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(→General Information / Changes: A Different Drum licensing info added) |
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* Rating system expanded on, from 1-10 to 1-20. Older songs were re-rated to reflect this (see [[DanceDanceRevolution X difficulty changes list]]). | * Rating system expanded on, from 1-10 to 1-20. Older songs were re-rated to reflect this (see [[DanceDanceRevolution X difficulty changes list]]). | ||
* New announcers, Justin and Wil-Dog from Ozomatli, replace the one used in the series since [[AC DDRMAX|DDRMAX]]. | * New announcers, Justin and Wil-Dog from Ozomatli, replace the one used in the series since [[AC DDRMAX|DDRMAX]]. | ||
* The first arcade DanceDanceRevolution release to feature the music licensing deal with ''A Different Drum'' records, previously an exclusive to the | * The first arcade DanceDanceRevolution release to feature the music licensing deal with ''A Different Drum'' records, previously an exclusive to the DDR ULTRAMIX and UNIVERSE CS series. | ||
** The AC licensing deal lasted for only 2 releases, as the songs were later removed in [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]]. | |||
* Shock Arrows introduced on some CHALLENGE charts. Songs with Shock Arrows in their CHALLENGE charts show an icon near the banner when the chart is selected. Stepping on them results in your gauge going down, just like a misstep would. | * Shock Arrows introduced on some CHALLENGE charts. Songs with Shock Arrows in their CHALLENGE charts show an icon near the banner when the chart is selected. Stepping on them results in your gauge going down, just like a misstep would. | ||
* Scoring system is the same as that of SuperNOVA2, with some modifications: | * Scoring system is the same as that of SuperNOVA2, with some modifications: | ||
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** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen. | ** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen. | ||
* First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]]. | * First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]]. | ||
* First DanceDanceRevolution game to use 8 lives on the battery gauge of certain courses. This setting was used until | * First DanceDanceRevolution game to use 8 lives on the battery gauge of certain courses. This setting was used until DanceDanceRevolution X3 VS 2ndMIX. | ||
* Only DanceDanceRevolution game that can select unavailable and nonexistent difficulties. | * Only DanceDanceRevolution game that can select unavailable and nonexistent difficulties. | ||
** Example 1: The song list is sorted by series title on EXTRA STAGE. The song [[On The Break]] is highlighted and the difficulty EXPERT is selected. Thee only available difficulty for the song [[SABER WING]] is EXPERT. Switching difficulty from EXPERT to DIFFICULT and switching to the next song will select the unavailable difficulty for SABER WING. Proceeding with this condition will use SABER WING's DIFFICULT chart. | ** Example 1: The song list is sorted by series title on EXTRA STAGE. The song [[On The Break]] is highlighted and the difficulty EXPERT is selected. Thee only available difficulty for the song [[SABER WING]] is EXPERT. Switching difficulty from EXPERT to DIFFICULT and switching to the next song will select the unavailable difficulty for SABER WING. Proceeding with this condition will use SABER WING's DIFFICULT chart. |
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