SOUND VOLTEX Information: Difference between revisions

 
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= Games =
= General Information =
* [[SOUND VOLTEX BOOTH]] (released January 2012)
* [[SOUND VOLTEX II -infinite infection-]] (released June 2013; current edition)


= Summary =
# [[What is SOUND VOLTEX|What is SOUND VOLTEX?]]
SOUND VOLTEX is one of the most recent series of BEMANI music games, and the first one to utilize the [[eAMUSEMENT]] Participation system.<br>
# [[SOUND VOLTEX History|What is the history of SOUND VOLTEX?]]
Sound directors of the SOUND VOLTEX series are [[Yoshitaka Nishimura|DJ YOSHITAKA]], [[Cody]] and [[Takayuki Ishikawa|dj TAKA]]. Currently, it is known that DJ YOSHITAKA is the head producer.<br>
# [[SOUND VOLTEX Glossary|Glossary of SOUND VOLTEX Terms]]
System BGM are all made by [[Sota Fujimori]].


What makes SOUND VOLTEX differentiate from the other games is that regular BEMANI artists (either Konami in-house or commissioned ones) aren't involved in the songlist, with a few exceptions. It, instead, involves artists renowned in the doujin and beatmania simulation scene, plus licensed ''EXIT TUNES'' songs and ''Touhou Project'' arrangements. There are also remixes of original Konami songs.<br>
= Arcade Version Information =
While at first the songlist mostly consisted of original songs or licenses involving VOCALOID, later in the life-cycle of the first game the artist selection greatly expanded thanks to what it is supposed to be the most important part of the game - the FLOOR section.
* [[AC SDVX|SOUND VOLTEX BOOTH]]
* [[AC SDVX II|SOUND VOLTEX II -infinite infection-]]
* [[AC SDVX III|SOUND VOLTEX III GRAVITY WARS]]
* [[AC SDVX IV|SOUND VOLTEX IV HEAVENLY HAVEN]]
* [[AC SDVX VW|SOUND VOLTEX VIVID WAVE]]
* [[AC SDVX EG|SOUND VOLTEX EXCEED GEAR]] ('''Current Version''')


''SOUND VOLTEX FLOOR'' refers to the group of competitions posted in the website where Japan-based artists can participate, in order to have their songs or remixes appearing on the playable game. Music contests have their own themes and rules, such as remixing a selection of an artist's songs or using synthesized vocals. There are also contests related to designing album arts to replace pre-existing ones in the game.<br>
= Home Version Information =
Thanks to the FLOOR contests (and also to the presence of Touhou arrangements), the game quickly gained a lot of success, prompting the production team to focus as much as possible on these in the future. Also, contest winners may have a way to get involved in other BEMANI games.
* [[CS SDVX III|SOUND VOLTEX III GRAVITY WARS コナステ]]
* [[CS SDVX EG|SOUND VOLTEX EXCEED GEAR コナステ]]


As seen in ''SOUND VOLTEX II -infinite infection-'', new games of the series are released as huge online updates.<br>
= Song Information =


Unlike other BEMANI games, regular soundtracks won't be released for SOUND VOLTEX BOOTH. However, a 2 CD album, titled ''SOUND VOLTEX ULTIMATE TRACKS - 東方紅魔郷REMIX -'', which contains all the songs from the [http://p.eagate.573.jp/game/sdvx/sv/p/floor/remix/04/index.html Touhou Project EOSD Remix Contest] including various long versions, has been confirmed for release on July 30th, 2014, making it the first ever soundtrack to feature SOUND VOLTEX songs on it. A tracklist can be found [http://shop.konami.jp/event/reitaisai.html here]. It is also released on May 11th, 2014 at the ''Reitaisai 11'' doujin event.
Song information is compiled under [[:Category:SOUND VOLTEX Songs]].


= Gameplay =
= Artist Information =
SOUND VOLTEX's gameplay is similar to other rhythm games like beatmania IIDX and GuitarFreaks/DrumMania. When a note reaches the line in time with the beat, you press the corresponding button.<br>
The game interface has 4 SHORT BT note lanes, and 2 LONG FX note lanes that each occupy 2 SHORT note lanes. SHORT notes are white, while LONG notes are yellow/orange.<br>
In addition to the standard SHORT and LONG buttons, SOUND VOLTEX also has 2 analog dials, one on each side. When a blue trail (left side) and/or a pink trail (right side) appears, you have to turn the respective dial(s) to "follow" the trail(s). These are known as ANALOG CHAINS.<br>
The effects in the songs are game-related and are caused by LONG notes (distortion effects) and ANALOG CHAINS (woosh effects).<br>


Since SOUND VOLTEX II -infinite infection-, new gameplay mechanics have been introduced:
All artists and vocalists can be found under [[:Category:SOUND VOLTEX Artists]], [[:Category:Contest Artists]], and [[:Category:Vocalists]].
* SHORT note lanes can now have hold notes, known as LONG BT notes.
* LONG note lanes can now short notes, known as CHIP FX notes.


In order to clear a song, your GROOVE GAUGE must be 70% or higher. This does not affect charts rated Level 7 or below, however.
= Staff Information =


= Difficulty =
* [[:Category:SOUND VOLTEX Staff|Staff]]
SOUND VOLTEX has three main difficulties: ''NOVICE'', ''ADVANCED'' and ''EXHAUST''.<br>
* [[:Category:Sound Directors|Sound Directors]]
SOUND VOLTEX II -infinite infection- introduces a fourth difficulty: ''INFINITE''. The INFINITE difficulty is very similar to the CHALLENGE one of ''DanceDanceRevolution'' and the MASTER one of ''GITADORA'', as it is only available for a few songs.
* [[:Category:Graphic Designers|Graphic Designers]]


Difficulty ranges from 1 (the easiest) to 16 (the hardest).  
= Other Information =
For information on BLASTER GATE and a complete list of all unlockable songs/charts, please see [[BLASTER GATE]].<br>
For information on SKILL ANALYZER and a complete list of all its courses, please see [[SKILL ANALYZER]].<br>
For information on GENERATOR and a complete list of all GENESIS CARDs and NAVIGATORs, please see [[SOUND VOLTEX GENERATOR -REAL MODEL-]].<br>
For information on the characters featured in the SOUND VOLTEX series, please see [[SOUND VOLTEX Characters]].


As a major note, newly added songs (except for a few original songs) have the NOVICE chart always available by default. The other difficulty charts, most of the time, must be bought from the SDVX Station.
= External Resources =
 
* [http://p.eagate.573.jp/game/sdvx/sv/p/floor/index.html SOUND VOLTEX FLOOR Portal]
= Scoring =
* [https://twitter.com/SOUNDVOLTEX573 SOUND VOLTEX official Twitter account]
All notes are judged as CRITICAL (perfect), NEAR (good), or ERROR (miss). The maximum score in each stage or TRACK is 10,000,000 (10 million).<br>
* [http://bemaniwiki.com/index.php BEMANIWiki 2nd]
A chart can be rated from F (lowest) to AAA (highest).<br>
* [http://www.sdvx.in/ SDVX.in]
If a player hits all notes (i.e. a full combo), it is an ULTIMATE CHAIN. If he/she hits all notes with a CRITICAL rating, it is a PERFECT (formerly PERFECT ULTIMATE CHAIN).
* [https://www18.atwiki.jp/sdvx/ SOUND VOLTEX @ wiki]
 
* [http://thegemsbok.com/art-reviews-and-articles/mid-week-mission-sound-voltex-konami/ SOUND VOLTEX Beginner's Guide (article)]
Fulfiling play conditions, like achieving an ULTIMATE CHAIN or an AA rank, can be requirements for buying certain charts for songs.
 
= SDVX Station =
SDVX Station is the section of the game where you can buy in-game items using Blocks or Packets. You gain Blocks and Packets by playing the game. Blocks (Blc) are used to purchase song charts, while Packets (Pc) are used to purchase Appeal Cards.
 
Since NOVICE charts are always unlocked, you will only buy ADVANCED, EXHAUST and INFINITE ones. In SOUND VOLTEX BOOTH, you could buy single charts; in the sequel, you can choose to buy only the ADVANCED chart for a song, or all of them (except INFINITE) at once. Another difference between the two games is the absence of RANK requirements in SOUND VOLTEX II -infinite infection-.
 
Besides purchase costs, often there will be conditions that need to be fulfilled. These can range from clearing a certain number of songs to getting ULTIMATE CHAINS.
 
A list of purchasable charts for both games can be found here:
* [http://bemaniwiki.com/index.php?SOUND%20VOLTEX%20BOOTH%2F%B1%A3%A4%B7%CD%D7%C1%C7 SOUND VOLTEX BOOTH Station Item List]
* [http://bemaniwiki.com/index.php?SOUND%20VOLTEX%20II%20-infinite%20infection-%2FSDVX%A5%B9%A5%C6%A1%BC%A5%B7%A5%E7%A5%F3 SOUND VOLTEX II -infinite infection- Station Item List]
 
Note that when playing new game versions, older charts must still be bought if you haven't done so before, similar to how locked songs in ''jubeat'' and ''REFLEC BEAT'' remain locked.
 
= RANK System =
'''IMPORTANT NOTE: The following section is obsolete due to the RANK system being removed in SOUND VOLTEX II -infinite infection-.'''
 
The purpose of the RANK System in SOUND VOLTEX BOOTH is to limit what song charts players can buy from the SDVX Station. There are 20 ranks in total, and you can raise them by accumulating Rank Points (RP). To accumulate RP you need to play songs and clear songs (getting ULTIMATE CHAINS or PERFECT ULTIMATE CHAINS makes the process faster). Once you gain a new Rank, you need to accumulate a new amount of RP for the next one.
 
The RANKS are:
# Nameless Grass (0 RP)
# Young Bud (30 RP)
# Tree Leaf (70 RP)
# Verdure (80 RP)
# Cherry-blossom (80 RP)
# Water Lily (150 RP)
# Chinese Bellflower (250 RP)
# Setsugekka (250 RP)
# Small Drizzle (250 RP)
# Fog Drizzle (400 RP)
# Murasame (500 RP)
# Drizzle (600 RP)
# Iridescent Clouds (550 RP)
# Purple Clouds (550 RP)
# Gyoun (550 RP)
# Kong Cloud (550 RP)
# Blue Sky (350 RP)
# Sky (350 RP)
# Absolute Sky (400 RP)
# Void (500 RP)
 
= Trivia =
* A game size re-arrangement of the system BGM of SOUND VOLTEX BOOTH, titled [[VOLTEXES]], appears in [[REFLEC BEAT limelight]].
* SOUND VOLTEX II -infinite infection- is the first full BEMANI game to be released as an online update.
* SOUND VOLTEX II -infinite infection- is the first BEMANI game to have a location test in a doujin-related event (Reitaisai 10).
 
= External Links =
* [http://p.eagate.573.jp/game/sdvx/sv/p/index.html SOUND VOLTEX BOOTH Website]
* [http://p.eagate.573.jp/game/sdvx/ii/p/index.html SOUND VOLTEX II -infinite infection- Website]
* [http://p.eagate.573.jp/game/sdvx/sv/p/floor/index.html SOUND VOLTEX FLOOR Website]
* [http://bemaniwiki.com/index.php?SOUND%20VOLTEX%20II%20-infinite%20infection- BEMANIWiki 2nd page for SOUND VOLTEX II -infinite infection-]
 
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