5,257
edits
No edit summary |
Pointaken47 (talk | contribs) |
||
Line 47: | Line 47: | ||
* The ''INFINITE BLASTER'' mode, introduced on March 20th, 2014, adds a special, HARD-type gauge called ''EXCESSIVE RATE''. It is used to unlock new INFINITE charts through ''INFINITE BLASTER''. | * The ''INFINITE BLASTER'' mode, introduced on March 20th, 2014, adds a special, HARD-type gauge called ''EXCESSIVE RATE''. It is used to unlock new INFINITE charts through ''INFINITE BLASTER''. | ||
* On May 1st, 2014, [[PASELI]]-only game modes were added to Japanese machines. As such, there are now 3 standard games modes: | * On May 1st, 2014, [[PASELI]]-only game modes were added to Japanese machines. As such, there are now 3 standard games modes: | ||
** STANDARD START is the normal, standard game mode, but players are guaranteed at least 2 songs, up to 3. (Requires PASELI) | ** STANDARD START is the normal, standard game mode, but players can be SAVED from one TRACK CRASH, such that they are guaranteed at least 2 songs, up to 3. The BLASTIVE RATE also increases faster. (Requires PASELI) | ||
** BLASTER START allows players to play 2 BARRIER TRACKs (regardless of BLASTER ENERGY level) that goes towards unlocking the INFINITE BLASTER charts. (Requires PASELI) | ** BLASTER START allows players to play 2 BARRIER TRACKs (regardless of BLASTER ENERGY level) that goes towards unlocking the INFINITE BLASTER charts. (Requires PASELI) | ||
** LIGHT START limits the maximum difficulty levels of the first 2 songs (of up to 3) depending on your SKILL ANALYZER level. | ** LIGHT START limits the maximum difficulty levels of the first 2 songs (of up to 3) depending on your SKILL ANALYZER level. |
edits