AC pnm Lapistoria: Difference between revisions

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** HIDDEN/SUDDEN are now togglable in-game by pressing the 0/00 buttons of the numeric keypad, respectively.
** HIDDEN/SUDDEN are now togglable in-game by pressing the 0/00 buttons of the numeric keypad, respectively.
** Several OJAMAs have been removed, including the HI-SPEED/HID-SUD/HELL/DEATH OJAMAs (due to the changes to other options), every POP-KUN modifier, Chou/FuwaFuwa Judgment Line (超/ふわふわ判定ライン), Press OJAMAs (上下プレス, 左右プレス, 上下プレス&プレス, 左右プレス&プレス, スライド, 交互プレス, 上下さかさま), DARK and DANCE OJAMAs.
** Several OJAMAs have been removed, including the HI-SPEED/HID-SUD/HELL/DEATH OJAMAs (due to the changes to other options), every POP-KUN modifier, Chou/FuwaFuwa Judgment Line (超/ふわふわ判定ライン), Press OJAMAs (上下プレス, 左右プレス, 上下プレス&プレス, 左右プレス&プレス, スライド, 交互プレス, 上下さかさま), DARK and DANCE OJAMAs.
* Result screens have been modified:
** The game informs you if you went over or under your previous record in a song on the bottom right corner of the screen.
** The new character portraits on the banners show visible signs when they lose or win, with the loser shrunken a bit in the background and colored in dark blue. (This does not apply to the new licensed songs and their characters, since they feature the standard pop'n music designs, and also because the song's album art is shown as opposed to a rival character.)
** You are no shown how many points you've earned from the stages for the required EXtra Stage amount.
* Story Mode is introduced.
* Story Mode is introduced.
* Theme: Parallel world.
* Theme: Parallel world.