What is SOUND VOLTEX: Difference between revisions

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* The HARD-gauge style EXCESSIVE RATE is added. When the rate drops to 0% at any point, it is a TRACK CRASH.
* The HARD-gauge style EXCESSIVE RATE is added. When the rate drops to 0% at any point, it is a TRACK CRASH.
* The INFINITE BLASTER unlock system/folder is added (since HEAVENLY HAVEN known as '''BLASTER GATE'''). It unlocks most game-specific special charts (e.g. INFINITE). This folder used to be available once the BLASTER ENERGY gauge is at 100%. Using the EXCESSIVE RATE gauge charges the BLASTER ENERGY gauge by 6.67% a stage (15 plays will fill it).
* The INFINITE BLASTER unlock system/folder is added (since HEAVENLY HAVEN known as '''BLASTER GATE'''). It unlocks most game-specific special charts (e.g. INFINITE). This folder used to be available once the BLASTER ENERGY gauge is at 100%. Using the EXCESSIVE RATE gauge charges the BLASTER ENERGY gauge by 6.67% a stage (15 plays will fill it).
* A course-based mode, SKILL ANALYZER, was added which function similarities to beatmania IIDX's [[beatmania IIDX Dan Courses|Dan / Class]] mode. An gauge exclusive to the mode, PERMISSIVE RATE, was added.
* A course-based mode, SKILL ANALYZER, was added. It functions similarly to beatmania IIDX's [[beatmania IIDX Dan Courses|Dan / CLASS]] mode. A gauge exclusive to the mode, PERMISSIVE RATE, was added.


GRAVITY WARS added even more mechanics:
GRAVITY WARS added even more mechanics:
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HEAVENLY HAVEN introduced the following mechanics:
HEAVENLY HAVEN introduced the following mechanics:
* A new default difficulty, MAXIMUM, is added, which focused only on new songs.
* A new default difficulty, MAXIMUM, is added. This difficulty is only present on new songs from HEAVENLY HAVEN onwards.
* MIRROR and RANDOM note options are added. MIRROR flips all input horizontally, while RANDOM makes all BT notes appear randomly (and sometimes mirrors FX notes). They cannot be used in SKILL ANALYZER.
* MIRROR and RANDOM note options are added. MIRROR flips all input horizontally, while RANDOM makes all BT notes appear randomly (and sometimes mirrors FX notes). They cannot be used in SKILL ANALYZER.
* Special CHIP FX notes (colored yellow) produce added sound effects when hit. These vary from claps to bass drops.
* Special CHIP FX notes (colored yellow) produce added sound effects when hit. These vary from claps to bass drops.
* A new Extra Stage system, the EXTRACK, is introduced. By filling the BLASTER GAUGE to 100% or playing on BLASTER START, the EXTRACK will appear after the FINAL TRACK. The BLASTER GATE folder is now only accessible on EXTRACK or the BLASTER START modes. ''Ω Dimension'', a new EXTRACK-only folder, contains EXTRACK-exclusive charts available to unlock.
* A new EXTRA STAGE system, named ''EXTRACK'', is introduced. By filling the BLASTER GAUGE to 100% or playing on BLASTER START, the EXTRACK will appear after the FINAL TRACK. The BLASTER GATE folder is now only accessible on EXTRACK or the BLASTER START modes. ''Ω Dimension'', a new EXTRACK-only folder, contains EXTRACK-exclusive charts available to unlock.


VIVID WAVE introduced the following mechanics:
VIVID WAVE introduced the following mechanics:
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==Clear medals==
== Clear medals ==
When playing on an e-amusement account, or on any cloud version, the game will record your scores and clear status on each song. This will be shown on the song select screen as a medal next to the song's jacket. Which medal will receive is depending on the best result you obtained playing that particular song, and by fulfiling specific play conditions, many songs and charts can be purchased (also called INPUT) in the SDVX Station.
When playing on an e-amusement account, or on the コナステ version, the game will record your scores and clear status on each song. This will be shown on the song select screen as a medal next to the song's jacket. Which medal will you receive depends on the best result you obtained playing that particular song; and by fulfiling specific play conditions, many songs and charts can be purchased (also called INPUT) in the SDVX Station.


The list displays the possible medals obtained for a song (in order of lowest precedence):
The table below lists the possible medals obtained for a song (in order of lowest precedence):


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Besides purchase costs, often there will be conditions that need to be fulfilled. These can range from clearing a certain number of songs to getting ULTIMATE CHAINS.
Besides purchase costs, often there will be conditions that need to be fulfilled. These can range from clearing a certain number of songs to getting ULTIMATE CHAINS.


Since HEAVENLY HAVEN, you can buy charts direct from the track select screen. As such, the SDVX Station will only have the Appeal Card generator and [[POLICY BREAK]] sections. Due to the implementation of MAXIMUM difficulty for newer songs, many ADVANCED charts that previously require purchase from the station are now unlocked by default. Due to the expansion of the difficulty system, songs that previously required clears from a certain difficulty level has either been adjusted or removed altogether.
Since HEAVENLY HAVEN, you can buy charts direct from the track select screen. As such, the SDVX Station will only have the Appeal Card generator and [[POLICY BREAK]] sections. Due to the implementation of MAXIMUM difficulty for newer songs, many ADVANCED charts that previously required purchase from the Station are now unlocked by default. As the difficulty system was expanded, songs that previously required clears from a certain difficulty level has either been adjusted or removed altogether from the Station.


As of EXCEED GEAR, many returning songs can now be purchased using PCB without fulfilling prerequisites, including songs that require unlocking from BLASTER GATE and getting number of clears.
As of EXCEED GEAR, many returning songs can now be purchased using PCB without fulfilling prerequisites, including songs that required unlocking from BLASTER GATE and getting number of clears.


A list of purchasable charts can be found here:
A list of purchasable charts can be found here:
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** HEAVENLY HAVEN's BGM, [[VOLTEXES IV]], appears in SOUND VOLTEX IV HEAVENLY HAVEN.
** HEAVENLY HAVEN's BGM, [[VOLTEXES IV]], appears in SOUND VOLTEX IV HEAVENLY HAVEN.
** VIVID WAVE's BGM, [[VIVIDWAVERS]], appears in SOUND VOLTEX VIVID WAVE.  
** VIVID WAVE's BGM, [[VIVIDWAVERS]], appears in SOUND VOLTEX VIVID WAVE.  
*** Unlike the first four songs, VIVIDWAVERS and its BGM are not composed by Fujimori, instead composed by [[Takahiro Fukase|PHQUASE]] (under the alias SDVS SOUND UNION).
*** Unlike the first four songs, VIVIDWAVERS and its BGM were not composed by Fujimori, instead they were composed by [[Takahiro Fukase|PHQUASE]] (under the SDVX SOUND UNION alias).
** EXCEED GEAR's BGM, [[VALKYRIE ASSAULT]], appears in SOUND VOLTEX EXCEED GEAR.
** EXCEED GEAR's BGM, [[VALKYRIE ASSAULT]], appears in SOUND VOLTEX EXCEED GEAR.
*** Like VIVIDWAVERS, the song and its BGM are not composed by Fujimori. It was composed by [[Shunsuke Sato|SYUNN]].
*** Like VIVIDWAVERS, the song and its BGM were not composed by Fujimori. They were composed by [[Shunsuke Sato|SYUNN]].
** Coincidentally, all the six aforementioned songs starts with the letter V, which stands for VOLTEX.
** Coincidentally, all the six aforementioned songs start with the letter V, which stands for VOLTEX.
* infinite infection is the first full BEMANI game to be released as an online update.
* infinite infection is the first full BEMANI game to be released as an online update.
* infinite infection is the first BEMANI game to have a location test in a doujin-related event (Reitaisai 10).
* infinite infection is the first BEMANI game to have a location test in a doujin-related event (Reitaisai 10).