GFDM Glossary: Difference between revisions
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;EXTRA STAGE | ;EXTRA STAGE | ||
:First game: [[AC | :First game: [[AC GF|GUITARFREAKS]] | ||
:An additional stage earned after meeting certain requirements in STANDARD or BONUS TRACK modes (refer to each game's information page for specific requirements). This typically allows for an EXTRA STAGE-specific song new to the game to be selected, though in later mixes the player may also have the option of selecting any other song from the songlist. | :An additional stage earned after meeting certain requirements in STANDARD or BONUS TRACK modes (refer to each game's information page for specific requirements). This typically allows for an EXTRA STAGE-specific song new to the game to be selected, though in later mixes the player may also have the option of selecting any other song from the songlist. | ||
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;HI-SPEED | ;HI-SPEED | ||
:First game: [[AC | :First game: [[AC GF|GUITARFREAKS]] | ||
:Game modifier which adjusts the scroll rate of notes. Each scroll rate is constant across all songs; a 65 BPM song set at HI-SPEED 4x will scroll at the same rate as a 300 BPM song at HI-SPEED 4x (although several exceptions exist in early releases of GuitarFreaks & DrumMania). HI-SPEED varies from 1.0x to 10.0x (also known as HI-SPEED MAX in some versions) in increments of 0.5x, with [[AC GFDM V4|GuitarFreaks V4 & DrumMania V4 RockxRock]] introducing HI-SPEED 0.5x and 20.0x. | :Game modifier which adjusts the scroll rate of notes. Each scroll rate is constant across all songs; a 65 BPM song set at HI-SPEED 4x will scroll at the same rate as a 300 BPM song at HI-SPEED 4x (although several exceptions exist in early releases of GuitarFreaks & DrumMania). HI-SPEED varies from 1.0x to 10.0x (also known as HI-SPEED MAX in some versions) in increments of 0.5x, with [[AC GFDM V4|GuitarFreaks V4 & DrumMania V4 RockxRock]] introducing HI-SPEED 0.5x and 20.0x. | ||