PARANOiA: Difference between revisions

209 bytes added ,  19 July 2016
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** According to a recent interview with [[Tatsuya Shimizu|Tatsh]] [http://www.jbg-ongakuin.com/conversation3/ here] (2nd question set), Naoki used 180 as the artist name for PARANOiA since it was considered taboo at the time in Japanese video games for a video game composer to use his real name for artist credit.
** According to a recent interview with [[Tatsuya Shimizu|Tatsh]] [http://www.jbg-ongakuin.com/conversation3/ here] (2nd question set), Naoki used 180 as the artist name for PARANOiA since it was considered taboo at the time in Japanese video games for a video game composer to use his real name for artist credit.
* The robot in PARANOiA's background and jacket is based off of Tetsushin Kongouji (金剛寺鉄心), one of the playable characters from KONAMI's arcade game ''FIGHTING武術'' (FIGHTING WU-SHU), which Naoki also worked on.
* The robot in PARANOiA's background and jacket is based off of Tetsushin Kongouji (金剛寺鉄心), one of the playable characters from KONAMI's arcade game ''FIGHTING武術'' (FIGHTING WU-SHU), which Naoki also worked on.
* At around the 26 second mark, a small sample of the opening few seconds of the Stage 1 music from Castlevania for NES is played. This can easily be heard here: [https://www.youtube.com/watch?v=I7Ybe6KfWnE].
* PARANOiA received brand new Single MANIAC and Double ANOTHER charts in DanceDanceRevolution Internet Ranking Version.
* PARANOiA received brand new Single MANIAC and Double ANOTHER charts in DanceDanceRevolution Internet Ranking Version.
* PARANOiA received a Double MANIAC chart in [[AC DDR 4th|DanceDanceRevolution 4thMIX]].
* PARANOiA received a Double MANIAC chart in [[AC DDR 4th|DanceDanceRevolution 4thMIX]].
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