AC SDVX III: Difference between revisions

Line 37: Line 37:
** Player can no longer vote for new waves of SKILL ANALYZER courses.
** Player can no longer vote for new waves of SKILL ANALYZER courses.
* A new difficulty equivalent to the INFINITE difficulty, called GRAVITY (GRV), has been added. GRAVITY charts have an orange hue.
* A new difficulty equivalent to the INFINITE difficulty, called GRAVITY (GRV), has been added. GRAVITY charts have an orange hue.
* Cabinets can now have a real time Appeal Card printer, named ''SOUND VOLTEX GENERATOR -REAL MODEL-'', which launched on March 11th, 2015. It is currently only available in Japan.
* Cabinets can now have a real time Appeal Card printer, named ''SOUND VOLTEX GENERATOR -REAL MODEL-'', which launched on March 11th, 2015. Cards printed out are called ''Genesis Cards''. It is currently only available in Japan.
** To start printing an Appeal Card, one has to choose a GENERATOR START mode (either LIGHT or STANDARD), which cost double their normal counterparts. They can then choose the card collection to print one card from.
** To start printing an Genesis Card, one has to choose a GENERATOR START mode (either LIGHT or STANDARD), which cost double their normal counterparts. They can then choose the card collection to print one card from.
* A new clear gauge, the ''ALTERNATIVE RATE SYSTEM'', was added during the game's location tests, but not added in the final release until March 11th, 2015. It is only accessible via GENERATOR (STANDARD) START.
* A new clear gauge, the ''ALTERNATIVE RATE SYSTEM'', was added during the game's location tests, but not added in the final release until March 11th, 2015. It is only accessible via GENERATOR (STANDARD) START.
** This rate style starts off with the EXCESSIVE RATE gauge, and will change to an empty EFFECTIVE RATE gauge if it goes to 0%. This allows play to continue if normally one were to fail under EXCESSIVE RATE.
** This rate style starts off with the EXCESSIVE RATE gauge, and will change to an empty EFFECTIVE RATE gauge if it goes to 0%. This allows play to continue if normally one were to fail under EXCESSIVE RATE.
5,257

edits