is a touch-screen game, also a duel music game.<br> | | * [[AC RB|REFLEC BEAT]] |
| The game board is a rectangular shape with two base judgement line on both sides. One is the red player side, another is the blue player side.<br>
| | * [[AC RB limelight|REFLEC BEAT limelight]] |
| Players are required to touch their own color notes when it is reached to the judgement line / judgement point.<br>
| | * [[AC RB colette|REFLEC BEAT colette]] |
| When a note is being touched, a sound will be played.
| | ** [[AC RB colette Winter|colette -Winter-]] |
| Somehow, it is like a hockey game.
| | ** [[AC RB colette Spring|colette -Spring-]] |
| | ** [[AC RB colette Summer|colette -Summer-]] |
| | ** [[AC RB colette Autumn|colette -Autumn-]] |
| | ** [[AC RB colette All Seasons|colette -All Seasons-]] |
| | * [[AC RB groovin'!!|REFLEC BEAT groovin'!!]] |
| | ** [[AC RB groovin'!! Upper|groovin'!! Upper]] |
| | * [[AC RB VOLZZA|REFLEC BEAT VOLZZA]] |
| | ** [[AC RB VOLZZA 2|VOLZZA 2]] |
| | * [[AC RB Reflesia|REFLEC BEAT 悠久のリフレシア]] |
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| === Notes === | | = Home Version Information = |
| All notes are called オブジェクト in Japanese which is "Object" in English.
| | * [[CS RB plus|REFLEC BEAT plus]] (iOS) [Japanese version] |
| There are several types of notes.
| | * [[CS RB +|REFLEC BEAT +]] (iOS) [International version] |
| *通常オブジェクト(BLACK) [Black Normal Object] | |
| **A red or blue color note with black edge.
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| **All notes are moved straightly in random path (may reflect at the side wall) from rival side to their own side.
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| **Players are required to touch their own color note when it is reached to their base judgement line.
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| **Note will be disappeared when it is being touched.
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| *通常オブジェクト (GOLD) [Gold Normal Object]
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| **A red or blue color note with gold edge.
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| **It is similar to the "Black Normal Object"
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| **Difference: It will reflect one or more (Can be many) notes with rival color.
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| **<b>The only note that can perform "JUST REFLEC".</b>
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| *ロングオブジェクト [Long Object]
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| **A long note in red or blue color
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| **All notes are moved straightly in random path (may reflect at the side wall) from rival side to their own side.
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| **Players are required to touch their own color note and <b>hold until the note reached the finishing point</b> when it is reached to their base judgement line.
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| **Note will be disappeared afterward.
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| *TOPオブジェクト [Top Object]
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| **A note in green color with red or blue arrow | |
| **Unlike "Normal Object", players are required to touch their own color note when it is reached to their top judgement point (Above the judgement line).
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| **Notes straightly towards the top judgement point.
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| *TOPロングオブジェクト [Top Long Object] (introduced in [[REFLEC BEAT limelight]])
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| **A green long note with red or blue arrow at the starting
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| **A mixed type of "Top Object" and "Long Object"
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| **Players are required to touch their own color note and <b>hold until the note reached the finishing point</b> when it is reached to their top judgement point (Above the judgement line).
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| **Notes straightly towards the top judgement point.
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| *チェインオブジェクト [Chain Object]
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| **A series of objects (Can be "Normal Objects" or "Top Objects", but would not be mixed type.)
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| **There will be a lighting connection between notes
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| **The touching point and time spacing of each notes must be same for the whole chain object.
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| **The last object can be a "Long Object".
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| *Touching at same time
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| **There is a possible of touch several objects at the same time.(Current highest is 5 objects at same time. First Best Record song: [[FLOWER]] in HARD)
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| **Any objects required for two or more touches at the same time will have an extra gold surrounding.(For long notes, only the starting point will be considered.)
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| === Difficulty === | | = Song Information = |
| *There are three difficulty, BASIC, MEDIUM, HARD.
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| *[[REFLEC BEAT]]
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| **BASIC
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| ***Basic level with only the base judgment line on game board with no "Top Object".
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| **MEDIUM
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| ***Advanced level with base judgement line and two top judgment points on left and on right.
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| **HARD
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| *** Extreme level with base judgement line and two top judgment points on left and on right.
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| *[[REFLEC BEAT limelight]]
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| **BASIC
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| ***Basic level with base judgement line and two top judgment points on left and on right. (Unlike [[REFLEC BEAT]], some song on BASIC have "Top Object")
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| **MEDIUM
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| ***Advanced level with base judgement line and two top judgment points on left and on right.
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| **HARD
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| *** Extreme level with base judgement line and three top judgment points on left, on right and at the middle.
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| === Score ===
| | Song information is being compiled under [[:Category:REFLEC BEAT Songs]] and [[:Category:REFLEC BEAT Plus Songs]]. |
| Higher Score will be the winner.<br>
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| However, the Score System has its own counting method, which is not based on the % rating.<br>
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| There is a possibility that having a higher score even having a lower rating against the rival.<br>
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| Also, the score is can be deducted.(Until it reached zero.)
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| ==== Judgement ==== | | = Artist Information = |
| Four types of judgement (From Best to Worst)
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| *JUST → +3
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| *GREAT → +2
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| *GOOD → +1
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| *MISS → -3
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| No POOR when it is touched an empty space.
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| ==== JUST REFLEC ====
| | All artists can be found under [[:Category:REFLEC BEAT Artists]]. Vocalists can be found under [[:Category:Vocalists]]. |
| <i>-- One of the key-point for winning in this game. Remind that only gold normal object (even in chain object) can be reflected.</i><br>
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| To perform a JUST REFLEC, players need to charge up the JUST REFLEC GAUGE first.<br>
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| Touch and slide the "Gold Normal Object" will preform JUST REFLEC. <b>(The judgement of that note must be "JUST".)</b><br>
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| The next object will be given to rival under JUST REFLEC status.<br>
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| Each bar can perform JUST REFLEC once, and that bar will be used.
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| *Features:
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| **The notes will become a meteor-like object.
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| **It can be any type of notes. (For chain object, only the first chain object will be considered as JUST REFLEC status.)
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| **The notes will be move fast and may reflect at the side wall more. (Maximum twice for Normal Object, and once for Top object). More harder to catch.
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| **Performing JUST REFLEC will give extra 10 points on score.(Including the JUST judgement, that note will be 13 points.)
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| **However, miss the note under JUST REFLEC will deduct 10 points more. (Missing a JUST REFLEC note will total deduct 13 points.)
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| ==== Full Combo ==== | | = Staff Information = |
| <i>-- Another key-point for winning in this game.</i><br>
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| Extra points will be given for full combo.<br>
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| Extra points will be given for 1 miss and 2 misses in [[REFLEC BEAT limelight]].
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| *[[REFLEC BEAT]]
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| **Full Combo(No miss) → +100
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| *[[REFLEC BEAT limelight]]
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| **Full Combo(No miss) → +50
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| **1 miss → +25
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| **2 misses → +10
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| === Difference on different color side === | | * [[:Category:REFLEC BEAT Staff|Staff]] |
| Since there are two colors of player, red and blue. However, they have different note pattern.
| | * [[:Category:Sound Directors|Sound Directors]] |
| *Note Pattern | | * [[:Category:Graphic Designers|Graphic Designers]] |
| The note pattern is not same for both side.<br>
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| Sometimes, only one side have been note at particular time.<br>
| | = Other Information = |
| On that moment, only that side of played required to touch that note. Opposite side will play an extra sound represents that note.<br>
| | Additional information that may be of use to both long-time fans and newcomers alike. |
| Even the note pattern is different, the total number of notes on both sides must be same.
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| *Last Note of JUST REFLEC
| | * [[REFLEC BEAT CLASS CHECK Courses]] |
| <i>-- The only unfair part in this game.</i><br>
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| Due to different on note pattern, the last gold normal object can be appeared at different last numbers of note for both sides.<br>
| | = REFLEC BEAT Resources = |
| For example, if last gold normal object for red is one before last, and blue is seven before last.<br>
| | * [http://www.bemaniwiki.com BEMANIwiki 2nd] |
| Red have more chance to fill up the JUST REFLEC GAUGE and perform JUST REFLEC.<br>
| | * [https://www44.atwiki.jp/reflec_beat/pages/1.html REFLEC BEAT @wiki] |
| It implys that red can have chance for better score than blue.
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| | [[Category:REFLEC BEAT]] |