AC bm 5th: Difference between revisions
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== General Information / Changes == | == General Information / Changes == | ||
[[Image:5thTitle.gif]] | [[Image:5thTitle.gif]] | ||
* First beatmania game with Dancemania licenses, much like the DanceDanceRevolution series. | * First beatmania game with Dancemania licenses, much like the [[DanceDanceRevolution Information|DanceDanceRevolution]] series. | ||
* Combo is only counted in BASIC mode, and not in HARD mode or EXPERT mode. | * Combo is only counted in BASIC mode, and not in HARD mode or EXPERT mode. | ||
** This was the last arcade beatmania game in which combo was not counted in a mode. | ** This was the last arcade beatmania game in which combo was not counted in a mode. | ||
* Flashing GREATs only appear in EXPERT mode | * Flashing GREATs only appear in EXPERT mode, being the only beatmania game where this is the case. | ||
* Songs are now displayed in a list on the right side of the screen, with their levels in a star to the left of their name. | * Songs are now displayed in a list on the right side of the screen, with their levels in a star to the left of their name. | ||
* First beatmania game to distinguish between new songs and returning songs on the song select screen. | * First beatmania game to distinguish between new songs and returning songs on the song select screen. Songs new to or debuting in 5thMIX have a red star next to the title, while returning songs have a blue star. | ||
* Only beatmania arcade title with "Hard Version" charts, which can be played in later stages on HARD mode. | |||
* Only beatmania arcade title with "Hard Version" | |||
* Two new modifiers were introduced: SUDDEN and HI-SPEED. | * Two new modifiers were introduced: SUDDEN and HI-SPEED. | ||
** SUDDEN: Causes notes to appear in the middle of the screen, instead of from the top. | ** SUDDEN: Causes notes to appear in the middle of the screen, instead of from the top. | ||
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*** Its multiplier value of x2.0 would remain the same until [[AC bm CORE REMIX|CORE REMIX]], where it would be changed to x1.5 for the rest of the series. | *** Its multiplier value of x2.0 would remain the same until [[AC bm CORE REMIX|CORE REMIX]], where it would be changed to x1.5 for the rest of the series. | ||
* [[Isao Saito]] and [[Hiroaki Saito]] make their BEMANI debuts. | * [[Isao Saito]] and [[Hiroaki Saito]] make their BEMANI debuts. | ||
* The | * The [[beatmania 5thMIX ORIGINAL SOUNDTRACK]] contains not only the songs from beatmania 5thMIX, but also the songs from [[AC bm 4th|beatmania 4thMIX -the beat goes on-]] which had not been removed in 5thMIX. | ||
* The Korean release was known as '''beatstage 5thMIX -Time to get down-''', and has a few differences compared to the Japanese release. | * The Korean release was known as '''beatstage 5thMIX -Time to get down-''', and has a few differences compared to the Japanese release. | ||
** By default, BASIC and HARD modes use groove gauge mechanics similar to those of | ** By default, BASIC and HARD modes use groove gauge mechanics similar to those of DanceDanceRevolution (EXPERT mode still uses the normal EXPERT mode groove gauge). | ||
*** The groove gauge starts at a maximum of 100%, decreases with BADs/POORs, and increases with GREATs/GOODs. | *** The groove gauge starts at a maximum of 100%, decreases with BADs/POORs, and increases with GREATs/GOODs. | ||
*** When the groove gauge is at the lowest level, it will say "!DANGER DANGER!"; after enough further BADs/POORs, the stage will be failed on the spot. | *** When the groove gauge is at the lowest level, it will say "!DANGER DANGER!"; after enough further BADs/POORs, the stage will be failed on the spot. |
Revision as of 04:55, 8 February 2024
beatmania Arcade Releases |
---|
beatmania Series |
beatmania - 2nd - 3rd - completeMIX |
4th - 5th - completeMIX 2 |
6th - 7th - THE FINAL |
ClubMIX - CORE REMIX - DREAMS COME TRUE |
beatmania III Series |
beatmania III - APPEND CORE REMIX - APPEND 6th |
APPEND 7th - THE FINAL |
beatmania 5thMIX -Time to get down-
Release Information
- Release date:
- Japan: September 22nd, 1999
- Korea: Unknown
General Information / Changes
- First beatmania game with Dancemania licenses, much like the DanceDanceRevolution series.
- Combo is only counted in BASIC mode, and not in HARD mode or EXPERT mode.
- This was the last arcade beatmania game in which combo was not counted in a mode.
- Flashing GREATs only appear in EXPERT mode, being the only beatmania game where this is the case.
- Songs are now displayed in a list on the right side of the screen, with their levels in a star to the left of their name.
- First beatmania game to distinguish between new songs and returning songs on the song select screen. Songs new to or debuting in 5thMIX have a red star next to the title, while returning songs have a blue star.
- Only beatmania arcade title with "Hard Version" charts, which can be played in later stages on HARD mode.
- Two new modifiers were introduced: SUDDEN and HI-SPEED.
- SUDDEN: Causes notes to appear in the middle of the screen, instead of from the top.
- Can be combined with HIDDEN to make HIDDEN+SUDDEN, which causes the notes to not appear at all.
- This behavior was changed in THE FINAL so that notes briefly appear in the middle of the screen (the old no-note behavior was retained as a separate STEALTH modifier).
- Can be combined with HIDDEN to make HIDDEN+SUDDEN, which causes the notes to not appear at all.
- HI-SPEED: Multiplies the scroll speed by x2.0.
- This modifier would be renamed to "HI-SPEED 1" in the Korean release of 5thMIX, and in completeMIX 2, in light of the additions of HI-SPEED 2 and 3.
- Its multiplier value of x2.0 would remain the same until CORE REMIX, where it would be changed to x1.5 for the rest of the series.
- SUDDEN: Causes notes to appear in the middle of the screen, instead of from the top.
- Isao Saito and Hiroaki Saito make their BEMANI debuts.
- The beatmania 5thMIX ORIGINAL SOUNDTRACK contains not only the songs from beatmania 5thMIX, but also the songs from beatmania 4thMIX -the beat goes on- which had not been removed in 5thMIX.
- The Korean release was known as beatstage 5thMIX -Time to get down-, and has a few differences compared to the Japanese release.
- By default, BASIC and HARD modes use groove gauge mechanics similar to those of DanceDanceRevolution (EXPERT mode still uses the normal EXPERT mode groove gauge).
- The groove gauge starts at a maximum of 100%, decreases with BADs/POORs, and increases with GREATs/GOODs.
- When the groove gauge is at the lowest level, it will say "!DANGER DANGER!"; after enough further BADs/POORs, the stage will be failed on the spot.
- As long as the song ends with any amount of groove gauge, the stage will be cleared.
- The normal groove gauge can be re-enabled for BASIC and HARD modes by setting DIP switch 3-5 to ON.
- A new feature, PERFECT PLAY, has been added to EXPERT mode; when enabled (by holding EFFECT before selecting EXPERT), getting anything lower than a GOOD will result in an immediate game over.
- HI-SPEED 2 and HI-SPEED 3, which debuted in Japan in beatmania completeMIX 2, are present in this version.
- These modifiers multiply the scroll speed by x3.0 or x4.0, respectively.
- Their multiplier values of x3.0 and x4.0 would remain the same until CORE REMIX, where they would be changed to x2.0 and x3.0 respectively, for the rest of the series.
- Two songs were removed from the Korean release: KAKATTEKONKAI and TOTAL RECALL.
- LINN 1999's genre name was changed from HARENTI TECHNO to TECHNO POP.
- By default, BASIC and HARD modes use groove gauge mechanics similar to those of DanceDanceRevolution (EXPERT mode still uses the normal EXPERT mode groove gauge).
Staff Information
- Game credits: beatmania 5thMIX credits
- Soundtrack credits: beatmania 5th MIX ORIGINAL SOUNDTRACK Booklet Credits
Full Song List
New Songs
Since ANOTHER charts do not have separate ratings, they will be denoted with a check mark (✓).
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | ||||
---|---|---|---|---|---|---|---|---|---|
NORMAL | HARD | ANOTHER | NORMAL | HARD | ANOTHER | ||||
Dancemania Songs | |||||||||
DANCEMANIA | DO IT ALL NIGHT | E-ROTIC | 143 | 3 | 3 | - | 3 | 3 | - |
DANCEMANIA | DO IT ALL NIGHT (hard version) | E-ROTIC | 143 | - | 6 | - | - | 6 | - |
DANCEMANIA | OPERATOR | PAPAYA | 135 | 3 | 3 | - | 3 | 3 | - |
DANCEMANIA | OPERATOR (hard version) | PAPAYA | 135 | - | 4 | - | - | 4 | - |
DANCEMANIA | THE ONLY WAY IS UP | THE KINKY BOYZ | 132 | 2 | 3 | - | 2 | 3 | - |
DANCEMANIA | THE ONLY WAY IS UP (hard version) | THE KINKY BOYZ | 132 | - | 4 | - | - | 4 | - |
DANCEMANIA | THE RACE | CAPTAIN JACK | 143 | 3 | 4 | - | 3 | 4 | - |
DANCEMANIA | THE RACE (hard version) | CAPTAIN JACK | 143 | - | 5 | - | - | 5 | - |
DANCEMANIA | TOTAL RECALL | ULTIMATE HEIGHTS | 132 | 1 | 2 | - | 1 | 2 | - |
DANCEMANIA | UP ON THE FLOOR | REGINA | 132 | 3 | 3 | - | 3 | 3 | - |
DANCEMANIA | UP ON THE FLOOR (hard version) | REGINA | 132 | - | 4 | - | - | 4 | - |
DANCEMANIA | WONDERLAND | X-TREME | 128 | 1 | 2 | - | 1 | 2 | - |
Other Licenses | |||||||||
HIPHOP | ALL PRO | MIX MASTER MIKE | 92 | 4 | 6 | - | 4 | 6 | - |
FUTURE JAZZ | FINDING A NEW WORLD | UTUMI | 160 | 1 | 2 | - | 1 | 2 | - |
MONDO HOUSE | MOTIVATION | DIMITRI FROM PARIS | 129 | 3 | 4 | - | 3 | 4 | - |
KONAMI originals | |||||||||
REGGAE | BOA BOA LADY (JAMMING-MIX) | dj nagureo | 90 | 3 | 4 | - | 3 | 4 | - |
R&B | COME AND GET IT | n.a.r.d. | 91 | 3 | 3 | - | 3 | 3 | - |
DIGITAL HARDCORE | CRYMSON | RAM | 240 | 5 | 6 | ✓ | 5 | 6 | ✓ |
MINIMAL | CYCLE | SLAKE | 145 | 3 | 3 | ✓ | 3 | 3 | - |
TECHNO | DENIM | SLAKE | 150 | 4 | 6 | - | 4 | 6 | - |
HIPHOP | FREAKOUT | ASLETICS | 101 | 4 | 5 | ✓ | 4 | 5 | - |
LATINAIRES BEATS | HIGHER | SLAKE | 92 | 2 | 3 | ✓ | 2 | 3 | - |
ELECTRONICA | SYSTEM | RAM | 111 | 3 | 4 | ✓ | 3 | 4 | ✓ |
beatmania APPEND GOTTAMIX Songs | |||||||||
GABBAH | HELL SCAPER | L.E.D. LIGHT-G | 190-200 | 7 | 7 | - | 7 | 7 | - |
JAZZ ELECTRO | MANMACHINE PLAYS JAZZ | MIKIO ENDO | 114 | 6 | 6 | - | 6 | 6 | - |
beatmania IIDX crossovers | |||||||||
TECHNO | 22DUNK | SLAKE | 135 | 4 | 6 | - | 4 | 6 | - |
ALTERNATIVE ROCK | PRINCE ON A STAR | SPIRITUAL RIDE | 144 | 4 | 6 | - | 4 | 6 | - |
RAVE | R3 | tiger YAMATO | 157 | 4 | 6 | - | 4 | 6 | - |
Hidden Songs | |||||||||
HARENTI TECHNO | LINN 1999 | dj nagureo | 136 | 4 | 6 | - | 4 | 6 | - |
PROGRESSIVE | THRASH TRAXX | AKI | 128 | 4 | 6 | - | 4 | 6 | - |
EXPERT Courses
No. | Song | No. | Song |
---|---|---|---|
DANCEMANIA | RHYTHMIC MIX | ||
1. | UP ON THE FLOOR (HARD) |
1. | SYSTEM |
2. | THE ONLY WAY IS UP (HARD) |
2. | R3 |
3. | OPERATOR (HARD) |
3. | ALL PRO |
4. | THE RACE (HARD) |
4. | CRYMSON |
5. | DO IT ALL NIGHT (HARD) |
5. | HELL SCAPER |
MELODIC MIX | NAGUREO MIX | ||
1. | FINDING A NEW WORLD | 1. | COME AND GET IT |
2. | WONDERLAND | 2. | PEACE-OUT |
3. | MOTIVATION | 3. | BOA BOA LADY |
4. | MANMACHINE PLAYS JAZZ | 4. | DEEP IN YOU |
5. | PRINCE ON A STAR | 5. | LINN 1999 |
SLAKE MIX | ANOTHER MIX | ||
1. | HIGHER | 1. | SYSTEM (ANOTHER) |
2. | SODA | 2. | FREAKOUT (ANOTHER) |
3. | CYCLE (ANOTHER) |
3. | CYCLE (ANOTHER) |
4. | 22DUNK | 4. | CRYMSON (ANOTHER) |
5. | DENIM | 5. | DRUNK MONKY (ANOTHER) |
Songs With Default Scroll Speed Multipliers
- Some songs in this game have a scroll speed multiplier applied to them by default when playing certain charts.
- In other words, on such charts, the in-game BPM is higher than the displayed BPM, and thus the chart scrolls faster than the displayed BPM would imply.
- When a HI-SPEED option is used on such a chart, that HI-SPEED's multiplier will stack (multiply) with that chart's default scroll speed multiplier.
- Songs that have such charts, as well as other relevant information, are shown in the table below (for all games and applicable songs, see here).
Song | Display BPM | Multiplier (B/H/A*) | In-Game BPM (B/H/A*) |
---|---|---|---|
ALL PRO | 92 | x1.2 / x1.2 / - | 110.4 / 110.4 / - |
FREAKOUT | 101 | x1.2 / x1.2 / x1.2 | 121.2 / 121.2 / 121.2 |
HELL SCAPER | 190-200 | x1.8 / x1.8 / - | 342-360 / 342-360 / - |
* B = Basic; H = Hard; A = Another
Codes & Unlock Information
Unlock All Songs
- To unlock all songs in BASIC or HARD mode, follow the steps below on the title screen while it says to press either START button.
- While pressing keys 5-4-4-3-3-2-1-3-3-9-8-1, rotate the 1P turntable clockwise once.
- Rotate the turntable a little bit at a time, starting after first pressing the 5 key.
- The judgment for rotating the 1P turntable is based on the initial position when 5 is pressed, and the final position before START is pressed.
- Press either START button.
- This step can also be combined with the various options that can be selected on the title screen (see Select Options).
- If successful, after BASIC or HARD mode is selected, LOGICAL DASH will appear in the list on the song select screen when selecting the first stage.
- If performing the code still does not unlock songs, the turntable wiring is reversed and should be corrected.
- When the turntable wiring is correct, rotating the turntable clockwise increases the turntable value in the I/O TEST menu, and moves the cursor down on the MODE SELECT screen.
- The unlocked state will not save between games, and the code must be entered each time before the game is started.
- Note that this is the only way to play the song THRASH TRAXX, and the only way to play LINN 1999 in BASIC and HARD modes outside of the final stage.
Unlock Secret EXPERT Courses
- To unlock the secret EXPERT courses (NAGUREO MIX; SLAKE MIX; ANOTHER MIX), follow the steps below on the MODE SELECT screen.
- Highlight BASIC, then press 1P START.
- Highlight EXPERT, hold 1P START, then turn the turntable clockwise twice.
- Let go of 1P START, turn the turntable clockwise once, then select EXPERT.
- If successful, NAGUREO MIX, SLAKE MIX, and ANOTHER MIX will appear in the list on the course select screen.
- If performing the code still does not unlock courses, the turntable wiring is reversed and should be corrected.
- When the turntable wiring is correct, rotating the turntable clockwise increases the turntable value in the I/O TEST menu, and moves the cursor down on the MODE SELECT screen.
- The unlocked state will not save between games, and the code must be entered each time.
Select Options
- To select options, do so on the title screen while it says to press either START button, via one or both of the methods below.
- Available options will differ according to the method used, and whether Event Mode is enabled.
- Options Menu
- Press and hold the corresponding key button(s) to select the following options.
- BATTLE; SUDDEN; DOUBLE; HI-SPEED; HIDDEN
- This method is not available while Event Mode is enabled.
- Morse Code
- Press the corresponding key button in the Morse code pattern shown below to select one of the following options (only one can be selected).
- MIRROR: Key 6: - - . . . - .
- RANDOM: Key 10: . - . . - - .
- "." (dot): Short press (1/3 of a second or less).
- "-" (dash): Long press (longer than 1/3 of a second).
- When one of these options is selected, after START is pressed the text "MIRROR PLAY" or "RANDOM PLAY" will appear on screen, before the MODE SELECT screen appears.
- However, while Event Mode is enabled, this text will not appear, and there will be no visible indication that one of these options was selected.
- This method is available even while Event Mode is enabled.
Play LINN 1999
- There are two methods for playing LINN 1999, which are as follows.
- Easy method: Enter the code described in Unlock All Songs.
- Note that this the only way to play LINN 1999 in BASIC and HARD modes outside of the final stage.
- However, this method is not available while Event Mode is enabled.
- Hard method: Follow the steps below.
- Note that is the only way to play LINN 1999 in Event Mode.
- On the title screen while it says to press either START button, press the corresponding key button in the Morse code pattern shown below.
- Key 7: . - . . . . - . - .
- Select HARD mode (step is skipped when Event Mode is enabled).
- On the final stage, select RANDOM SELECT.
Play THRASH TRAXX
- There is only one method for playing THRASH TRAXX, which is as follows.
- Enter the code described in Unlock All Songs.
- This method is not available while Event Mode is enabled, and therefore the song cannot be played in Event Mode.
Select Frame Color
- To select the frame color, do so from the MODE SELECT screen by pressing the following buttons.
- Frame Color: 1P or 2P START (on an active play side)
- Default: Purple
- One: Gray
- Two: Gold
- Three: Red
- Four: Blue
- Five: Moss Green
- Six: White
- Seven: Brown
- Eight: Passion Red
- Nine: Black
- Ten: Magenta Pink
- Eleven: (Return to Default)
- Frame Color: 1P or 2P START (on an active play side)
Play ANOTHER Difficulty Charts
- On the song select screen in HARD mode (does not work in BASIC mode), follow one of the methods below to play the ANOTHER chart of a song that has one.
- 4thMIX ANOTHER Charts Only
- Highlight a 4thMIX song that has an ANOTHER chart.
- Select that song by simultaneously pressing 2+3+4.
- All ANOTHER Charts
- Highlight any song that has an ANOTHER chart.
- Press the EFFECT button exactly six times (cannot be seven or more).
- Select that song by simultaneously pressing 2+3+4.
- Follow these steps if you are having trouble simultaneously pressing 2+3+4.
- Use the turntable to scroll the song selection screen.
- While the records are moving on screen, press and hold two of the three buttons (e.g. 2+4).
- Continue to hold the two buttons, then use the turntable to highlight the song you want to play.
- With the two buttons still held down, press the third button (e.g. 3) to select that song.
Event Mode
- Selecting Options and Mode During Event Mode
- When Event Mode is enabled, there are several differences in making selections, which are as follows.
- The options menu is not shown on the title screen, preventing selection of options from there.
- The MODE SELECT menu is skipped, preventing selection of game mode and frame color.
- Song selection is performed with the START button(s), instead of a white or black key button (1/2/3/4/5 or 6/7/8/9/10).
- To make each selection, follow the procedures below on the song select screen.
- Select Options
- Only the Morse code options can be selected; there is no known way to select any other options.
- See Select Options for the available Morse code options.
- Only the Morse code options can be selected; there is no known way to select any other options.
- Select Mode
- Press the following button(s).
- 1P START: SINGLE
- 2P START: DOUBLE
- 1P+2P START: BATTLE
- Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.
- Press the following button(s).
Removed Songs
The following songs from previous beatmania releases have been removed from beatmania 5thMIX.
Song Title | Artist | Game |
---|---|---|
JAZZ A PUMP UP | TAKUMI | beatmania 4thMIX -the beat goes on- |
TAKE A RIDE | LARRY DUNN | beatmania 4thMIX -the beat goes on- |
TAKE CONTROL | LARRY DUNN | beatmania 4thMIX -the beat goes on- |
YOU MAKE ME | MONDAY MICHIRU | beatmania 4thMIX -the beat goes on- |
Related Links
- beatmania 5thMIX official site (archived)