AC DDR 3rd: Difference between revisions

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== Release Information ==
== Release Information ==
* Release Date: October 30th, 1999.
* Release Date: October 30th, 1999.
* Soundtrack release dates: December 8th, 1999
* Soundtrack release date:
** [[DanceDanceRevolution 3rdMIX ORIGINAL SOUNDTRACK]]: December 8th, 1999.
* Slogan: ひと晩じゃ、踊りつくせないっ! (''Hitoban ja, odori tsukusenai!'', I can't dance all night long!)
* Slogan: ひと晩じゃ、踊りつくせないっ! (''Hitoban ja, odori tsukusenai!'', I can't dance all night long!)


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* First DanceDanceRevolution game to use KONAMI's System 573 Digital hardware.
* First DanceDanceRevolution game to use KONAMI's System 573 Digital hardware.
* A new opening video was added to 3rdMIX.
* A new opening video was added to 3rdMIX.
* Features a new announcer variant which would be used up to [[AC DDR 5th|DanceDanceRevolution 5thMIX]].
** First DanceDanceRevolution game to have the announcer saying the game title on the title screen.
* First DanceDanceRevolution game to have the BEMANI logo displayed after the KONAMI logo.
* First DanceDanceRevolution game to have the BEMANI logo displayed after the KONAMI logo.
* First DanceDanceRevolution game to have the announcer saying the game title on the title screen.
* First DanceDanceRevolution game to show a [[Caution Screen]] (about danger of violent/extreme playing motion) when starting a game.
* First DanceDanceRevolution game to show a [[Caution Screen]] (about danger of violent/extreme playing motion) when starting a game.
* The interface received new graphics and new text placement.
* The interface received new graphics and new text placement.
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** STEP STEP REVOLUTION, which is identical to 3rdMIX but only features SSR (formerly known as MANIAC) difficulty. FLAT arrow color is enabled by default; VIVID must be enabled with a code. The available play modes are TOUGH and NONSTOP, which are the same as MEDIUM and NONSTOP respectively from 3rdMIX mode but with the difficulty locked to SSR.
** STEP STEP REVOLUTION, which is identical to 3rdMIX but only features SSR (formerly known as MANIAC) difficulty. FLAT arrow color is enabled by default; VIVID must be enabled with a code. The available play modes are TOUGH and NONSTOP, which are the same as MEDIUM and NONSTOP respectively from 3rdMIX mode but with the difficulty locked to SSR.
*** MANIAC difficulty retains its old name in 2ndMIX mode.
*** MANIAC difficulty retains its old name in 2ndMIX mode.
*** The announcer on the CAUTION screen will say "There are no easy choices in this mode" instead of "Give it your best shot".
*** The announcer on the CAUTION screen will say "There are no easy choices in this mode" instead of "Give it your best".
*** The door transition and its interface also use several shades of red.
*** The door transition and its interface also use several shades of red.
* Songs are no longer restricted by STAGE like they were in 2ndMIX.
* Songs are no longer restricted by STAGE like they were in 2ndMIX.
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* DanceDanceRevolution 3rdMIX has four different versions. All of them can be easily differentiated by the default song:
* DanceDanceRevolution 3rdMIX has four different versions. All of them can be easily differentiated by the default song:
** The Japanese version. The default song is [[XANADU]].
** The Japanese version. The default song is [[XANADU]].
** [[AC DDR 3rd VER.KOREA|DanceDanceRevolution 3rdMIX VER.KOREA]], which lacks [[Stomp to my beat]], [[LOVE]], [[TUBTHUMPING]], [[GET UP (BEFORE THE NIGHT IS OVER)]], [[GET UP AND DANCE]], [[IF YOU CAN SAY GOODBYE]], and [[XANADU]], but includes seven Korean songs. The default song is BA KKWO.
** A version of DanceDanceRevolution 3rdMIX intended for the Asian market, which lacks [[Stomp to my beat]], [[LOVE]], [[TUBTHUMPING]], [[GET UP (BEFORE THE NIGHT IS OVER)]], [[GET UP AND DANCE]], [[IF YOU CAN SAY GOODBYE]], and [[XANADU]]. The default song is [[UPSIDE DOWN]], since it received new BASIC charts.
** [[AC DDR 3rd Ver.KOREA2|DanceDanceRevolution 3rdMIX Ver.KOREA2]], which adds nine more Korean songs. The default song is [[SHOCK]].
** [[AC DDR 3rd VER.KOREA|DanceDanceRevolution 3rdMIX VER.KOREA]], which includes seven Korean songs, and lacks the songs absent in the Asian market. The default song is BA KKWO.
** A version of DanceDanceRevolution 3rdMIX intended for the rest of the Asian market, lacking both the songs that were cut from the Korean versions as well as any Korean songs. The default song is [[UPSIDE DOWN]].
** [[AC DDR 3rd Ver.KOREA2|DanceDanceRevolution 3rdMIX Ver.KOREA2]], based on the above version plus nine more Korean songs. The default song is [[SHOCK]].
* In the Asian release, ANOTHER difficulty was renamed as TRICK. This would eventually be renamed in mainline at [[AC DDR 4th|DanceDanceRevolution 4thMIX]].
* First mainline DanceDanceRevolution game with the VIVID arrow skin. It is enabled by default, except in SSR mode, where it requires a code to be activated.
* First mainline DanceDanceRevolution game with the VIVID arrow skin. It is enabled by default, except in SSR mode, where it requires a code to be activated.
* Only DanceDanceRevolution arcade game along with its [[AC DDR 3rd PLUS|PLUS version]] to display the song credits (only for 3rdMIX songs with vocals and lyrics) in-game, under the "READY" message before a song starts.
* Only DanceDanceRevolution arcade game along with its [[AC DDR 3rd PLUS|PLUS version]] to display the song credits (only for 3rdMIX songs with vocals and lyrics) in-game, under the "READY" message before a song starts.
** However, credits for some KONAMI original songs (such as [[DYNAMITE RAVE]] and [[DROP THE BOMB]]) are displayed as "KONAMI Presents".
** However, credits for some KONAMI original songs (such as [[DYNAMITE RAVE]] and [[END OF THE CENTURY]]) are displayed as "KONAMI Presents".
* First main DanceDanceRevolution arcade game to feature karaoke lyrics on-screen, and the only main arcade title to do so (aside from [[AC DDR A|DanceDanceRevolution A]] for the tutorial song  [[Lesson by DJ]]).
* First main DanceDanceRevolution arcade game to feature karaoke lyrics on-screen, and the only main arcade title to do so (aside from [[AC DDR A|DanceDanceRevolution A]] for the tutorial song  [[Lesson by DJ]]).
** Also the only DanceDanceRevolution title until [[CS DDR UNIVERSE3|DanceDanceRevolution UNIVERSE3]] to have lyrics for KONAMI originals.
** Also the only DanceDanceRevolution title until [[CS DDR UNIVERSE3|DanceDanceRevolution UNIVERSE3]] to have lyrics for KONAMI originals.
** XANADU is the only DanceDanceRevolution 3rdMIX license without lyrics on-screen in the game.
** AMD's beatmania remixes, STEP BATTLE songs, and songs prior to DanceDanceRevolution 3rdMIX with vocals don't display them.
** AMD's beatmania remixes, STEP BATTLE songs, and songs prior to DanceDanceRevolution 3rdMIX with vocals don't display them.
* First DanceDanceRevolution game to change the scoring formula. From this version on, almost every version had a different scoring formula until [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]].
* First DanceDanceRevolution game to change the scoring formula. From this version on, almost every version had a different scoring formula until [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]].
* Only DanceDanceRevolution game wherein a player using play style SINGLE can be switched at any stage to UNISON.
* First DanceDanceRevolution game wherein a player using play style SINGLE can be switched at any stage to UNISON.
* ROULETTE selection was removed. It later returned in DDRMAX.
* ROULETTE selection was removed. It later returned in DDRMAX.
* Last DanceDanceRevolution game to have doors for gameplay transitions upon choosing a song until [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]].
* Total Songs: 72 (Japan), 65 (Asia)
* Total Songs: 72 (Japan), 65 (Asia)


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}}
}}


= Hidden Songs =
= Hidden Remixes =


To unlock one of these hidden remixes, you must play as a specific character to make the song appear in SELECT MUSIC:
To unlock one of these hidden remixes, you must play as a specific character to make the song appear in SELECT MUSIC:
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* GRADIUSIC CYBER (AMD G5 MIX): ASTRO & CHARMY or DISK:A & DISK:B.
* GRADIUSIC CYBER (AMD G5 MIX): ASTRO & CHARMY or DISK:A & DISK:B.
* LUV TO ME (AMD MIX): RAGE & EMI or DREAD-SNAKE & JANET
* LUV TO ME (AMD MIX): RAGE & EMI or DREAD-SNAKE & JANET
To unlock all of the hidden remixes, game must be in EVENT MODE.


{{DDR Songlist Header2|type=3rd|
{{DDR Songlist Header2|type=3rd|
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= Courses =
= Courses =
== NONSTOP ==
== NONSTOP ==
''Only songs with a ※ are available when playing with one credit and when the player selects either VERSUS, UNISON, or DOUBLE.''
''Songs with a ※ mark are only available when playing with one credit and when the player selects either VERSUS, UNISON, or DOUBLE.''


The difficulty listed only applies when in 3rdMIX Mode. In STEP STEP REVOLUTION, all songs will be set to SSR/MANIAC difficulty. Not included in the table are the courses CAPRICE and ROULETTE, which both have the first and second song on BASIC and the last two are set as ANOTHER. CAPRICE songs are selected randomly by the game, but the player will be able to see the selection before starting while ROULETTE songs will be kept hidden from the player until they have to play them or songs will be picked at random during the game. Another course can be created when loading a MEMORY CARD to the cabinet; the order of the songs are selected by the memory card.
Another course can be created when loading a MEMORY CARD to the cabinet; the order of the songs are selected by the memory card.


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
|-
!style="background:#9999ee; text-align: center;" width="20px"|No.
!style="background:#9999ee; text-align: center;" width="20px" rowspan=2|No.
!style="background:#9999ee; text-align: center;" width="340px"|Song
!style="background:#9999ee; text-align: center;" width="340px" rowspan=2|Song
!style="background:#9999ee; text-align: center;" |Difficulty
!style="background:#9999ee; text-align: center;" colspan=2|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan=2|DP Difficulty
|-
|-
!style="background:#9999ee; text-align: center;" colspan="3"|CLASSICS (Japanese Version)
!style="background:#9999ee; text-align: center;" width="50px"|Non-SSR
!style="background:#9999ee; text-align: center;" width="50px"|SSR
!style="background:#9999ee; text-align: center;" width="50px"|Non-SSR
!style="background:#9999ee; text-align: center;" width="50px"|SSR
|-
!style="background:#9999ee; text-align: center;" colspan="6"|CLASSICS (Japanese Version)
|-
|-
|1.
|1.
|IT ONLY TAKES A MINUTE (Extended Remix) ※
|IT ONLY TAKES A MINUTE (Extended Remix) ※
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|3
| style="background:#00FF7F;"|6
| style="background:#ffffaa;"|3
| style="background:#00FF7F;"|6
|-
|-
|2.
|2.
|GET UP (BEFORE THE NIGHT IS OVER)
|GET UP (BEFORE THE NIGHT IS OVER)
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|4
| style="background:#00FF7F;"|7
| style="background:#ffffaa;"|4
| style="background:#00FF7F;"|7
|-
|-
|3.
|3.
|UPSIDE DOWN
|UPSIDE DOWN
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|3
| style="background:#00FF7F;"|7
| style="background:#ffffaa;"|3
| style="background:#00FF7F;"|6
|-
|-
|4.
|4.
|BOOM BOOM DOLLAR (K.O.G G3 MIX) ※
|BOOM BOOM DOLLAR (K.O.G G3 MIX) ※
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|5
| style="background:#00FF7F;"|8
| style="background:#ffffaa;"|5
| style="background:#00FF7F;"|9
|-
|-
!style="background:#9999ee; text-align: center;" colspan="3"|CLASSICS (Asian Version)
!style="background:#9999ee; text-align: center;" colspan="6"|CLASSICS (Asian Version)
|-
|-
|1.
|1.
|UPSIDE DOWN
|UPSIDE DOWN
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|3
| style="background:#00FF7F;"|7
| style="background:#ffffaa;"|3
| style="background:#00FF7F;"|6
|-
|-
|2.
|2.
|IT ONLY TAKES A MINUTE (Extended Remix) ※
|IT ONLY TAKES A MINUTE (Extended Remix) ※
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|3
| style="background:#00FF7F;"|6
| style="background:#ffffaa;"|3
| style="background:#00FF7F;"|6
|-
|-
|3.
|3.
|I believe in miracles [The Lisa Marie Experience Radio Edit]
|I believe in miracles
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|5
| style="background:#00FF7F;"|8
| style="background:#ffffaa;"|6
| style="background:#ffaaaa;"|7
|-
|-
|4.
|4.
|BOOM BOOM DOLLAR (K.O.G G3 MIX) ※
|BOOM BOOM DOLLAR (K.O.G G3 MIX) ※
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|5
| style="background:#00FF7F;"|8
| style="background:#ffffaa;"|5
| style="background:#00FF7F;"|9
|-
|-
!style="background:#9999ee; text-align: center;" colspan="3"|SMiLE.dk
!style="background:#9999ee; text-align: center;" colspan="6"|SMiLE.dk
|-
|-
|1.
|1.
|butterfly
|butterfly
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|4
| style="background:#00FF7F;"|5
| style="background:#ffaaaa;"|5
| style="background:#ffaaaa;"|5
|-
|-
|2.
|2.
|MR. WONDERFUL ※
|MR. WONDERFUL ※
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|6
| style="background:#00FF7F;"|7
| style="background:#ffaaaa;"|5
| style="background:#00FF7F;"|7
|-
|-
|3.
|3.
|BOYS
|BOYS
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|4
| style="background:#00FF7F;"|7
| style="background:#ffaaaa;"|5
| style="background:#ffaaaa;"|5
|-
|-
|4.
|4.
|butterfly (UPSWING MIX) ※
|butterfly (UPSWING MIX) ※
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|6
| style="background:#00FF7F;"|8
| style="background:#ffaaaa;"|7
| style="background:#00FF7F;"|8
|-
|-
!style="background:#9999ee; text-align: center;" colspan="3"|CAPTAIN
!style="background:#9999ee; text-align: center;" colspan="6"|CAPTAIN
|-
|-
|1.
|1.
|THE RACE
|THE RACE
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|3
| style="background:#00FF7F;"|7
| style="background:#ffffaa;"|4
| style="background:#00FF7F;"|7
|-
|-
|2.
|2.
|END OF THE CENTURY
|END OF THE CENTURY
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|4
| style="background:#00FF7F;"|8
| style="background:#ffffaa;"|5
| style="background:#00FF7F;"|9
|-
|-
|3.
|3.
|IN THE NAVY '99 (XXL Disaster Remix) ※
|IN THE NAVY '99 (XXL Disaster Remix) ※
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|6
| style="background:#00FF7F;"|8
| style="background:#ffaaaa;"|5
| style="background:#00FF7F;"|8
|-
|-
|4.
|4.
|CAPTAIN JACK (GRANDALE REMIX) ※
|CAPTAIN JACK (GRANDALE REMIX) ※
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|7
| style="background:#00FF7F;"|9
| style="background:#ffaaaa;"|7
| style="background:#00FF7F;"|9
|-
|-
!style="background:#9999ee; text-align: center;" colspan="3"|RANKING 1: FAVORITE SONGS
!style="background:#9999ee; text-align: center;" colspan="6"|RANKING 1: FAVORITE SONGS
|-
|-
|1.
|1.
|HOLIDAY ※
|HOLIDAY ※
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|4
| style="background:#00FF7F;"|6
| style="background:#ffffaa;"|4
| style="background:#00FF7F;"|7
|-
|-
|2.
|2.
|SO MANY MEN
|SO MANY MEN
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|3
| style="background:#00FF7F;"|6
| style="background:#ffffaa;"|3
| style="background:#00FF7F;"|7
|-
|-
|3.
|3.
|ROCK BEAT
|ROCK BEAT
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|4
| style="background:#00FF7F;"|8
| style="background:#ffffaa;"|5
| style="background:#00FF7F;"|7
|-
|-
|4.
|4.
|DAM DARIRAM ※
|DAM DARIRAM ※
| style="background:#ffffaa;"|BASIC
| style="background:#ffffaa;"|4
| style="background:#00FF7F;"|8
| style="background:#ffffaa;"|4
| style="background:#00FF7F;"|8
|-
|-
!style="background:#9999ee; text-align: center;" colspan="3"|RANKING 2: KONAMI ORIGINALS
!style="background:#9999ee; text-align: center;" colspan="6"|RANKING 2: KONAMI ORIGINALS
|-
|-
|1.
|1.
|Silent Hill
|Silent Hill
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|6
| style="background:#00FF7F;"|7
| style="background:#ffaaaa;"|5
| style="background:#00FF7F;"|7
|-
|-
|2.
|2.
|KEEP ON MOVIN'
|KEEP ON MOVIN'
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|5
| style="background:#00FF7F;"|6
| style="background:#ffaaaa;"|6
| style="background:#00FF7F;"|7
|-
|-
|3.
|3.
|La Señorita ※
|La Señorita ※
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|6
| style="background:#00FF7F;"|7
| style="background:#ffaaaa;"|6
| style="background:#00FF7F;"|9
|-
|-
|4.
|4.
|PARANOiA Rebirth ※
|PARANOiA Rebirth ※
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|7
| style="background:#00FF7F;"|9
| style="background:#ffaaaa;"|8
| style="background:#00FF7F;"|9
|-
|-
!style="background:#9999ee; text-align: center;" colspan="3"|RANKING 3: SPECIAL
!style="background:#9999ee; text-align: center;" colspan="6"|RANKING 3: SPECIAL
|-
|-
|1.
|1.
|AFRONOVA ※
|AFRONOVA ※
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|7
| style="background:#00FF7F;"|9
| style="background:#ffaaaa;"|7
| style="background:#00FF7F;"|9
|-
|-
|2.
|2.
|BOOM BOOM DOLLAR (K.O.G G3 MIX) ※
|BOOM BOOM DOLLAR (K.O.G G3 MIX) ※
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|7
| style="background:#00FF7F;"|8
| style="background:#ffaaaa;"|6
| style="background:#00FF7F;"|9
|-
|-
|3.
|3.
|VOL. 4
|VOL. 4
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|6
| style="background:#00FF7F;"|8
| style="background:#ffaaaa;"|6
| style="background:#00FF7F;"|8
|-
|-
|4.
|4.
|DEAD END
|DEAD END
| style="background:#ffaaaa;"|ANOTHER
| style="background:#ffaaaa;"|7
| style="background:#00FF7F;"|9
| style="background:#ffaaaa;"|7
| style="background:#00FF7F;"|8
|-
!style="background:#9999ee; text-align: center;" colspan="6"|CAPRICE
|-
|1.
|A random song is selected before gameplay.
| style="background:#ffffaa;"|?
| style="background:#00FF7F;"|?
| style="background:#ffffaa;"|?
| style="background:#00FF7F;"|?
|-
|2.
|A random song is selected before gameplay. ※
| style="background:#ffffaa;"|?
| style="background:#00FF7F;"|?
| style="background:#ffffaa;"|?
| style="background:#00FF7F;"|?
|-
|3.
|A random song is selected before gameplay.
| style="background:#ffaaaa;"|?
| style="background:#00FF7F;"|?
| style="background:#ffaaaa;"|?
| style="background:#00FF7F;"|?
|-
|4.
|A random song is selected before gameplay. ※
| style="background:#ffaaaa;"|?
| style="background:#00FF7F;"|?
| style="background:#ffaaaa;"|?
| style="background:#00FF7F;"|?
|-
!style="background:#9999ee; text-align: center;" colspan="6"|ROULETTE
|-
|1.
|A random song is selected during gameplay.
| style="background:#ffffaa;"|?
| style="background:#00FF7F;"|?
| style="background:#ffffaa;"|?
| style="background:#00FF7F;"|?
|-
|2.
|A random song is selected during gameplay. ※
| style="background:#ffffaa;"|?
| style="background:#00FF7F;"|?
| style="background:#ffffaa;"|?
| style="background:#00FF7F;"|?
|-
|3.
|A random song is selected during gameplay.
| style="background:#ffaaaa;"|?
| style="background:#00FF7F;"|?
| style="background:#ffaaaa;"|?
| style="background:#00FF7F;"|?
|-
|4.
|A random song is selected during gameplay. ※
| style="background:#ffaaaa;"|?
| style="background:#00FF7F;"|?
| style="background:#ffaaaa;"|?
| style="background:#00FF7F;"|?
|}
|}


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==Codes==
==Codes==
: ''For the codes, the Left and Right buttons refer to either P1 or P2 yellow selection buttons found on the cabinet. The Start button is the green button, also on the cabinet. The foot panels is the dance platform with the four arrows. ''
: ''For the codes, the Left and Right buttons refer to either P1 or P2 yellow selection buttons found on the cabinet. The Start button is the green button, also on the cabinet. The foot panels is the dance platform with the four arrows. ''
;Non-game mode
* Pressing Left and Right buttons simultaneously during Players' Ranking screen will switch its tallies ranking from non-SSR difficulty to SSR difficulty.
;Game modes
;Game modes
* 3rdMIX: after payment and before pressing the Start button, press Left Right Left and then Start.
* 3rdMIX: after payment and before pressing the Start button, press Left Right Left and then Start.
Line 296: Line 452:
* Arrows notation (inputting the LITTLE code twice will turn it OFF, and only either FLAT/VIVID can be active)
* Arrows notation (inputting the LITTLE code twice will turn it OFF, and only either FLAT/VIVID can be active)
** LITTLE: input ← ↓ → ↓ ← on the foot panels.
** LITTLE: input ← ↓ → ↓ ← on the foot panels.
** FLAT: input ← ← ← → → → on the foot panels. Non-SSR difficulty only.
** FLAT: input ← ← ← → → → on the foot panels. Not usable in SSR mode, as the FLAT arrow skin is used by default in this mode. Not available in UNISON.
** VIVID: input ← → ← ← → → ← → on the foot panels. Recommended to input ↓↓ before doing this. SSR difficulty only.<span id="cke_bm_249E" style="display: none;"> </span>
** VIVID: input ← → ← ← → → ← → on the foot panels. Recommended to input ↓↓ before doing this. Can only be used in SSR mode. Not available in UNISON. <span id="cke_bm_249E" style="display: none;"> </span>
* Read PAINT EDIT data: when "リンクを開始します" is displayed on the screen to read the memory card, hold down the Left and Right Selection buttons.
* Read PAINT EDIT data: when "リンクを開始します" is displayed on the screen to read the memory card, hold down the Left and Right Selection buttons.
* Use PAINT EDIT data: press the Left or Right Selection buttons during play.
* Use PAINT EDIT data: press the Left or Right Selection buttons during play.
Line 306: Line 462:
: ''This section was adapted from [http://aaronin.jp/ss2.html Aaron in Japan].''
: ''This section was adapted from [http://aaronin.jp/ss2.html Aaron in Japan].''


The scoring system for the 3rdMIX was changed from the one used in DanceDanceRevolution to DanceDanceRevolution 2ndMIX. One of the main changes are that the score is not determined by large combos anymore and that the maximum possible score for one song is 10,000,000. This scoring system was used in 3rdMIX releases only. This include 3rdMIX PLUS, the two Korean versions, and [[AC_DDR_USA|DanceDanceRevolution USA]] (as it was based on 3rdMIX).
The scoring system for the 3rdMIX was changed from the one used in DanceDanceRevolution to DanceDanceRevolution 2ndMIX. One of the main changes are that the score is not determined by large combos anymore and that the maximum possible score for one song is 10,000,000. This scoring system was only used in 3rdMIX releases, including 3rdMIX PLUS, the two Korean versions, and [[AC_DDR_USA|DanceDanceRevolution USA]] (as it was based on 3rdMIX).


;Dancer Score
;Dancer Score
Line 315: Line 471:
*Dancer Perfects: Base Step Score × 10 × Number of Perfects
*Dancer Perfects: Base Step Score × 10 × Number of Perfects
*Dancer Greats: Base Step Score × 5 × Number of Greats
*Dancer Greats: Base Step Score × 5 × Number of Greats
*Dancer Goods or worst: Base Step Score × 0 × Number of Goods/Worst
*Dancer Goods/Boos/Misses: Base Step Score × 0 × Number of Goods/Boos/Misses


If the life bar becomes depleted, but the song continue to play (due to Versus mode or Autofail set to off), the Base Step Score is replaced by 1.
If the life bar becomes depleted, but the song continue to play (due to Versus mode or Autofail set to off), the Base Step Score is replaced by 1.
Line 321: Line 477:
The final formula for the dancer score is a bonus for the final note of the song:
The final formula for the dancer score is a bonus for the final note of the song:
:Final Step Bonus = 10 × [1000000 - int[1000000 ÷ (N × (N+1) ÷ 2)] × (N × (N+1) ÷ 2)]
:Final Step Bonus = 10 × [1000000 - int[1000000 ÷ (N × (N+1) ÷ 2)] × (N × (N+1) ÷ 2)]
This formula will gives its full bonus value if the step was a Perfect, half of it for a Great and 0 for a Good or worst.
This formula will gives its full bonus value if the step was a Perfect, half of it for a Great, and 0 for a Good and below.
;Grade
;Grade
The Grade is calculated with a different formula using Dance Points. Each note in the song has a value of two Dance Points assigned to it. When adding them all up, the result is the maximum number of possible "Dance Points" for the song. This equal to 2 × N. N still being the number of notes in the song.
The Grade is calculated with a different formula using Dance Points. Each note in the song has a value of two Dance Points assigned to it. When adding them all up, the result is the maximum number of possible "Dance Points" for the song. This equal to 2 × N. N still being the number of notes in the song.


The grade is then found by adding all the Dance Points calculated as follows:
The grade is then found by adding all the Dance Points calculated as follows:
*A Perfect is worth +2 Dance Points
* Perfects are worth +2 Dance Points
*A Great is worth +1 Dance Points
* Greats are worth +1 Dance Points
*A Good is worth 0 Dance Points
* Goods are worth nothing (0 Dance Points)
* A Boo will subtract (-) 4 Dance Points
* Boos will subtract (-) 4 Dance Points
*A Miss will subtract (-) 5 points
* Misses will subtract (-) 5 Dance Points


The grade letter is then matched with the closest corresponding value:
The grade letter is then matched with the closest corresponding value:
*SSS: All Perfect
*SSS: Perfect Full Combo (100% Perfects)
*SS: At least 80% Perfect and the rest Great
*SS: Full Combo with at least 80% Perfects (no Goods or below)
*S: Less than 80% Perfect and the rest Great
*S: Full Combo with less than 80% Perfects (no Goods or below)
*A: At least 80% of maximum Dance Points
*A: At least 80% of maximum Dance Points
*B: At least 64% of maximum Dance Points
*B: At least 64% of maximum Dance Points
Line 342: Line 498:
*E: Failed
*E: Failed


A grade of SSS through S override any other grade. For a score with less than 80% of the maximum Dance Points, but with a Full Combo, the S grade overrides the B. Likewise, for a score with no Full Combo, the highest grade possible is an A.
A grade of SSS through S override any other grade. For a score with less than 80% of the maximum Dance Points, but with a Full Combo, the player's grade will be S instead of B. Likewise, for a non-full combo score, the highest grade possible is an A.
 
= New Charts =
The following songs from previous DanceDanceRevolution titles have received new charts since their last appearances:
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Song
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
!style="background:#9999ee; text-align: center;" colspan="3"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
|-
!style="background:#9999ee; text-align: center;" width="70px"|BASIC
!style="background:#9999ee; text-align: center;" width="70px"|ANOTHER
!style="background:#9999ee; text-align: center;" width="70px"|MANIAC
!style="background:#9999ee; text-align: center;" width="70px"|BASIC
!style="background:#9999ee; text-align: center;" width="70px"|ANOTHER
!style="background:#9999ee; text-align: center;" width="70px"|MANIAC
|-
| [[20,NOVEMBER (D.D.R. VERSION)]] || [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] || style="background:#ffffaa;"|'''3''' || style="background:#ffaaaa;"|'''5''' || style="background:#00FF7F;"|'''7''' || style="background:#ffffaa;"|'''3''' || style="background:#ffaaaa;"|'''5''' || style="background:#00FF7F;"|'''7'''
|-
| [[KEEP ON MOVIN']] || [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] || style="background:#ffffaa;"|'''4''' || style="background:#ffaaaa;"|'''5''' || style="background:#00FF7F;"|'''6''' || style="background:#ffffaa;"|'''4''' || style="background:#ffaaaa;"|'''6''' || style="background:#00FF7F;"|'''7'''
|-
| [[LET THEM MOVE]] || [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] || style="background:#ffffaa;"|'''3''' || style="background:#ffaaaa;"|'''6''' || style="background:#00FF7F;"|'''7''' || style="background:#ffffaa;"|'''3''' || style="background:#ffaaaa;"|'''6''' || style="background:#00FF7F;"|'''7'''
|-
!style="background:#9999ee; text-align: center;" colspan="8"|Asian version only
|-
| [[UPSIDE DOWN]] || DanceDanceRevolution 3rdMIX || style="background:#ffffaa;"|'''1''' || style="background:#ffaaaa;"| - || style="background:#00FF7F;"| - || style="background:#ffffaa;"| '''1''' || style="background:#ffaaaa;"| - || style="background:#00FF7F;"| -
|}


= Difficulty Changes =
= Difficulty Changes =
Line 356: Line 539:
* [https://web.archive.org/web/20180304163417/http://www.konami.jp:80/bemani/ddr/jp/am/ddr3rd/ DanceDanceRevolution 3rdMIX official site] (archived)
* [https://web.archive.org/web/20180304163417/http://www.konami.jp:80/bemani/ddr/jp/am/ddr3rd/ DanceDanceRevolution 3rdMIX official site] (archived)


[[Category:DDR]]
[[Category:DanceDanceRevolution]]

Latest revision as of 06:43, 16 October 2024

DanceDanceRevolution arcade releases
Main series
1st (Internet Ranking Version / Asia/North America)
2nd (CLUB VER.1 / CLUB VER.2)
3rd (VER.KOREA / Ver.KOREA2 / PLUS)
4th (PLUS) - 5th - MAX - MAX2 - EXTREME
SuperNOVA - SuperNOVA2 - X - X2 - X3 VS 2ndMIX
2013 - 2014 - A - A20 (PLUS) - A3 - WORLD
Spin-offs
Solo BASS - Solo 2000
Karaoke - Karaoke 2nd - KIDS - USA
TRUE KiSS DESTiNATiON - DREAMS COME TRUE
Disney's RAVE
Dancing Stage European exclusive releases
1st / 1.5 - EuroMIX - EuroMIX2 - Fusion

DanceDanceRevolution 3rdMIX

DanceDanceRevolution 3rdMIX's folder cover.

Release Information

  • Release Date: October 30th, 1999.
  • Soundtrack release date:
  • Slogan: ひと晩じゃ、踊りつくせないっ! (Hitoban ja, odori tsukusenai!, I can't dance all night long!)

General Information / Changes

  • First DanceDanceRevolution game to use KONAMI's System 573 Digital hardware.
  • A new opening video was added to 3rdMIX.
  • Features a new announcer variant which would be used up to DanceDanceRevolution 5thMIX.
    • First DanceDanceRevolution game to have the announcer saying the game title on the title screen.
  • First DanceDanceRevolution game to have the BEMANI logo displayed after the KONAMI logo.
  • First DanceDanceRevolution game to show a Caution Screen (about danger of violent/extreme playing motion) when starting a game.
  • The interface received new graphics and new text placement.
    • The currently selected CD artwork is now shown from the front, and is angled as flat.
    • During the last five seconds of the timer, the song CD begins to shake. When the song is selected, the CD briefly fades.
    • The LIFE GAUGE now features 17 bars in pill shapes instead of 42.
  • First DanceDanceRevolution game to include a character select screen. Prior to 3rdMIX, the characters were set by default with two alternative duos using input codes.
  • Eight new characters were added, grouped into pairs for Player 1 and 2 respectively. Every character from the past two arcade versions are also included, except for KONSENTO:02 and OSHARE-ZUKIN:02.
  • First and only DanceDanceRevolution game to feature SOFT mode. This mode removes tougher notes from part of each chart similar to LITTLE (later known as CUT on ON1).
  • First DanceDanceRevolution game to introduce NONSTOP mode, which features courses containing four selected songs each.
  • UNISON mode introduced, in which both players share one playfield and must hit arrows corresponding to their color: red for 1P, blue for 2P, and yellow for both players. If one player does not hit one of their exclusive arrows, the other player can "save" them by hitting it.
    • It replaces COUPLE PLAY, though COUPLE is still available in 2ndMIX mode.
  • DanceDanceRevolution 3rdMIX has three different game modes:
    • DanceDanceRevolution 3rdMIX itself. The available play modes are SOFT, MEDIUM and NONSTOP. Only BASIC and ANOTHER difficulties are available. MEDIUM includes only the new songs from 3rdMIX.
    • DanceDanceRevolution 2ndMIX, which features songs from DanceDanceRevolution and DanceDanceRevolution 2ndMIX with 3rdMIX's interface, including the character selection. All difficulties are available using either the EASY (player cannot fail out early) or HARD (player can fail out early) mode.
      • Its interface uses several shades of green instead of blue.
    • STEP STEP REVOLUTION, which is identical to 3rdMIX but only features SSR (formerly known as MANIAC) difficulty. FLAT arrow color is enabled by default; VIVID must be enabled with a code. The available play modes are TOUGH and NONSTOP, which are the same as MEDIUM and NONSTOP respectively from 3rdMIX mode but with the difficulty locked to SSR.
      • MANIAC difficulty retains its old name in 2ndMIX mode.
      • The announcer on the CAUTION screen will say "There are no easy choices in this mode" instead of "Give it your best".
      • The door transition and its interface also use several shades of red.
  • Songs are no longer restricted by STAGE like they were in 2ndMIX.
    • Songs are listed in order on MEDIUM by their BASIC difficulties.
  • First mainline DanceDanceRevolution game to introduce charts with a difficulty level of 9 (on the classic 1-10 scale). The level 9 rating first appeared in DanceDanceRevolution 2ndMIX CLUB VERSiON 2. Prior to that, 8 was the highest level found in the game.
  • First DanceDanceRevolution game to have Double MANIAC charts.
    • Only new songs have Double MANIAC charts. 4thMIX was the first game to add Double MANIAC charts for pre-3rdMIX songs.
  • First DanceDanceRevolution game to introduce official KONAMI Edit Data charts, for both 3rdMIX/SSR and 2ndMIX modes. Only a few songs have them, though.
    • These charts are available on every arcade DanceDanceRevolution game up to 5thMIX. They did not return after that.
  • The 2ndMIX STEP BATTLE charts were removed, but the three STEP BATTLE songs are back with normal charts.
  • No songs from CLUB VERSiON 1/2 were carried over to 3rdMIX; instead four remixes by AMD were added.
  • First DanceDanceRevolution game to remove songs.
  • DanceDanceRevolution 3rdMIX has four different versions. All of them can be easily differentiated by the default song:
  • In the Asian release, ANOTHER difficulty was renamed as TRICK. This would eventually be renamed in mainline at DanceDanceRevolution 4thMIX.
  • First mainline DanceDanceRevolution game with the VIVID arrow skin. It is enabled by default, except in SSR mode, where it requires a code to be activated.
  • Only DanceDanceRevolution arcade game along with its PLUS version to display the song credits (only for 3rdMIX songs with vocals and lyrics) in-game, under the "READY" message before a song starts.
  • First main DanceDanceRevolution arcade game to feature karaoke lyrics on-screen, and the only main arcade title to do so (aside from DanceDanceRevolution A for the tutorial song Lesson by DJ).
    • Also the only DanceDanceRevolution title until DanceDanceRevolution UNIVERSE3 to have lyrics for KONAMI originals.
    • XANADU is the only DanceDanceRevolution 3rdMIX license without lyrics on-screen in the game.
    • AMD's beatmania remixes, STEP BATTLE songs, and songs prior to DanceDanceRevolution 3rdMIX with vocals don't display them.
  • First DanceDanceRevolution game to change the scoring formula. From this version on, almost every version had a different scoring formula until DanceDanceRevolution SuperNOVA2.
  • First DanceDanceRevolution game wherein a player using play style SINGLE can be switched at any stage to UNISON.
  • ROULETTE selection was removed. It later returned in DDRMAX.
  • Total Songs: 72 (Japan), 65 (Asia)

Staff Information

Full Song List

Default Songs

Songs are listed in order on the songwheel on MEDIUM.

Song Artist SP Difficulty DP Difficulty
BASIC ANOTHER MANIAC BASIC ANOTHER MANIAC
XANADU OLIVIA PROJECT 1 4 6 2 4 6
GET UP AND DANCE FREEDOM 2 4 7 1 4 6
Silent Hill THOMAS HOWARD 2 6 7 4 5 7
UPSIDE DOWN COO COO 3 5 7 3 5 6
IT ONLY TAKES A MINUTE (Extended Remix) TAVARES 3 5 6 3 5 6
SO MANY MEN ME & MY 3 5 6 3 4 7
20,NOVEMBER (D.D.R. VERSION)
from DanceDanceRevolution 2ndMIX
N.M.R feat. DJ nagureo 3 5 7 3 5 7
LET THEM MOVE
from DanceDanceRevolution 2ndMIX
N.M.R 3 6 7 3 6 7
DO IT ALL NIGHT E-ROTIC 3 5 8 3 6 8
THE RACE CAPTAIN JACK 3 5 7 4 5 7
OPERATOR (Two Gees Mix) PAPAYA 3 5 7 4 5 8
HOLIDAY WHO'S THAT GIRL! 4 5 6 4 5 7
OH NICK PLEASE NOT SO QUICK E-ROTIC 4 5 7 4 5 7
KEEP ON MOVIN'
from DanceDanceRevolution 2ndMIX
N.M.R 4 5 6 4 6 7
IF YOU CAN SAY GOODBYE KATE PROJECT 4 5 6 4 5 7
MR.WONDERFUL SMiLE.dk 4 6 7 4 5 7
WONDERLAND (UKS MIX) X-TREME 4 6 7 5 6 7
GET UP (BEFORE THE NIGHT IS OVER) TECHNOTRONIC feat.YA KID K 4 6 7 4 5 7
butterfly (UPSWING MIX) SMiLE.dk 4 6 8 5 7 8
DAM DARIRAM JOGA 4 6 8 4 5 8
IN THE NAVY '99 (XXL Disaster Remix) CAPTAIN JACK 4 6 8 4 5 8
La Senorita CAPTAIN.T 4 6 7 4 6 9
FOLLOW THE SUN (90 IN THE SHADE MIX) TRIPLE J 4 6 7 5 6 8
VOL.4 RAVERS CHOICE 4 6 8 5 6 8
ROCK BEAT LOUD FORCE 4 7 8 5 6 7
CAPTAIN JACK (GRANDALE REMIX) CAPTAIN JACK 4 7 9 5 7 9
END OF THE CENTURY NO.9 4 7 8 5 6 9
FLASHDANCE (WHAT A FEELING) MAGIKA 4 7 8 5 6 7
TURN ME ON (HEAVENLY MIX) E-ROTIC 4 6 7 5 7 9
BOOM BOOM DOLLAR (K.O.G G3 MIX) King Kong & D.Jungle Girls 5 7 8 5 6 9
DYNAMITE RAVE NAOKI 5 7 9 5 6 8
AFRONOVA RE-VENGE 5 7 9 6 7 9
DEAD END N&S 5 7 9 6 7 8
PARANOiA Rebirth 190' 6 7 9 6 8 9


Hidden Remixes

To unlock one of these hidden remixes, you must play as a specific character to make the song appear in SELECT MUSIC:

  • gentle stress (AMD SEXUAL MIX): BOLDO & TRACY or AFRO & LADY.
  • Jam Jam Reggae (AMD SWING MIX): KONSENTO:03 & DEVIL-ZUKIN or KONSENTO:01 & OSHARE-ZUKIN
  • GRADIUSIC CYBER (AMD G5 MIX): ASTRO & CHARMY or DISK:A & DISK:B.
  • LUV TO ME (AMD MIX): RAGE & EMI or DREAD-SNAKE & JANET

To unlock all of the hidden remixes, game must be in EVENT MODE.

Song Artist SP Difficulty DP Difficulty
BASIC ANOTHER MANIAC BASIC ANOTHER MANIAC
AMD remixes
gentle stress (AMD SEXUAL MIX) MR.DOG feat. DJ SWAN 5 7 8 5 7 9
GRADIUSIC CYBER (AMD G5 MIX) BIG-O feat. TAKA 5 7 9 5 8 9
Jam Jam Reggae (AMD SWING MIX) RICE.C feat. jam master '73 2 7 8 3 5 8
LUV TO ME (AMD MIX) DJ KAZU feat. tiger YAMATO 4 7 8 5 6 8


Courses

NONSTOP

Songs with a ※ mark are only available when playing with one credit and when the player selects either VERSUS, UNISON, or DOUBLE.

Another course can be created when loading a MEMORY CARD to the cabinet; the order of the songs are selected by the memory card.

No. Song SP Difficulty DP Difficulty
Non-SSR SSR Non-SSR SSR
CLASSICS (Japanese Version)
1. IT ONLY TAKES A MINUTE (Extended Remix) ※ 3 6 3 6
2. GET UP (BEFORE THE NIGHT IS OVER) 4 7 4 7
3. UPSIDE DOWN 3 7 3 6
4. BOOM BOOM DOLLAR (K.O.G G3 MIX) ※ 5 8 5 9
CLASSICS (Asian Version)
1. UPSIDE DOWN 3 7 3 6
2. IT ONLY TAKES A MINUTE (Extended Remix) ※ 3 6 3 6
3. I believe in miracles 5 8 6 7
4. BOOM BOOM DOLLAR (K.O.G G3 MIX) ※ 5 8 5 9
SMiLE.dk
1. butterfly 4 5 5 5
2. MR. WONDERFUL ※ 6 7 5 7
3. BOYS 4 7 5 5
4. butterfly (UPSWING MIX) ※ 6 8 7 8
CAPTAIN
1. THE RACE 3 7 4 7
2. END OF THE CENTURY 4 8 5 9
3. IN THE NAVY '99 (XXL Disaster Remix) ※ 6 8 5 8
4. CAPTAIN JACK (GRANDALE REMIX) ※ 7 9 7 9
RANKING 1: FAVORITE SONGS
1. HOLIDAY ※ 4 6 4 7
2. SO MANY MEN 3 6 3 7
3. ROCK BEAT 4 8 5 7
4. DAM DARIRAM ※ 4 8 4 8
RANKING 2: KONAMI ORIGINALS
1. Silent Hill 6 7 5 7
2. KEEP ON MOVIN' 5 6 6 7
3. La Señorita ※ 6 7 6 9
4. PARANOiA Rebirth ※ 7 9 8 9
RANKING 3: SPECIAL
1. AFRONOVA ※ 7 9 7 9
2. BOOM BOOM DOLLAR (K.O.G G3 MIX) ※ 7 8 6 9
3. VOL. 4 6 8 6 8
4. DEAD END 7 9 7 8
CAPRICE
1. A random song is selected before gameplay. ? ? ? ?
2. A random song is selected before gameplay. ※ ? ? ? ?
3. A random song is selected before gameplay. ? ? ? ?
4. A random song is selected before gameplay. ※ ? ? ? ?
ROULETTE
1. A random song is selected during gameplay. ? ? ? ?
2. A random song is selected during gameplay. ※ ? ? ? ?
3. A random song is selected during gameplay. ? ? ? ?
4. A random song is selected during gameplay. ※ ? ? ? ?

Codes & Unlock Information

Codes

For the codes, the Left and Right buttons refer to either P1 or P2 yellow selection buttons found on the cabinet. The Start button is the green button, also on the cabinet. The foot panels is the dance platform with the four arrows.
Non-game mode
  • Pressing Left and Right buttons simultaneously during Players' Ranking screen will switch its tallies ranking from non-SSR difficulty to SSR difficulty.
Game modes
  • 3rdMIX: after payment and before pressing the Start button, press Left Right Left and then Start.
  • STEP STEP REVOLUTION: after payment and before pressing the Start button, press Left Left Left Right Right Right Left Right and then Start.
  • 2ndMIX: after payment and before pressing the Start button, press Left Left Right Right and then Start.
Play style
  • SINGLE, VERSUS, UNISON, DOUBLE: press the Start button while holding down the Left and Right buttons when the game start. A pop-up menu appears with the play style options.
Dance characters
  • AFRO & LADY, KONSENTO:01 & OSHARE-ZUKIN, DISC-A & DISC-B, DREAD-SNAKE & JANET: during the dance character selection, press the ↓ on the foot panel to reveal the alternative character duo.
Dance Level
  • BASIC: During SELECT MUSIC, press ↑↑ on the foot panel while on ANOTHER. Not available in STEP STEP REVOLUTION mode.
  • ANOTHER: During SELECT MUSIC, press ↓↓ on the foot panels while on BASIC or ↑↑ while on MANIAC. Not available in STEP STEP REVOLUTION mode.
  • MANIAC: During SELECT MUSIC, press ↓↓ on the foot panels while on ANOTHER. Only available in 2ndMIX mode, and even then, not when playing DOUBLE.
Modifiers

All of these must be entered on the SELECT MUSIC screen.

  • TURN (inputting the same code twice will turn it OFF, and only one TURN modifier can be active)
    • MIRROR: input ← → ← → ← → ← → using the foot panels.
    • RIGHT: input → → → → → → → → using the foot panels. Not available in DOUBLE.
    • LEFT: input ← ← ← ← ← ← ← ← using the foot panels. Not available in DOUBLE.
    • SHUFFLE: input ↑ ↓ ← → ↓ ↑ → ← using the foot panels. Not available in DOUBLE.
  • APPEARANCE
    • NORMAL, HIDDEN, SUDDEN, STEALTH: switch between the options (NORMAL → HIDDEN → SUDDEN → STEALTH → NORMAL) by pressing on the foot panels ↑ ↓ ↑ ↓ to go from one setting to the other.
  • Arrows notation (inputting the LITTLE code twice will turn it OFF, and only either FLAT/VIVID can be active)
    • LITTLE: input ← ↓ → ↓ ← on the foot panels.
    • FLAT: input ← ← ← → → → on the foot panels. Not usable in SSR mode, as the FLAT arrow skin is used by default in this mode. Not available in UNISON.
    • VIVID: input ← → ← ← → → ← → on the foot panels. Recommended to input ↓↓ before doing this. Can only be used in SSR mode. Not available in UNISON.
  • Read PAINT EDIT data: when "リンクを開始します" is displayed on the screen to read the memory card, hold down the Left and Right Selection buttons.
  • Use PAINT EDIT data: press the Left or Right Selection buttons during play.
  • Access KONAMI EDIT DATA (with flashing squares) or EDIT DATA from Memory Card: hold START button after selecting a song.
  • Display lyrics: press the Start button during play.

Score

This section was adapted from Aaron in Japan.

The scoring system for the 3rdMIX was changed from the one used in DanceDanceRevolution to DanceDanceRevolution 2ndMIX. One of the main changes are that the score is not determined by large combos anymore and that the maximum possible score for one song is 10,000,000. This scoring system was only used in 3rdMIX releases, including 3rdMIX PLUS, the two Korean versions, and DanceDanceRevolution USA (as it was based on 3rdMIX).

Dancer Score

In order to calculate the Dancer Score, the Base Step Score is required:

Base Step Score = int(1000000 ÷ (N × (N + 1) ÷ 2))
N is the number of notes in the song.

The Dancer Score includes 4 formulas, the first 3 are related to the timing:

  • Dancer Perfects: Base Step Score × 10 × Number of Perfects
  • Dancer Greats: Base Step Score × 5 × Number of Greats
  • Dancer Goods/Boos/Misses: Base Step Score × 0 × Number of Goods/Boos/Misses

If the life bar becomes depleted, but the song continue to play (due to Versus mode or Autofail set to off), the Base Step Score is replaced by 1.

The final formula for the dancer score is a bonus for the final note of the song:

Final Step Bonus = 10 × [1000000 - int[1000000 ÷ (N × (N+1) ÷ 2)] × (N × (N+1) ÷ 2)]

This formula will gives its full bonus value if the step was a Perfect, half of it for a Great, and 0 for a Good and below.

Grade

The Grade is calculated with a different formula using Dance Points. Each note in the song has a value of two Dance Points assigned to it. When adding them all up, the result is the maximum number of possible "Dance Points" for the song. This equal to 2 × N. N still being the number of notes in the song.

The grade is then found by adding all the Dance Points calculated as follows:

  • Perfects are worth +2 Dance Points
  • Greats are worth +1 Dance Points
  • Goods are worth nothing (0 Dance Points)
  • Boos will subtract (-) 4 Dance Points
  • Misses will subtract (-) 5 Dance Points

The grade letter is then matched with the closest corresponding value:

  • SSS: Perfect Full Combo (100% Perfects)
  • SS: Full Combo with at least 80% Perfects (no Goods or below)
  • S: Full Combo with less than 80% Perfects (no Goods or below)
  • A: At least 80% of maximum Dance Points
  • B: At least 64% of maximum Dance Points
  • C: At least 50% of maximum Dance Points
  • D: Less than 50% of maximum Dance Points
  • E: Failed

A grade of SSS through S override any other grade. For a score with less than 80% of the maximum Dance Points, but with a Full Combo, the player's grade will be S instead of B. Likewise, for a non-full combo score, the highest grade possible is an A.

New Charts

The following songs from previous DanceDanceRevolution titles have received new charts since their last appearances:

Song Game SP Difficulty DP Difficulty
BASIC ANOTHER MANIAC BASIC ANOTHER MANIAC
20,NOVEMBER (D.D.R. VERSION) DanceDanceRevolution 2ndMIX 3 5 7 3 5 7
KEEP ON MOVIN' DanceDanceRevolution 2ndMIX 4 5 6 4 6 7
LET THEM MOVE DanceDanceRevolution 2ndMIX 3 6 7 3 6 7
Asian version only
UPSIDE DOWN DanceDanceRevolution 3rdMIX 1 - - 1 - -

Difficulty Changes

None.

Removed Song

The following song from previous DanceDanceRevolution titles has been removed:

Song Title Artist Game
PARANOiA MAX~DIRTY MIX~ (in roulette) 190 DanceDanceRevolution 2ndMIX


Related Link