CS GOLD: Difference between revisions

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== Release Information ==
== Release Information ==
* Release date: May 2th9, 2008
* Release date: May 29th, 2008


== General Information / Cahges ==
== General Information / Changes ==
* First CS IIDX game with Assist Clear, allowing songs that use 5-KEY and AUTO-SCRATCH to count as clears. They're worth less than an Easy clear.
* First CS IIDX game with Assist Clear, allowing songs that use 5-KEY and AUTO-SCRATCH to count as clears. They're worth less than an Easy clear.
* Includes six collaboration songs, each done by one [[beatnation Records]] artist paired with another BEMANI artist. The pairs include:<br>
* Includes six collaboration songs, each done by one [[beatnation Records]] artist paired with another BEMANI artist. The pairs include:<br>
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* [[METALLIC MIND]] has new overlays.
* [[METALLIC MIND]] has new overlays.
* In addition to the beatmania revival songs, the original charts to [[20,november|20,November]] are playable using the 5KEY modifier.
* In addition to the beatmania revival songs, the original charts to [[20,november|20,November]] are playable using the 5KEY modifier.
** This does not apply to [[R5]], which did appear in the beatmania III series.
** This does not apply to [[R5]], despite that it did appear in the beatmania III series.
* Sudden+ now displays a green number next to the standard white number. The white number is an absolute measure of lane cover used (from 0-999), and the green number measures how long the notes will remain visible. A higher green number means notes will be visible on the screen for longer. For older versions that lack the green number (RED, Happy Sky, and DistorteD) the following formula will tell you how much lane cover to use to obtain a specific setting:
* Sudden+ now displays a green number next to the standard white number. The white number is an absolute measure of lane cover used (from 0-999), and the green number measures how long the notes will remain visible. A higher green number means notes will be visible on the screen for longer. For older versions that lack the green number (RED, Happy Sky, and DistorteD) the following formula will tell you how much lane cover to use to obtain a specific setting:
** 1000 - (Hi-Speed Value) * (Desired Green Number) * (BPM) / 174
** 1000 - (Hi-Speed Value) * (Desired Green Number) * (BPM) / 174