AC pnm HELLO: Difference between revisions
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(Was the American POP'N released at all? I have only found info regarding its location test but nothing else.) |
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== General Information / Changes == | == General Information / Changes == | ||
* HELLO! POP'N MUSIC is a spin-off game of the pop'n music series aimed for casual | * HELLO! POP'N MUSIC is a spin-off game of the pop'n music series aimed for casual player, based on the American redemption game [[AC pnm HELLO NA|POP'N MUSIC]] but without any of the redemption aspects of it. | ||
* Instead of nine buttons, HELLO! POP'N MUSIC only uses four buttons during gameplay: red, blue, yellow, and green. Two additional white buttons are only used during the character/song selection screens. | * Instead of nine buttons, HELLO! POP'N MUSIC only uses four buttons during gameplay: red, blue, yellow, and green. Two additional white buttons are only used during the character/song selection screens. | ||
** HELLO! POP'N MUSIC supports up to two players, with each player having their respective four buttons. | ** HELLO! POP'N MUSIC supports up to two players, with each player having their respective four buttons. | ||
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* Two new note types are introduced: a yellow, long "continuous pop-kun" which has to be hit as many times as the number of smaller pop-kuns that are contained on it, and a "rainbow pop-kun", where the player has to press all four buttons. | * Two new note types are introduced: a yellow, long "continuous pop-kun" which has to be hit as many times as the number of smaller pop-kuns that are contained on it, and a "rainbow pop-kun", where the player has to press all four buttons. | ||
* Unlike the main series, the Groove Gauge fills with points by correctly pressing notes and it never decreases. 700,000 out of 1,000,000 points are required to clear a song. | * Unlike the main series, the Groove Gauge fills with points by correctly pressing notes and it never decreases. 700,000 out of 1,000,000 points are required to clear a song. | ||
* [[e-amusement|eAMUSEMENT]] support for HELLO! POP'N MUSIC ended on February 4th, 2016. | * [[e-amusement|eAMUSEMENT]] support for HELLO! POP'N MUSIC ended on February 4th, 2016. | ||
Revision as of 19:56, 16 June 2020
pop'n music arcade releases |
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1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 いろは - 13 カーニバル - 14 FEVER! 15 ADVENTURE - 16 PARTY♪ - 17 THE MOVIE - 18 せんごく列伝 19 TUNE STREET - 20 fantasia - Sunny Park - ラピストリア - éclale うさぎと猫と少年の夢 - peace - 解明リドルズ - UniLab - Jam&Fizz |
アニメロ - アニメロ2号 - MICKEY TUNES - HELLO! (North America) |
HELLO! POP'N MUSIC
Release Information
- Location test dates:
- November 5th to 10th, 2010
- November 12th to 17th, 2010
- February 22nd to 28th, 2011
- March 5th to 13th, 2011
- Release date: March 23rd, 2011
General Information / Changes
- HELLO! POP'N MUSIC is a spin-off game of the pop'n music series aimed for casual player, based on the American redemption game POP'N MUSIC but without any of the redemption aspects of it.
- Instead of nine buttons, HELLO! POP'N MUSIC only uses four buttons during gameplay: red, blue, yellow, and green. Two additional white buttons are only used during the character/song selection screens.
- HELLO! POP'N MUSIC supports up to two players, with each player having their respective four buttons.
- Additionally, a Double play mode (named WP Mode) is available for one player by inserting two credits.
- Songs have three difficulties: Easy (かんたん), Normal (ふつう), and Hard (むずかしい). However, there are no difficulty ratings, and their BPMs are not shown.
- Easy and Normal charts in WP Mode are based on their single play counterparts, with the 1P side using the regular chart while the 2P using a mirrored version of it. WP Hard charts however, are brand-new.
- Songs are not keysounded. Failing to press a note will instead decrease the volume of the song until the next note.
- Two new note types are introduced: a yellow, long "continuous pop-kun" which has to be hit as many times as the number of smaller pop-kuns that are contained on it, and a "rainbow pop-kun", where the player has to press all four buttons.
- Unlike the main series, the Groove Gauge fills with points by correctly pressing notes and it never decreases. 700,000 out of 1,000,000 points are required to clear a song.
- eAMUSEMENT support for HELLO! POP'N MUSIC ended on February 4th, 2016.
Staff Information
To be updated.
Song List
Since there are no difficulty ratings in HELLO! POP'N MUSIC, songs are ordered below by how they are sorted in-game.
The first character listed is the default rival character, the second rival character is only used if the first character is used as the player character.
Default Songs
Hidden Songs
HELLO! POP'N MUSIC's unlocking system involves the Tokimeki Meter (ときめきメーター). By selecting a character as your player character, you will increase their Tokimeki Meter by 20% per credit, and once you have reached 100% with that character, their respective song will be unlocked:
- MILK: LOVE♥SHINE
- Ash: First Date
- Mimi: 隅田川夏恋歌
- Nyami: smooooch・∀・
- MZD: DROP THE BOMB
- Lotte*: jewelry girl*
- V.B: ふしぎなくすり
- Yuli: 天庭 おとこのこ編
- RIE♥chan: murmur twins
- Smile: 恐怖の右脳改革
- ししゃも: チェイス!チェイス!チェイス!
Song Title | Artist | Character | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Hidden Songs | |||||||||||
LOVE♥SHINE | 小坂りゆ | MILK / ? | |||||||||
First Date | ko-saku | Ash / Yuli | |||||||||
隅田川夏恋歌 | seiya-murai feat.ALT | Mimi / ? | |||||||||
smooooch・∀・ | kors k | Nyami / Mimi | |||||||||
DROP THE BOMB | Scotty D. | MZD / V.B | |||||||||
jewelry girl* | jun | Lotte* / Smile | |||||||||
ふしぎなくすり | 上野圭一 feat. SATOE | V.B / ? | |||||||||
天庭 おとこのこ編 | あさき | Yuli / Smile | |||||||||
murmur twins | yu_tokiwa.djw | RIE♥chan / ? | |||||||||
恐怖の右脳改革 | 96 | Smile / Ash | |||||||||
チェイス!チェイス!チェイス! | パーキッツ | ししゃも / RIE♥chan |
Related Links
- HELLO! POP'N MUSIC product page (archived)
- This article is a stub. You can help complete this page by filling in missing information and/or by correcting any errors.