AC DDR 2014: Difference between revisions

1,851 bytes added ,  14 April 2015
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'''Note:''' [[Truare!]], the final song of BOSS ON PARADE, has to be unlocked first.
'''Note:''' [[Truare!]], the final song of BOSS ON PARADE, has to be unlocked first.
 
==== NITRO vials ====
The first goal is to fill the five NITRO (ニトロ) vials. Each NITRO vial is related to a song:
The first goal is to fill the five NITRO (ニトロ) vials. Each NITRO vial is related to a song:
* [[Destination]]: Green vial.
* [[Destination]]: Green vial.
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* [[HAPPY LUCKY YEAPPY|HAPPY☆LUCKY☆YEAPPY]]: White vial.
* [[HAPPY LUCKY YEAPPY|HAPPY☆LUCKY☆YEAPPY]]: White vial.
* [[chaos eater]]: Blue vial.
* [[chaos eater]]: Blue vial.
You can choose which vial to fill at the end of each game session. Filling subsequent vials also require more NITRO than the previous filled vial.
You can choose which vial to fill at the end of each game session, the order on which the vials are filled have no importance. Filling subsequent vials also require more NITRO than the previous filled vial: 4 000 NITRO for the first vial, 6 000 for the 2nd, 8 000 for the 3rd, 10 000 for the 4th, and 12 000 for the 5th. NITRO is obtained by fulfilling various conditions:
 
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" colspan="2"|NITRO Bonus Requirements
|-
!style="background:#9999ee; text-align: center;"|Bonus Type
!style="background:#9999ee; text-align: center;"|Details
|-
|STAGE Bonus
| Playing the 1st STAGE is worth 300 NITRO, 2nd STAGE/FINAL STAGE give 100 each. <br>Getting an EXTRA STAGE is 200.
|-
|Rank Bonus
| Depending on the rank obtained, the number of NITRO is different: <br>an AAA rank is 50 NITRO, 45 for an AA, 40 for a A, 35 for a B, 30 for a C, 25 for a D, and 0 for a E.
|-
|Full Combo Bonus
| Obtaining a Marvelous to Great Full Combo is worth 10 NITRO, while a Good Full Combo is 5 NITRO.
|-
| Difficulty Bonus
| Playing a song on BEGINNER/BASIC will give 0 NITRO, 5 NITRO for DIFFICULT, and 10 for EXPERT/CHALLENGE. <br>For an EDIT song, the equivalent difficulty is given.
|-
| LIFE GAUGE Bonus
| For every song played with the LIFE GAUGE modifier set to LIFE4 or RISKY, 5 NITRO is obtained.
|-
| Yuniver Hills Bonus
| Each of the Yuniver Hills daily songs will give 50 NITRO. Past day's songs are worth 10 each.
|-
| VERSUS Play Bonus
| Players using Versus Play receive a bonus of 200 NITRO.
|-
| Day's Play Bonus
| On the first play of the day, 20 NITRO is given, then 100 at the 3rd times, 300 on the 6th times and 580 on the 10th times of the day.
|-
| Endless Day's Play Bonus
| After the 15th times of the day, a bonus of 600 NITRO is given every 5 additional play.
|}


==== Orbs ====
Once at least one vial have been filled, the Replicant D-ignition folder will appear in the EXTRA STAGE. '''Once opened, it cannot be exited.''' The background music and background will also change to a darker mood. The next goal is to obtain 5 orbs (オーブ) by clearing the new songs found in the folder with a AA rank or above on EXPERT. When playing the Replicant D-ignition songs, the player's character is replaced by RINON. An exception to this is in VERSUS PLAY: if one player has not finished the BOSS ON PARADE event yet, their character will appear like normal. Also, none of the songs have a preview when selecting them, neither do they have their true BPM displayed, unlike in Replicant D-action.
Once at least one vial have been filled, the Replicant D-ignition folder will appear in the EXTRA STAGE. '''Once opened, it cannot be exited.''' The background music and background will also change to a darker mood. The next goal is to obtain 5 orbs (オーブ) by clearing the new songs found in the folder with a AA rank or above on EXPERT. When playing the Replicant D-ignition songs, the player's character is replaced by RINON. An exception to this is in VERSUS PLAY: if one player has not finished the BOSS ON PARADE event yet, their character will appear like normal. Also, none of the songs have a preview when selecting them, neither do they have their true BPM displayed, unlike in Replicant D-action.


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* Clearing MAX.(period)'s DIFFICULT or BASIC charts lead to Over The “Period” being played on BEGINNER. On Double Play, as BEGINNER difficulty is not available, the BASIC chart will be played instead.
* Clearing MAX.(period)'s DIFFICULT or BASIC charts lead to Over The “Period” being played on BEGINNER. On Double Play, as BEGINNER difficulty is not available, the BASIC chart will be played instead.


==== Unlockable Songs ====
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