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The core of the game revolves around 4 arrows placed in a cross position on a dance platform to be stepped on by the feet of the players to musical and visual cues. The spin-off, [[AC DDR Solo BASS|DanceDanceRevolution Solo]] used 6 panels by adding an up-left and up-right arrows to the existing 4 arrows setup. | The core of the game revolves around 4 arrows placed in a cross position on a dance platform to be stepped on by the feet of the players to musical and visual cues. The spin-off, [[AC DDR Solo BASS|DanceDanceRevolution Solo]] used 6 panels by adding an up-left and up-right arrows to the existing 4 arrows setup. | ||
=== Judgement System === | === Judgement System === | ||
* Boo | |||
Players are judged by how well they time their steps to the patterns shown on screen when they reach the [[DDR Glossary|Step Zone]]. Each arrow that passes the Step Zone receives a text-based timing result based on the accuracy. From highest to lowest: <span style="color:#f0d3a1;">'''Marvelous!!!'''</span>, <span style="color: #f6ee1f;">'''Perfect!!'''</span>, <span style="color: #25ea17;">'''Great!'''</span>, <span style="color: #1ba1ff;">'''Good'''</span>, <span style="color: #fe1d23;">'''Miss...'''</span> | Players are judged by how well they time their steps to the patterns shown on screen when they reach the [[DDR Glossary|Step Zone]]. Each arrow that passes the Step Zone receives a text-based timing result based on the accuracy. From highest to lowest: <span style="color:#f0d3a1;">'''Marvelous!!!'''</span>, <span style="color: #f6ee1f;">'''Perfect!!'''</span>, <span style="color: #25ea17;">'''Great!'''</span>, <span style="color: #1ba1ff;">'''Good'''</span>, <span style="color: #fe1d23;">'''Miss...'''</span> | ||
Missing a Frezze Arrow or stepping on a Shock Arrow will result in getting a <span style="color: #757474;">'''N.G.'''</span> (No Good) while hitting it (or avoiding stepping on it for Shock Arrows) correctly will give the timing <span style="color: #f47514;">'''O.K.!'''</span> The timing Marvelous was added on every play modes in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]. Until [[AC DDR X2|DanceDanceRevolution X2]], Almost was a judgement result placed before Miss. | Missing a Frezze Arrow or stepping on a Shock Arrow will result in getting a <span style="color: #757474;">'''N.G.'''</span> (No Good) while hitting it (or avoiding stepping on it for Shock Arrows) correctly will give the timing <span style="color: #f47514;">'''O.K.!'''</span> The timing Marvelous was added on every play modes in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]. Until [[AC DDR X2|DanceDanceRevolution X2]], Almost was a judgement result placed before Miss. | ||
;LIFE GAUGE | ;LIFE GAUGE / DANCE METER | ||
The timing result influences both the score of the player and the player’s life meter. Continuously missing or receiving poor timing judgments drain the life gauge. After a while if the player doesn’t improve, this could lead to the game ending prematurely (getting a “Game Over”, thus failing the song). A visual cue exists to help identify when the life meter is low, it goes from being rainbow colored (no misses in a while) to green (a few miss) and finally to red (danger). The life gauge usually starts at half its capacity and is shown in green as default. | The timing result influences both the score of the player and the player’s life meter. Continuously missing or receiving poor timing judgments drain the life gauge. After a while if the player doesn’t improve, this could lead to the game ending prematurely (getting a “Game Over”, thus failing the song). A visual cue exists to help identify when the life meter is low, it goes from being rainbow colored (no misses in a while) to green (a few miss) and finally to red (danger). The life gauge usually starts at half its capacity and is shown in green as default. | ||
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=== STAGE System === | === STAGE System === | ||
Due to the game being an arcade game, it uses a STAGE system to limit the amount of songs played so that other player can enjoy the game too. Only one song can be played by STAGE. In the earlier games, the number of STAGE possible for a play session was decided by the arcade operator, usually from 3 to 5 songs. In the most recent versions, the game is set to 3 STAGEs (FIRST, 2nd and FINAL) with a potential EXTRA STAGE if unlocked. The EXTRA STAGE is a free STAGE awarded to the player after successfully completed a set of conditions. | Due to the game being an arcade game, it uses a STAGE system to limit the amount of songs played so that other player can enjoy the game too. Only one song can be played by STAGE. In the earlier games, the number of STAGE possible for a play session was decided by the arcade operator, usually from 3 to 5 songs. In the most recent versions, the game is set to 3 STAGEs (FIRST, 2nd and FINAL) with a potential EXTRA STAGE if unlocked. | ||
; EXTRA STAGE | |||
The EXTRA STAGE is a free STAGE awarded to the player after successfully completed a set of conditions. It was first introduced in DanceDanceRevolution but only returned in DDRMAX -DanceDanceRevolution 6thMIX-. In fact, EXTRA STAGEs are not available in 2ndMIX through 5thMIX, the Japanese Dancing Stage games, or the Solo games, and are only available for [[PASELI]] users as of [[AC DDR 2014|DanceDanceRevolution (2014)]]. | |||
; ONE MORE EXTRA STAGE / ENCORE EXTRA STAGE | |||
If the EXTRA STAGE was cleared by completing a specific condition (different for every games), an ENCORE EXTRA STAGE can be played. It was first introduced as ONE MORE EXTRA STAGE in DDRMAX before being renamed ENCORE EXTRA STAGE in SuperNOVA2. The EXTRA STAGE was removed in DanceDanceRevolution (2013) after being used in nine arcade games. | |||
=== Songs Selection === | === Songs Selection === | ||
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:For a complete list of scoring system, [[DanceDanceRevolution Scoring System|see this page]]. | :For a complete list of scoring system, [[DanceDanceRevolution Scoring System|see this page]]. | ||
After each song completion, an evaluation is performed on the player’s performances. It typically includes a list of each timing judgement with how many of them were obtained, a global score and a letter grade. | After each song completion, an evaluation is performed on the player’s performances. It typically includes a list of each timing judgement with how many of them were obtained, a global score and a letter grade. | ||
= Releases = | = Releases = | ||
A list of all the released DanceDanceRevolution games can [[DDRicon|be found here]]. | A list of all the released DanceDanceRevolution games can [[DDRicon|be found here]]. |
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