DDR Glossary: Difference between revisions

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== A ==
== A ==
* AC: Term to designate the Arcade version of a title.
* AC: Term to designate the Arcade version of a title.
* Air :  
* Air: One of the five parameters of the GROOVE RADAR. It is determined by the number of jumps and Shock Arrows in the song.
* Announcer:  
* Announcer:  
* ANOTHER: Name for the DIFFICULT dance level in [[AC DDR 1st|DanceDanceRevolution]] to [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]].
* ANOTHER: Name for the DIFFICULT dance level in [[AC DDR 1st|DanceDanceRevolution]] to [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]].
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* [[BeForU]]: Group created by [[Naoki Maeda]] with the winners of the DanceDanceRevolution 5thMIX アーティストオーディション (Original Audition) 2001, a competition held for a new J-Pop group for KONAMI and DanceDanceRevolution.
* [[BeForU]]: Group created by [[Naoki Maeda]] with the winners of the DanceDanceRevolution 5thMIX アーティストオーディション (Original Audition) 2001, a competition held for a new J-Pop group for KONAMI and DanceDanceRevolution.
* BEGINNER:  
* BEGINNER:  
* Boo: Old judgment, for when the player's step is far off the timing. Replaced by Almost in international releases, and amalgamated into Miss as of DanceDanceRevolution (2013). This judgment breaks the player's combo.


== C ==
== C ==
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* CHALLENGE MODE:
* CHALLENGE MODE:
* CHALLENGE:
* CHALLENGE:
* Chaos:
* Chaos: One of the five parameters of the GROOVE RADAR. It is determined by the number of steps which are not placed on 8ths, as well as the number of stops and BPM changes, in the song.
* Clear Rank (クリアランク): Official term used for the grade letters (AAA to E) used in the scoring system.
* Clear Rank (クリアランク): Official term used for the grade letters (AAA to E) used in the scoring system.
* Combo:  
* Combo:  
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* Dance Level (ダンスレベル): Term used to designates the available difficulty in DanceDanceRevolution.
* Dance Level (ダンスレベル): Term used to designates the available difficulty in DanceDanceRevolution.
* Dance Platform:
* Dance Platform:
* Dancing Stage:  
* Dancing Stage: [[European DanceDanceRevolution Games|The name given to European releases of DanceDanceRevolution before X]].
* DIFFICULT:
* DIFFICULT:
* DOUBLE Play (ダブルプレー):
* DOUBLE Play (ダブルプレー):
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* Free Play:
* Free Play:
* Freestyle: A non-official play style where the player aim to look good and perform for an audience when playing a song.
* Freestyle: A non-official play style where the player aim to look good and perform for an audience when playing a song.
* Freeze Arrow (フリーズアロー):
* Freeze Arrow (フリーズアロー): A step on which the player has to hold down their foot for the full duration. Successfully holding down gives the result OK; failing gives an N.G.
* Freeze:
* Freeze: One of the five parameters of the GROOVE RADAR. It is determined by the number and length of the Freeze Arrows in the song.
* Full Combo (FC): Given to a player that hit all of the notes in a song without getting judgments worse than a Great or Good as of DanceDanceRevolution (2013), and without getting any N.G.'s on holds or Shock Arrows, effective as of DanceDanceRevolution X.  
* Full Combo (FC): Given to a player that hit all of the notes in a song without getting judgments worse than a Great or Good as of DanceDanceRevolution (2013), and without getting any N.G.'s on Freeze Arrows or Shock Arrows, effective as of DanceDanceRevolution X.  


== G ==
== G ==
* GENUINE: Old term to refer to a level 6 song.
* GENUINE: Old term to refer to a level 6 song.
* Good:
* Good: Judgment level, lower than Great but above Almost/Boo. The lowest judgment that will not break the player's combo as of DanceDanceRevolution (2013).
* Great:
* Great: Judgment level, lower than Perfect but above Good. The lowest judgment that will not break the player's combo until DanceDanceRevolution (2013).
* GROOVE RADAR:
* GROOVE RADAR: A graphic representation of different aspects of the song's difficulty. In DDRMAX, it was the ''only'' representation of difficulty.


== H ==
== H ==
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== J ==
== J ==
* Joint Premium:
* Joint Premium:
* JUMP:
* JUMP: Two arrows to be hit at the same time. This refers to the fact that you have to jump to hit them with both feet.
== K ==
== K ==
== L ==  
== L ==  
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== M ==
== M ==
* MANIAC: Previous name for the difficulty EXPERT in DanceDanceRevolution to DanceDanceRevolution 3rdMIX.
* MANIAC: Previous name for the difficulty EXPERT in DanceDanceRevolution to DanceDanceRevolution 3rdMIX.
* MARVELOUS: Possible timing judgement. It was also the name for a rated level 5 song.
* MARVELOUS: The highest timing judgment level as of SuperNOVA2. Also an old name for a rated level 5 song.
* Miss:
* Miss: The lowest judgment, for when a player does not step on an arrow at all. This judgment breaks the player's combo.
== O ==
* MODERATE: Old term to refers to a level 2 song.
* MODERATE: Old term to refers to a level 2 song.
* Modifiers: Term used to refer to the options available to the players in the game. [[DDR AC General Info|See this page for more details]].
* Modifiers: Term used to refer to the options available to the players in the game. [[DDR AC General Info|See this page for more details]].
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== N ==
== N ==
* NONSTOP MODE:
* NONSTOP MODE:
* N.G. (No Good):
* N.G. (No Good): Judgment given if a player lifts off a Freeze Arrow or steps on Shock Arrows. This judgment breaks the player's combo.
== O ==
== O ==
* O.K.:
* O.K.: Judgment given if a player completely holds a Freeze Arrow or avoids Shock Arrows.
* ONE MORE EXTRA STAGE (OMES):
* ONE MORE EXTRA STAGE (OMES):
* Oni (鬼): Alternative name for the difficulty CHALLENGE.
* Oni (鬼): Alternative name for the difficulty CHALLENGE.
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* PARAMOUNT: Old level name given to a song rated 7 out of 9 in DanceDanceRevolution Internet Ranking Version until DanceDanceRevolution 4thMIX.
* PARAMOUNT: Old level name given to a song rated 7 out of 9 in DanceDanceRevolution Internet Ranking Version until DanceDanceRevolution 4thMIX.
* [[PASELI]]:  
* [[PASELI]]:  
* Perfect: The highest judgment level by default until DanceDanceRevolution SuperNOVA2.
== Q ==
== Q ==
== R ==
== R ==
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== S ==
== S ==
* Save: Rating given in Unison mode when one person misses their arrow, but their partner hits it.
* Save: Rating given in Unison mode when one person misses their arrow, but their partner hits it.
* Shock Arrow (ショックアロー):  
* Shock Arrow (ショックアロー): Arrows which are not meant to be stepped on. Only full lines of four Shock Arrows appear, meaning the intention is for the player to be in the centre or in the air (since Shock Arrows increase the Air parameter of the GROOVE RADAR). "Missing" Shock Arrows gives an OK; stepping on them gives an N.G. and subsequent arrows disappear for a short time. Roughly equivalent to ''Stepmania'' / ''In the Groove'''s mines.
* Sight read: Playing a song without having seen the chart nor heard the song beforehand.
* Sight read: Playing a song without having seen the chart nor heard the song beforehand.
* SIMPLE: Old name to referring to a level 1 song.  
* SIMPLE: Old name to referring to a level 1 song.  
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* Step Step Revolution (SSR):  
* Step Step Revolution (SSR):  
* STEP ZONE (ステップゾーン): Its the four grey arrows (← ↓ ↑ →) usually found at the top of the screen.
* STEP ZONE (ステップゾーン): Its the four grey arrows (← ↓ ↑ →) usually found at the top of the screen.
* Stream: Overall density of steps. Used in the GROOVE RADAR.
* Stream: One of the five parameters of the GROOVE RADAR. It is determined by the overall step density in the song.
* SUPERIOR: Old name for a level 4 song.
* SUPERIOR: Old name for a level 4 song.


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== V ==  
== V ==  
* VERSUS Play (バーサスプレー):
* VERSUS Play (バーサスプレー):
* Voltage:
* Voltage: One of the five parameters of the GROOVE RADAR. It is determined by the step density of the measure with the most steps in the song.
== W ==  
== W ==  
* Workout Mode (ワークアウトモード): Also known in select games as Diet Mode (ダイエットモード)
* Workout Mode (ワークアウトモード): Also known in select games as Diet Mode (ダイエットモード)
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