5,257
edits
Pointaken47 (talk | contribs) |
Pointaken47 (talk | contribs) |
||
Line 22: | Line 22: | ||
** Both analog chain lines can be set to have the same color. | ** Both analog chain lines can be set to have the same color. | ||
* EARLY/LATE indicators for timing judgment have been added. They work in the same way as in the [[IIDXIcon|beatmania IIDX]] and [[DDRicon|DanceDanceRevolution]] series. | * EARLY/LATE indicators for timing judgment have been added. They work in the same way as in the [[IIDXIcon|beatmania IIDX]] and [[DDRicon|DanceDanceRevolution]] series. | ||
** At the song result screen, it is possible to see how many EARLY and LATE "NEARs" you have hit. | |||
* You can now change the Hi-SPEED value more accurately by pressing the START button twice. | * You can now change the Hi-SPEED value more accurately by pressing the START button twice. | ||
* The maximum Hi-SPEED value has been increased from 6.0 to 7.0. | * The maximum Hi-SPEED value has been increased from 6.0 to 7.0. | ||
Line 40: | Line 41: | ||
* A new clear gauge, the ''ALTERNATIVE RATE SYSTEM'', was added during the game's location tests, but not added in the final release until March 11th, 2015. It is only accessible via GENERATOR (STANDARD) START. | * A new clear gauge, the ''ALTERNATIVE RATE SYSTEM'', was added during the game's location tests, but not added in the final release until March 11th, 2015. It is only accessible via GENERATOR (STANDARD) START. | ||
** This rate style starts off with the EXCESSIVE RATE gauge, and will change to an empty EFFECTIVE RATE gauge if it goes to 0%. This allows play to continue if normally one were to fail under EXCESSIVE RATE. | ** This rate style starts off with the EXCESSIVE RATE gauge, and will change to an empty EFFECTIVE RATE gauge if it goes to 0%. This allows play to continue if normally one were to fail under EXCESSIVE RATE. | ||
* It is possible to spin for more than one | * It is possible to spin for more than one Appeal Card at a time, up to a maximum of 10 cards per spin. However, only one per spin can be unlocked, and the odds of spinning already unlocked cards increase. | ||
** When playing through GENERATOR START, these cards will not appear again. | ** When playing through GENERATOR START, these cards will not appear again. | ||
* It is possible to filter songs while in the track input selection screen. | * It is possible to filter songs while in the track input selection screen. | ||
Line 48: | Line 49: | ||
** Charts that require it to appear in the FINAL TRACK and/or be played can be purchased immediately, except for the EXHAUST charts of [[Harpuia]], [[Black Emperor]] and [[Innocent Tempest]]. | ** Charts that require it to appear in the FINAL TRACK and/or be played can be purchased immediately, except for the EXHAUST charts of [[Harpuia]], [[Black Emperor]] and [[Innocent Tempest]]. | ||
* Timing adjustment options were introduced on December 4th, 2014. They can be changed in the matchmaking screen by holding the START button and pressing 3 (to set the timing early) or 9 (to set the timing later). The offset value is colored blue in the in-game UI. | * Timing adjustment options were introduced on December 4th, 2014. They can be changed in the matchmaking screen by holding the START button and pressing 3 (to set the timing early) or 9 (to set the timing later). The offset value is colored blue in the in-game UI. | ||
* First SOUND VOLTEX game with a MISSION unlock system. | * First SOUND VOLTEX game with a MISSION unlock system. | ||
* New songs: 58 | * New songs: 58 |
edits