beatmania THE FINAL
Release Information
- Location test dates:
- May 17th to 22nd, 2002
- May 24th to 29th, 2002
- June 1st to 6th, 2002
- Release date: July 26th, 2002
General Information / Changes
- Last title of the original beatmania series.
- beatmania THE FINAL has the biggest song list of the original beatmania series, including several revived songs from every beatmania arcade game (save for DREAMS COME TRUE), a handful of BEMANI crossovers, and almost all of beatmania III's new songs.
- Songs that are entirely new or debuting in THE FINAL are colored blue on the song wheel.
- Songs from beatmania III are colored green.
- Songs from previous AC games are colored white.
- Songs or charts that cannot be played while BATTLE is active are colored yellow, and have an accompanying warning.
- Introduces the STEALTH modifier, which causes the notes to not appear at all.
- This was the previous behavior of HIDDEN+SUDDEN, which now makes the notes briefly appear in the middle of the screen.
- All song titles are now displayed in the same font. Internally, this is done using the same unique artwork system introduced in CORE REMIX.
- Most of the returning beatmania songs (and beatmania III songs) that originally had duplicate charts received brand-new ones.
- The ability to select the menu's and gameplay UI's color scheme (frame color) was removed.
- The mixes that allowed this were 4thMIX, 5thMIX, 6thMIX, and 7thMIX.
- Instead, the gameplay UI's color scheme (frame color) is based on the difficulty of the chart that is being played.
- NORMAL: Yellow
- HARD: Red
- ANOTHER: Green
- Background movies are now displayed in a little box, instead of occupying most of the center of the screen.
- These mainly consist of generic animation clips, some from various older beatmania games; however, a few songs have unique clips.
- MISS animations were removed as well.
- In all modes except EXPERT+, the in-game frame is now similar to the default frame of EXPERT mode in 7thMIX, which has judgment counters and enabled modifiers displayed.
- In addition, four different types of graphics mode combinations can be selected on the MODE SELECT screen.
- Default: Displays judgment counters and movies.
- SCORE ATTACK: Does not display judgment counters or movies; these are covered with overlays.
- COUNTER ONLY: Displays judgment counters only; movies are covered with an overlay.
- MOVIE ONLY: Displays movies only; judgment counters are covered with an overlay.
- Several songs have a scroll speed modifier applied by default when playing certain charts.
- When using a HI-SPEED option on such a chart, that HI-SPEED's modifier multiplies with that chart's default scroll speed modifier.
Staff Information
Full Song List
New Songs
New Charts
The following songs from previous releases have received new charts in beatmania THE FINAL:
Difficulty Changes
This section is under construction.
The following songs have received difficulty changes since their last appearances:
Removed Songs
The following songs from previous beatmania releases have been removed from beatmania THE FINAL.
EXPERT Courses
EXPERT+
Codes & Unlock Information
Operator Unlock Code
- Unlike in other beatmania games, content in THE FINAL must be unlocked via an operator unlock code.
- Also unlike in other beatmania games, unlocked content will remain unlocked even if TEST MODE is entered, or if the machine is powered down.
- To enter the unlock code, follow the steps below.
- Enter TEST MODE, then select the COLOR TEST menu.
- Press and hold the 2P Start button, press 2-2-1-10-9-3-1-4-1-6, then go back to the main TEST MODE menu.
- After following the above steps, the TEST MODE menu will have an asterisk in the upper-left corner, and the title screen will have an alien icon in the lower-left corner.
- The operator unlock code unlocks the following.
- ALL MUSIC option
- Songs
- EXPERT courses
- TRANCE
- ETC
- SECRET
- character
- DRUM'N
- SIMON
- Youhei
- NAOKI
- beatmania III
- PINK PONG
- EXPERT+ mode
Select Options
- To select options, do so via either of the methods below.
- Available options will differ according to the method used, and whether Event Mode is enabled.
- Title Screen
- While the screen says to press either START button, press the EFFECT button, then press the corresponding key button(s) shown on screen, or rotate the turntable.
- Available options: BATTLE/CENTER; MIRROR/RANDOM; CENTER DOUBLE/DOUBLE; HISPEED 1/2/3; HIDDEN/SUDDEN/HIDDEN+SUDDEN/STEALTH; ALL MUSIC (when unlocked)
- This method is not available while Event Mode is enabled.
- Song Select Screen
- Press and hold the EFFECT button, then press the corresponding key button(s) shown on screen.
- Available options: CENTER (Event Mode only); MIRROR/RANDOM; HISPEED 1/2/3; HIDDEN/SUDDEN/HIDDEN+SUDDEN/STEALTH
- This method is available even while Event Mode is enabled.
Select Song Sort
- To select the song sort on the song select screen, press the START button on an active play side.
- Default: Song Name
- One: Category
- Two: Difficulty
- Three: (Return to Default)
Select NORMAL/HARD/ANOTHER Difficulty Charts
- To change between NORMAL/HARD/ANOTHER difficulty charts on the song select screen, press 2+4 or 7+9 (both black key buttons on an active play side).
- Default: NORMAL
- One: HARD
- Two: ANOTHER
- Three: (Return to Default)
Event Mode
- Selecting Options, Song Sort, Frame Type, and Mode During Event Mode
- When Event Mode is enabled, there are several differences in making selections, which are as follows.
- The options menu cannot be shown on the title screen, preventing selection of options from there.
- The Mode Select menus are skipped, preventing selection of game mode, frame type, and graphics mode.
- Song selection is performed with the START button(s), instead of a white key button (1/3/5 or 6/8/10).
- To make each selection, follow the procedures below on the song select screen.
- Select Options
- Press and hold the EFFECT button, then press the corresponding key button(s) shown on screen.
- Unlike in non-Event Mode, the CENTER option can be enabled from this menu.
- To enable CENTER DOUBLE, enable the CENTER option, then select DOUBLE mode.
- Select Song Sort
- Press and hold the EFFECT button, then press either START button.
- Default: Song Name
- One: Category
- Two: Difficulty
- Three: (Return to Default)
- Select Frame Type
- Press and hold the following button(s), then select the song and mode.
- CLASSIC: Nothing
- SEPARATE: 1 and/or 6 (leftmost white key button on either side)
- Select Mode
- Press the following button(s).
- 1P START: SINGLE
- 2P START: DOUBLE
- 1P+2P START: BATTLE
- Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.
- However, if a chart says that BATTLE cannot be played and BATTLE is selected anyway, it will play two-player non-BATTLE mode (DOUBLE chart with two lifebars).
- Show Judgment Counters and/or Movies During Gameplay
- When the machine is powered on with the Event Mode DIP switch (3-1) turned to ON, by default the game will not show judgment counters or background movies during gameplay.
- To show judgment counters and/or movies during gameplay, follow the steps below.
- Power on the machine with the Event Mode DIP switch (3-1) OFF, then start the game (if already powered on, enter TEST MODE, turn the switch to OFF, then exit TEST MODE).
- During the Mode Select menus, on the graphic mode menu, select the desired display option for judgment counters and background movies.
- On the song select screen, select any song.
- Fail the song, then do not continue the game.
- After the Game Over screen, but before the Demonstration sequence starts, enter TEST MODE.
- Turn the Event Mode DIP switch (3-1) to ON, then exit TEST MODE.
- After following these steps, Event Mode will be enabled, and during gameplay the game will show the counter/movie display option selected in step 2.
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