Nageki no ki: Difference between revisions

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''Not to be confused with [[Nageki no mori|嘆きノ森]].''
= 嘆きの樹 =
= 嘆きの樹 =


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Length: 2:06<br>
Length: 2:06<br>
Genre: CONTEMPORARY<br>
Genre: CONTEMPORARY<br>
VJ: [[Goli Matsumoto|GOLI]]<br>
Movie: ? (overlays by [[Goli Matsumoto|GOLI]])<br>
First Music Game Appearance: [[AC DistorteD|beatmania IIDX 13 DistorteD]]<br>
First Music Game Appearance: [[AC DistorteD|beatmania IIDX 13 DistorteD]]<br>
Other Music Game Appearances:
Other Music Game Appearances:
* [[AC DDR 2014|DanceDanceRevolution (2014)]]
* [[AC DDR 2014|DanceDanceRevolution (2014)]]
* ミライダガッキ FutureTomTom Ver.2


== Lyrics ==
== Lyrics ==
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== Song Connections / Remixes ==
== Song Connections / Remixes ==
* A long version of 嘆きの樹 appears on the [[CARDINAL GATE conclusion]] album, included with [[CS DistorteD|beatmania IIDX 13 DistorteD CS]]'s special edition. This long version was arranged by [[Arata Iiyoshi]].
* A sequel to 嘆きの樹, titled [[G59]], appears in [[AC SIRIUS|beatmania IIDX 17 SIRIUS]].
* A remix of 嘆きの樹 by [[Osamu Kubota]], titled ''嘆きの樹 Arbre triste -a la viennoise-'', can be found on dj TAKA's first album, [[milestone]].
* A long version of 嘆きの樹 appears in the [[CARDINAL GATE conclusion]] album, included with [[CS DistorteD|beatmania IIDX 13 DistorteD CS]]'s special edition. This long version was arranged by [[Arata Iiyoshi]].
* A jazz rendition of 嘆きの樹 by [[Osamu Kubota]], titled ''嘆きの樹 Arbre triste -a la viennoise-'', can be found in dj TAKA's first album, [[milestone]].
* 嘆きの樹 is sampled in [[X-DEN]], from [[AC Rootage|beatmania IIDX 26 Rootage]].
* A chiptune arrangement of 嘆きの樹 by yukkerom, titled ''嘆きの樹- 最終決戦 mix-'', appears in the [[CS ULTIMATE MOBILE|beatmania IIDX ULTIMATE MOBILE]] exclusive album [[BEMANI 8bit collection]].
* A symphonic arrangement of 嘆きの樹 by Nagiha and [[Osamu Kubota]], titled ''嘆きの樹 (Orchestra Arr.)'', can be found in the [[BEMANI SYMPHONY ORIGINAL SOUNDTRACK]] album.
** A short edit of this arrangement, retitled [[Nageki no ki (BEMANI SYMPHONY Arr.)|嘆きの樹 (BEMANI SYMPHONY Arr.)]], appears in [[AC pnm Kaimei riddles|pop'n music 解明リドルズ]].


== Trivia ==
== Trivia ==
[[Image:Nageki no Ki cardinal gate title card.png|thumb|嘆きの樹's CARDINAL GATE title card.]]
[[Image:Nageki no Ki cardinal gate title card.png|thumb|嘆きの樹's CARDINAL GATE title card.]]
* 嘆きの樹 is the ONE MORE EXTRA STAGE for beatmania IIDX 13 DistorteD, and is playable after clearing the final CARDINAL GATE song.
* 嘆きの樹 is the ONE MORE EXTRA STAGE for beatmania IIDX 13 DistorteD, and is playable after clearing the final ''CARDINAL GATE'' song.
** When 嘆きの樹 is played as an ONE MORE EXTRA STAGE, the arcade LED marquee doesn't display the song title; instead, it repeats a series of words: "GRIEVES DESTRUCTION MUTATION COLLAPSES SOLITUDE DEATH EVIL REGRET FRAGILE NIRVANA LAZINESS MIRAGE DESIRE IMPULSE INKING STAGNATION WHISPER CURSE DESPAIR RUIN SACRIFICE WORLD CONVICT SUFFERING SNEERS ADMONITION MAD DEGENERATION".
** Along with the other CARDINAL GATE songs, 嘆きの樹 has a different color skin. It features a gold colored skin.
* "Nageki no ki" (嘆きの樹) can be translated as "Tree of Lamentation".
* "Nageki no ki" (嘆きの樹) can be translated as "Tree of Lamentation".
* Along with the other CARDINAL GATE songs, it has a different color skin. 嘆きの樹 features a gold colored skin.
** It is translated in French as "Arbre triste" in ''嘆きの樹 Arbre triste -a la viennoise-''.
* Kinjishi (金獅子) translates to "Golden Lion".
* Kinjishi (金獅子) translates to "Golden Lion".
* When 嘆きの樹 is played as an ONE MORE EXTRA STAGE, the arcade LED marquee doesn't display the song title; instead, it repeats a series of words: "GRIEVES DESTRUCTION MUTATION COLLAPSES SOLITUDE DEATH EVIL REGRET FRAGILE NIRVANA LAZINESS MIRAGE DESIRE IMPULSE INKING STAGNATION WHISPER CURSE DESPAIR RUIN SACRIFICE WORLD CONVICT SUFFERING SNEERS ADMONITION MAD DEGENERATION".
* At the time of its release, 嘆きの樹's Single NORMAL chart had the most notes of any Single NORMAL chart in beatmania IIDX, with 902 notes.
** This was topped by G59 in beatmania IIDX 17 SIRIUS, with 906 notes.
* 嘆きの樹 is one of the unlockable crossover songs for DanceDanceRevolution (2014) on the [[Hakken! Yomigaetta BEMANI iseki|発見!よみがえったBEMANI遺跡]] event.
* 嘆きの樹 is one of the unlockable crossover songs for DanceDanceRevolution (2014) on the [[Hakken! Yomigaetta BEMANI iseki|発見!よみがえったBEMANI遺跡]] event.
* 嘆きの樹 received CHALLENGE charts on August 1st, 2014. These charts can be unlocked via ''EXTRA ATTACK''.
* In DanceDanceRevolution (2014), 嘆きの樹 received CHALLENGE charts on August 1st, 2014. These charts can be unlocked via ''EXTRA ATTACK''.
** 嘆きの樹's CHALLENGE charts are the first charts in the DanceDanceRevolution series to be rated Level 18 and not have BPM changes, stops, or Shock Arrows.
** 嘆きの樹's CHALLENGE charts are the first charts in the DanceDanceRevolution series to be originally rated Level 18 and not have BPM changes, stops, or Shock Arrows.
** Since July 23rd, 2015, 嘆きの樹 could be unlocked via EXTRA ATTACK, along with its CHALLENGE charts.
** In [[AC DDR A|DanceDanceRevolution A]], it can be unlocked through ''EXTRA SAVIOR''.
** As of [[AC DDR A20|DanceDanceRevolution A20]], it is available by default.
* Keeping with the theme of 嘆きの樹's dark undertones, its Single EXPERT and Double CHALLENGE charts in DanceDanceRevolution have a max combo of 666.
* 嘆きの樹 was added to [[CS INFINITAS|beatmania IIDX INFINITAS]] on May 2nd, 2018 as part of the May 2018 Basic Subscription Monthly Songs.
** From June 2020, it can be purchased with BITs.
* 嘆きの樹 is available in [[CS DDR GRAND PRIX|DanceDanceRevolution GRAND PRIX]]'s GRAND PRIX mode from March 20th, 2023, by purchasing the '''GRAND PRIX music pack vol.17''' (グランプリ楽曲パック vol.17).


== Song Production Information ==
== Song Production Information ==
=== Kinjishi ===
=== Kinjishi ===
The tree of lamentation
The tree of lamentation.


I've never had as much trouble writing a song before as I have with this one.<br/>
I've never had as much trouble writing a song before as I have with this one.<br>
No, that's not true. It's not that it was difficult. I didn't know what I should write.<br/>
No, that's not true. It's not that it was difficult. I didn't know what I should write.<br>
I've written so many OMES songs before. It's not something to get worked up over anymore.<br/>
I've written so many OMES songs before. It's not something to get worked up over anymore.<br>
However, this song is the king of kings who appears after you beat the four kings.<br/>
However, this song is the king of kings who appears after you beat the four kings.<br>
However, the one who bears the burden of the celestial kings can only be an exemplar recognized by everyone.
However, the one who bears the burden of the celestial kings can only be an exemplar recognized by everyone.


With all that in mind, what should I write?<br/>
With all that in mind, what should I write?<br>
Drum'n'bass? Would happy hardcore work? Maybe some baroque mixture?
Drum'n'bass? Would happy hardcore work? Maybe some baroque mixture?
Everything I tried to picture just came out as a regular king. I just passed time without ever finding the king of kings.
Everything I tried to picture just came out as a regular king. I just passed time without ever finding the king of kings.


It can't be some existing style.  It has to be something that's never been in IIDX.
It can't be some existing style.  It has to be something that's never been in IIDX.
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Those words triggered a memory of a certain musical style.
Those words triggered a memory of a certain musical style.


Atonal music.<br/>
Atonal music.<br>
At around the turn of the century, a certain group of musicians became tired of writing music that conformed to the existing musical concepts centering around the do-re-mi-fa-so-la-ti-do scale, and began to study a new type of music that would completely overturn the foundations of conventional musical theory. This "experiment" garnered praise from a certain set of music fans and has continued even to this day in various forms, but it's not really that accessible to most people, and it's extremely rare that it shows up on the mainstream music scene.<br/>
At around the turn of the century, a certain group of musicians became tired of writing music that conformed to the existing musical concepts centering around the do-re-mi-fa-so-la-ti-do scale, and began to study a new type of music that would completely overturn the foundations of conventional musical theory. This "experiment" garnered praise from a certain set of music fans and has continued even to this day in various forms, but it's not really that accessible to most people, and it's extremely rare that it shows up on the mainstream music scene.<br>
By the way, minimalist techno is usually considered to have developed from the 12-tone technique that grew out of the atonal music movement, but that's probably another story for another time.
By the way, minimalist techno is usually considered to have developed from the 12-tone technique that grew out of the atonal music movement, but that's probably another story for another time.


The atonal music experiments from 100 years ago. This fits our image perfectly, doesn't it?<br/>
The atonal music experiments from 100 years ago. This fits our image perfectly, doesn't it?<br>
Yet, all that remained in my memory were hazy recollections of music classes long ago, and I really didn't know anything about modern music. And I didn't have any time to learn.<br/>
Yet, all that remained in my memory were hazy recollections of music classes long ago, and I really didn't know anything about modern music. And I didn't have any time to learn.<br>
Relying on my own senses, I started work on a dissonant, strange, intense music. The chords and scales you think about when making normal music don't exist here, and it felt a lot like putting together the pieces of a jigsaw puzzle.
Relying on my own senses, I started work on a dissonant, strange, intense music. The chords and scales you think about when making normal music don't exist here, and it felt a lot like putting together the pieces of a jigsaw puzzle.


Still, I could never quite hit upon what I was trying to create, other people didn't really seem to get it, and even I couldn't understand the piece that well, so I added some Baroque-styled themes to develop the song which ended up giving it a very game-music style essence.<br/>
Still, I could never quite hit upon what I was trying to create, other people didn't really seem to get it, and even I couldn't understand the piece that well, so I added some Baroque-styled themes to develop the song which ended up giving it a very game-music style essence.<br>
The song truly came to life when GOLI gave it the name "Nageki no ki".
The song truly came to life when GOLI gave it the name "Nageki no ki".


Come to think of it, if I'd never had to make a song to be the king of kings, this song would never have been born.<br/>
Come to think of it, if I'd never had to make a song to be the king of kings, this song would never have been born.<br>
As I'm ensnared by its peculiar sense, I have to give thanks to beatmania IIDX for giving me this opportunity.
As I'm ensnared by its peculiar sense, I have to give thanks to beatmania IIDX for giving me this opportunity.


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Indeed, that grief is as my own sustenance.
Indeed, that grief is as my own sustenance.


We sure went through a lot.  This might be the song that's even given me the most trouble for animations ... The big boss after the four celestial lords. There's huge amounts of scales in the song, and I have to make something that fits what's in the song. And, I had to spend a lot of time in production thinking of something that wouldn't spoil the atmosphere of the song. This was pretty hard.
We sure went through a lot.  This might be the song that's even given me the most trouble for animations ... The big boss after the four celestial lords. There's huge amounts of scales in the song, and I have to make something that fits what's in the song. And, I had to spend a lot of time in production thinking of something that wouldn't spoil the atmosphere of the song. This was pretty hard.


Rather than try to call out any specific gods by name, or anything like that, I thought I'd make something a little more abstract, and picked up on the feelings of worry and emotional weariness.  A few related phrases scroll by on the screen below the monitor. If you've got free time, try reading them all. It's just a bunch of depressing words, nothing more.
Rather than try to call out any specific gods by name, or anything like that, I thought I'd make something a little more abstract, and picked up on the feelings of worry and emotional weariness.  A few related phrases scroll by on the screen below the monitor. If you've got free time, try reading them all. It's just a bunch of depressing words, nothing more.


This lump of feelings really seems to summarize the detritus of modern times.  This idea of "grief" serves to spin at the core of the layer animations for this song.  And the monster gods around it ... these are the spirits of those previously laid to ruin by the four devas, now revived by the "tree" of "lamentation" that envelopes these times of ours. The key animations for "Nageki no ki" are all golden to fit the name of the Golden Lion. It's an image of left-over greed, useless confrontationalism, and finally an ominous ruin.
This lump of feelings really seems to summarize the detritus of modern times.  This idea of "grief" serves to spin at the core of the layer animations for this song.  And the monster gods around it... these are the spirits of those previously laid to ruin by the four devas, now revived by the "tree" of "lamentation" that envelopes these times of ours. The key animations for "Nageki no ki" are all golden to fit the name of the Golden Lion. It's an image of left-over greed, useless confrontationalism, and finally an ominous ruin.


That's how we planned out the Four Devas project, which was full of fantasy elements.<br>
That's how we planned out the Four Devas project, which was full of fantasy elements.<br>
What do you think of it?
What do you think of it?


I think a lot's happened and it's been rough,<br/>
I think a lot's happened and it's been rough,<br>
But thanks a lot to all the staff who participated in this project!
but thanks a lot to all the staff who participated in this project!


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
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=== beatmania IIDX ===
=== beatmania IIDX ===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{IIDX Chart Header|
|-
{{IIDX Chart Notecounts|400|902|1281|2000|-|875|1281|2000|-}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
{{IIDX Chart|beatmania IIDX 13 DistorteD&rarr;Present|-|8|11|12|-|7|11|12|-}}
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
{{IIDX Chart|beatmania IIDX 13 DistorteD CS|'''3'''|8|11|12|-|7|11|12|-}}
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
{{IIDX Chart|beatmania IIDX 16 EMPRESS + PREMIUM BEST|3|8|11|12|-|7|11|12|-}}
|-
{{IIDX Chart|beatmania IIDX INFINITAS|-|8|11|12|-|7|11|12|-}}
!style="background:#9999ee; text-align: center;" width="70px"|Beginner
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|-|8|11|12|-|-|-|-|-}}
!style="background:#9999ee; text-align: center;" width="70px"|Normal
}}
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Another
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Another
|-
| Notecounts || style="background:#00FF7F;"|400 || style="background:#73C2FB;"|902 || style="background:#eeee77;"|1281 || style="background:#FB607F;"|2000 || style="background:#73C2FB;"|875 || style="background:#eeee77;"|1281 || style="background:#FB607F;"|2000
|-
| beatmania IIDX 13 DistorteD&rarr;Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|8 || style="background:#eeee77;"|11 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|7 || style="background:#eeee77;"|11 || style="background:#FB607F;"|12
|-
| beatmania IIDX 13 DistorteD CS || style="background:#00FF7F;"|'''3''' || style="background:#73C2FB;"|8 || style="background:#eeee77;"|11 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|7 || style="background:#eeee77;"|11 || style="background:#FB607F;"|12
|-
| beatmania IIDX 16 EMPRESS + PREMIUM BEST || style="background:#00FF7F;"|3 || style="background:#73C2FB;"|8 || style="background:#eeee77;"|11 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|7 || style="background:#eeee77;"|11 || style="background:#FB607F;"|12
|}


=== DanceDanceRevolution ===
=== DanceDanceRevolution ===
{{DDR Chart Info
{{DDR Chart Header|
| beg_notes = 138 / 3
{{DDR Chart Notecounts|138 / 3|285 / 37|444 / 24|666 / 16|763 / 27 / 0|274 / 40|429 / 25|611 / 24|666 / 30 / 0}}
| bsp_notes = 285 / 37
{{DDR Chart|DanceDanceRevolution (2014)&rarr;Present|4|8|12|16|18|8|12|16|18}}
| dsp_notes = 444 / 24
{{DDR Chart|DanceDanceRevolution GRAND PRIX|4|8|12|16|18|8|12|16|18}}
| esp_notes = 666 / 16
| csp_notes = 763 / 27 / 0
| bdp_notes = 274 / 40
| ddp_notes = 429 / 25
| edp_notes = 611 / 24
| cdp_notes = 666 / 30 / 0
| chart_version_1 = DanceDanceRevolution (2014)&rarr;Present  
| beg_difficulty_1 = 4
| bsp_difficulty_1 = 8
| dsp_difficulty_1 = 12
| esp_difficulty_1 = 16
| csp_difficulty_1 = 18
| bdp_difficulty_1 = 8
| ddp_difficulty_1 = 12
| edp_difficulty_1 = 16
| cdp_difficulty_1 = 18
}}
}}


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[[Category:Songs]]
[[Category:Songs]]
[[Category:DDR Songs]]
[[Category:DanceDanceRevolution Songs]]
[[Category:IIDX Songs]]
[[Category:beatmania IIDX Songs]]
[[Category:IIDX AC Songs Never Removed]]
[[Category:beatmania IIDX Songs Never Removed]]