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* Challenge Mode added. It plays similar to Nonstop Mode, except he can only get a Good, Miss, or Bad 4 times in a song; 4 missteps results in an automatic Game Over. Many of these songs use a separate difficulty level, CHALLENGE/ONI difficulty. Additionally, each Challenge course has a variable number of songs, unlike Nonstop courses which all have four songs each. | * Challenge Mode added. It plays similar to Nonstop Mode, except he can only get a Good, Miss, or Bad 4 times in a song; 4 missteps results in an automatic Game Over. Many of these songs use a separate difficulty level, CHALLENGE/ONI difficulty. Additionally, each Challenge course has a variable number of songs, unlike Nonstop courses which all have four songs each. | ||
** Combo increments only if players get Perfect step or jump only. | ** Combo increments only if players get Perfect step or jump only. | ||
** Combo increments by 1 for jumps (instead of 2 in normal gameplay). Used until EXTREME. | ** Combo increments by 1 for jumps (instead of 2 in normal gameplay). Used until [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]. | ||
* Scoring system works similar to DDRMAX, with one major difference: fixed maximum score is now 10,000,000 X the foot level in a song (for example, a Level 10 chart has a max possible score of 100,000,000). | * Scoring system works similar to DDRMAX, with one major difference: fixed maximum score is now 10,000,000 X the foot level in a song (for example, a Level 10 chart has a max possible score of 100,000,000). | ||
** This scoring system would also be used in | ** This scoring system would also be used in DanceDanceRevolution EXTREME. | ||
** Post-song bonuses are no longer granted. | ** Post-song bonuses are no longer granted. | ||
* Difficulty ratings return, now on a scale of 1 to 10. | * Difficulty ratings return, now on a scale of 1 to 10. |