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* FX hold notes are now orange instead of dark green. | * FX hold notes are now orange instead of dark green. | ||
* The song select screen was redesigned to go from a song wheel to a grid of jackets. | * The song select screen was redesigned to go from a song wheel to a grid of jackets. | ||
* The INFINITE difficulty is introduced, similar to DanceDanceRevolution's CHALLENGE difficulty in nature. | * The INFINITE difficulty is introduced, similar to DanceDanceRevolution's CHALLENGE difficulty in nature. INFINITE charts have a rainbow hue. | ||
* PERFECT ULTIMATE CHAIN (getting 100% CRITICALs) has been renamed "PERFECT". | * PERFECT ULTIMATE CHAIN (getting 100% CRITICALs) has been renamed "PERFECT". | ||
* Similar to its beatmania IIDX counterpart, the "green number" feature has been added. | * Similar to its beatmania IIDX counterpart, the "green number" (BPM x HI-SPEED value) feature has been added. | ||
* Failing songs with charts that have a difficulty rating of 7 or lower won't prevent you from finishing a game session. | * Failing songs with charts that have a difficulty rating of 7 or lower won't prevent you from finishing a game session. | ||
* Charts rated level 16 have been introduced. | * Charts rated level 16 have been introduced. | ||
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** ''BLASTER'' (related to INFINITE BLASTER). | ** ''BLASTER'' (related to INFINITE BLASTER). | ||
* There is now a wider variety of effector types: ''Low-PassFilter'', ''High-PassFilter'', ''BitCLASHER'', ''SideChain'', ''ShortDelay'', ''TapeScratch'' and ''WoBBLE''. | * There is now a wider variety of effector types: ''Low-PassFilter'', ''High-PassFilter'', ''BitCLASHER'', ''SideChain'', ''ShortDelay'', ''TapeScratch'' and ''WoBBLE''. | ||
** A new effector type, ''MashUp'', | ** A new effector type, ''MashUp'', was added to the game on July 31st, 2014 (on [[KHAMEN BREAK]]'s INFINITE chart). | ||
* SOUND VOLTEX II features a class ranking mode named ''SKILL ANALYZER'', which became available on July 3rd, 2013. It consists of ten courses, named ''SKILL LEVELS'', with 3 songs each. | * SOUND VOLTEX II features a class ranking mode named ''SKILL ANALYZER'', which became available on July 3rd, 2013. It consists of ten courses, named ''SKILL LEVELS'', with 3 songs each. | ||
** Songs for each course are chosen by players throughout the voting system on the game website. The amount of votes determines on which stage the song will end up in the course. | ** Songs for each course are chosen by players throughout the voting system on the game website. The amount of votes determines on which stage the song will end up in the course. | ||
** SKILL ANALYZER votings are generally done near the end of each month. If a song has appeared two times in a course, it won't be selectable in the next voting. | ** SKILL ANALYZER votings are generally done near the end of each month. If a song has appeared two times in a course, it won't be selectable in the next voting. | ||
** SKILL ANALYZER courses in the game work exactly like their DAN counterparts from beatmania IIDX. Once your ''PERMISSIVE RATE'' gauge touches zero, you lose. Only CRITICALs can increase said gauge. | ** SKILL ANALYZER courses in the game work exactly like their DAN counterparts from beatmania IIDX. Once your ''PERMISSIVE RATE'' gauge touches zero, you lose. Only CRITICALs can increase said gauge. | ||
** Completing SKILL LEVEL courses affects the player's rank. | ** Completing SKILL LEVEL courses affects the player's rank. It only affects the maximum selectable level on LIGHT PLAY. | ||
*** Since October 4th, 2013, SKILL LEVEL rank titles and colors can be customized. | *** Since October 4th, 2013, SKILL LEVEL rank titles and colors can be customized. | ||
** From October 31st, 2013, previous SKILL ANALYZER courses can be played again. These won't affect the player's SKILL LEVEL, however. | ** From October 31st, 2013, previous SKILL ANALYZER courses can be played again. These won't affect the player's SKILL LEVEL, however. | ||
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*** To unlock the SKILL LEVEL 11 course, you must earn shining gold wings (score at least 150%) on the current SKILL LEVEL 10 course and have unlocked all the charts in the course. | *** To unlock the SKILL LEVEL 11 course, you must earn shining gold wings (score at least 150%) on the current SKILL LEVEL 10 course and have unlocked all the charts in the course. | ||
*** To unlock the SKILL LEVEL ∞ course, you must clear SKILL LEVEL 11 and have unlocked all the (Level 16) charts in the course. | *** To unlock the SKILL LEVEL ∞ course, you must clear SKILL LEVEL 11 and have unlocked all the (Level 16) charts in the course. | ||
* RANK system has been removed. | * The RANK system has been removed. | ||
* ADVANCED and EXHAUST charts are bought at once in the SDVX Station. | * ADVANCED and EXHAUST charts are bought at once in the SDVX Station. | ||
** Since August 8th, 2013, it is possible to buy the ADVANCED chart separately. | ** Since August 8th, 2013, it is possible to buy the ADVANCED chart separately. | ||
* Clear Rate for songs introduced, with decimals. It is possible to sort songs by their Clear Rate. | * Clear Rate for songs introduced, with decimals. It is possible to sort songs by their Clear Rate. | ||
* Hi-SPEED can | * Hi-SPEED can now be increased to 6.0. | ||
* Original BEMANI songs | * Original BEMANI songs can now appear in the game, without being remixed. | ||
* Features two new events: ''FLOOR INFECTION'' and ''POLICY BREAK''. | * Features two new events: ''FLOOR INFECTION'' and ''POLICY BREAK''. | ||
** In the ''FLOOR INFECTION'' event, FLOOR contest songs from SOUND VOLTEX BOOTH and SOUND VOLTEX II -infinite infection- are crossovered to other BEMANI games. The ''FLOOR INFECTION'' event requires the player to play several rounds of SOUND VOLTEX (usually up to eight) until all crossovers are unlocked in the specified BEMANI game. Each event contains three songs and lasts generally two weeks; after the determined time period, crossovers cannot be unlocked anymore. Past FLOOR INFECTION events may be temporarily revived. | ** In the ''FLOOR INFECTION'' event, FLOOR contest songs from SOUND VOLTEX BOOTH and SOUND VOLTEX II -infinite infection- are crossovered to other BEMANI games. The ''FLOOR INFECTION'' event requires the player to play several rounds of SOUND VOLTEX (usually up to eight) until all crossovers are unlocked in the specified BEMANI game. Each event contains three songs and lasts generally two weeks; after the determined time period, crossovers cannot be unlocked anymore. Past FLOOR INFECTION events may be temporarily revived. |
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