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== Scoring == | == Scoring == | ||
When the song is finished, the player will receive a score up to 1 000 000 depending on his/her performance. Up to 900 000 points can be earned from hitting notes alone. The remaining 100 000 is achieved through a bonus that increases as the player gets PERFECT and GOOD judgements and decreases as the player gets EARLY, LATE, and MISS judgements (but cannot go below 0). Do note that to get a bonus of 100 000, the player has to have an existing combo at the end of the song, which means the player has to hit the last 6 notes or so at the end of the song. | When the song is finished, the player will receive a score up to 1 000 000 depending on his/her performance. Up to 900 000 points can be earned from hitting notes alone. The remaining 100 000 is achieved through a bonus that increases as the player gets PERFECT and GOOD judgements and decreases as the player gets EARLY, LATE, and MISS judgements (but cannot go below 0). Do note that to get a bonus of 100 000, the player has to have an existing combo at the end of the song, which means the player has to hit the last 6 notes or so at the end of the song. | ||
In the sections below, the brackets [] indicate the floor function. | |||
=== Judgement points === | |||
Let N = Note count<br> | |||
Let P = PERFECT count<br> | |||
Let G = GREAT count<br> | |||
Let g = GOOD count<br> | |||
Let p = POOR count<br> | |||
Base points = [0.9[1000000(P+0.7G+0.4g+0.1p)/N]] | |||
=== Shutter bonus === | |||
The shutter bonus is internally represented as an integer (referred as S afterwards) between 0 and 1024 (inclusive). 0 means the shutter is completely closed and 1024 means it's completely opened. The increment or decrement of S is as follows: | |||
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | |||
|- | |||
!style="background:#9999ee; text-align: center;" |Judgement | |||
!style="background:#9999ee;" |Increment/decrement | |||
|- | |||
| PERFECT, GREAT || +[2048/min(1024,N)] | |||
|- | |||
| GOOD || +[1024/min(1024,N)] | |||
|- | |||
| POOR, MISS || -[8192/min(1024,N)] | |||
|} | |||
Shutter bonus = [S*100000/1024] | |||
The bug that existed in [[Elemental Creation -GITADO ROCK ver.-]]'s EXTREME chart was probably because this algorithm was not updated to handle a note count more than 1024. | |||
=== Rating === | |||
Ratings will also be assigned based on the score: | Ratings will also be assigned based on the score: | ||
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