AC PENDUAL: Difference between revisions

1,760 bytes added ,  23 September 2015
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Note that †LEGGENDARIA charts for the Spada†leggendaria songs cannot be unlocked by this event.
Note that †LEGGENDARIA charts for the Spada†leggendaria songs cannot be unlocked by this event.


Most of the event is done throughout the PENDUAL website. You collect spiritual points to fill up your legendary swords' gauges to 100% by playing PENDUAL (you also have to select which sword you want to unlock on the website) and on the website, you fight the enemies with a card-based game, by also using each sword's specific skill. Enemies can also attack the player, whose HP can only be replenished by paying FRICO. There's a different enemy for each song's chart.
Most of the event is done throughout the PENDUAL website. On PENDUAL itself, you ''only'' collect spiritual points that are used to obtain the seven legendary swords on the related website page. To obtain a sword, you need to distribute spiritual points to it until its gauge reaches 100%; once a sword is obtained, you are allowed to fight the enemies (STAGE2 requires all swords to be obtained). You get 50 spiritual points for every song played, plus additional 20 points by playing specific songs with titles that have to do with the numbers 1, 2, 3, 4 and 5 in any numerical and alphabetical form (and text size as well).


You get 50 points for every song played, plus additional 20 points by playing specific songs.
Exclusive songs from the '''Qpronicle Chord''' event can be unlocked by obtaining each legendary sword. 天叢雲剣 doesn't unlock anything though, while [[Kyoumei yuugi no hana|共鳴遊戯の華]] requires all swords to be obtained.


'''Qpronicle Chord''' songs can be unlocked by filling each sword's gauge to 100%.
Enemies are fought throughout a card-based game. The seven legendary swords can be used in battle and each one has its own respective skill. Using them consume a specific amount of their gauges that can be replenished by distributing to them additional spiritual points, however it's not necessary to fill them back to 100% after the swords have been created. The skills are:
* 天叢雲剣 - Your counter-attack damage will be multiplied by four times if you have a card "1" against the enemy's card "2" - Costs 20%.
* Gram - Deals 1200 points of damage to the enemy - Costs 25%.
* Durandal - Immunity against the enemy's attack - Costs 20%.
* Caladborg - Deals 1500 points of damage to the enemy, player heals 1000 HP, halves enemy's successive attack - Costs 50%.
* Falsion - Deals 500 points of damage to the enemy - Costs 10%.
* 蜘蛛切 - Deals 400 points of damage to the enemy multiplied by the amount of times you've lost a card battle - Costs 25%.
* Tyrfing - Deals 2500 points of damage to whoever has the stronger card set (including the player) - Costs 30%.
Each skill is heavily enhanced against the enemies that unlock the respective sword's Spada†leggendaria song (for example, Durandal's skill can deal 1500 points of damage against the ''Cavalry Soldiers'' enemy).
 
Once all swords are created and have enough gauge, a special eighth skill is available. It deals 8000 points of damage to the enemy but costs 50% for every sword gauge. This attack is very useful against the STAGE2 enemy who has the ability of regaining HP.


Groups of songs must be unlocked in order. You first have to unlock the Spada†leggendaria songs, then the new song and then finally the new † charts for five PENDUAL songs, with [[CHRONO DIVER -NORNIR-]] being the final one.
Groups of songs must be unlocked in order. You first have to unlock the Spada†leggendaria songs, then the new song and then finally the new † charts for five PENDUAL songs, with [[CHRONO DIVER -NORNIR-]] being the final one.
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