AC SDVX II: Difference between revisions

39 bytes removed ,  27 June 2014
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** In the ''POLICY BREAK'' event, a song representative of each BEMANI game is crossovered to SOUND VOLTEX II -infinite infection-. The ''POLICY BREAK'' event requires the player to play eight rounds of the specified BEMANI game in order to unlock the BEMANI crossover in SOUND VOLTEX. Each event contains one song and lasts generally two weeks; after the determined time period, the crossover cannot be unlocked anymore. Past POLICY BREAK events may be temporarily revived.
** In the ''POLICY BREAK'' event, a song representative of each BEMANI game is crossovered to SOUND VOLTEX II -infinite infection-. The ''POLICY BREAK'' event requires the player to play eight rounds of the specified BEMANI game in order to unlock the BEMANI crossover in SOUND VOLTEX. Each event contains one song and lasts generally two weeks; after the determined time period, the crossover cannot be unlocked anymore. Past POLICY BREAK events may be temporarily revived.
* The ''INFINITE BLASTER'' mode, introduced on March 20th, 2014, adds a special, HARD-type gauge called ''EXCESSIVE RATE''. It is used to unlock new INFINITE charts through ''INFINITE BLASTER''.
* The ''INFINITE BLASTER'' mode, introduced on March 20th, 2014, adds a special, HARD-type gauge called ''EXCESSIVE RATE''. It is used to unlock new INFINITE charts through ''INFINITE BLASTER''.
* [[PASELI]]-only bonus features were added to the game on May 1st, 2014 for Japanese machines. As a result, the main game mode has been split into three modes:
* On May 1st, 2014, [[PASELI]]-only game modes were added to Japanese machines. As such, there are now 3 standard games modes:
** STANDARD START is the normal, standard game mode, but players are guaranteed at least 2 songs, up to 3. (Requires PASELI)
** STANDARD START is the normal, standard game mode, but players are guaranteed at least 2 songs, up to 3. (Requires PASELI)
** BLASTER START allows player to play 2 BARRIER TRACKs (regardless of BLASTER ENERGY level) that goes towards unlocking the INFINITE BLASTER charts. (Requires PASELI)
** BLASTER START allows player to play 2 BARRIER TRACKs (regardless of BLASTER ENERGY level) that goes towards unlocking the INFINITE BLASTER charts. (Requires PASELI)
** LIGHT START limits the maximum difficulty levels of the first 2 songs (of up to 3) depending on your SKILL ANALYZER level.
** LIGHT START limits the maximum difficulty levels of the first 2 songs (of up to 3) depending on your SKILL ANALYZER level.
*** This mode is the only one playable via credits, and thus this is the currently the only mode available in Asia and Korea.
** The new PASELI game modes were also added to Asian and Korean machines on June 26th, 2014, and do not require PASELI.


= New Songs =
= New Songs =
5,257

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