1999: Difference between revisions

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KONAMI itself was pretty busy, too. In addition to three new arcade beatmania titles, six new DanceDanceRevolution arcade titles, two and two new pop'n music arcade titles, KONAMI also introduced two brand-new games: [[AC_GF1|GUITARFREAKS]] and [[AC_GF2DM1|drummania]]. Unlike their previous game series, though, these games originally featured music from almost entirely veteran KONAMI music composers. Originaly sound director [[Mutsuhiko Izumi]]'s hard rock sound from over 20 years of previous music experience helped developed a very rich sound the series has to this day. Together with veteran [[Yoshihiko Koezuka]]'s more mellow 80s sound, veteran [[Harumi Ueko|Jimmy Weckl]]'s jazz tracks, and newcomers [[Hideyuki Ono]]'s ska inspired sound and [[Toshio Sakurai]]'s more rock pop sound, GUITARFREAKS and drummania quickly became hits, the former receiving a [[CS_GF|PlayStation port]] by the end of the year.
KONAMI itself was pretty busy, too. In addition to three new arcade beatmania titles, six new DanceDanceRevolution arcade titles, two and two new pop'n music arcade titles, KONAMI also introduced two brand-new games: [[AC_GF1|GUITARFREAKS]] and [[AC_GF2DM1|drummania]]. Unlike their previous game series, though, these games originally featured music from almost entirely veteran KONAMI music composers. Originaly sound director [[Mutsuhiko Izumi]]'s hard rock sound from over 20 years of previous music experience helped developed a very rich sound the series has to this day. Together with veteran [[Yoshihiko Koezuka]]'s more mellow 80s sound, veteran [[Harumi Ueko|Jimmy Weckl]]'s jazz tracks, and newcomers [[Hideyuki Ono]]'s ska inspired sound and [[Toshio Sakurai]]'s more rock pop sound, GUITARFREAKS and drummania quickly became hits, the former receiving a [[CS_GF|PlayStation port]] by the end of the year.


But perhaps the biggest of the new games released that year was, ironically, a spin-off game; [[AC 1st style|beatmania IIDX]]. beatmania IIDX added two new buttons to the overall game design, and also re-positioned the 1P to the left. But it also boast something the original beatmania never had; live-action video. For the first time, licensed tracks from the likes of [[m-flo]] and later artists down the line featured their original videos. This game also marked the debuts of the hugely popular BEMANI artists [[Takayuki Ishikawa]] (dj TAKA), and [[Takehiko Fujii]] (SLAKE). Fujii in-particular went on to sound director near every beatmania from 1999 onwards, while Ishikawa stayed on board with beatmania IIDX, inviting friends of his like [[Taku Sakikibara|TaQ]] and [[Osamu Kubota]] to help make a rich, more electronic counterpart to the more hip-hop/dance/techno tone that the original beatmania kept with Fujii.
But perhaps the biggest of the new games released that year was, ironically, a spin-off game; [[AC 1st style|beatmania IIDX]]. beatmania IIDX added two new buttons to the overall game design, and also re-positioned the 1P to the left. But it also boast something the original beatmania never had; live-action video. For the first time, licensed tracks from the likes of [[m-flo]] and later artists down the line featured their original videos. This game also marked the debuts of the hugely popular BEMANI artists [[Takayuki Ishikawa]] (dj TAKA), and [[Takehiko Fujii]] (SLAKE). Fujii in-particular went on to sound director near every beatmania from 1999 onwards, while Ishikawa stayed on board with beatmania IIDX, inviting friends of his like [[Taku Sakakibara|TaQ]] and [[Osamu Kubota]] to help make a rich, more electronic counterpart to the more hip-hop/dance/techno tone that the original beatmania kept with Fujii.


beatmania wasn't the only game with a spin-off, though. DanceDanceRevolution had the [[AC DDR Solo BASS|DSolo BASS MIX]] and [[AC DDR Solo 2000|Solo 2000]] games, which transformed the usual four-panel styling of DDR on its head. Now you had two extra arrows on the top left and right to work with, resulting in a far more difficult game overall. Both of these games contained almost completely brand-new songs never before in the series.
beatmania wasn't the only game with a spin-off, though. DanceDanceRevolution had the [[AC DDR Solo BASS|DSolo BASS MIX]] and [[AC DDR Solo 2000|Solo 2000]] games, which transformed the usual four-panel styling of DDR on its head. Now you had two extra arrows on the top left and right to work with, resulting in a far more difficult game overall. Both of these games contained almost completely brand-new songs never before in the series.
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