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In SOUND VOLTEX II -infinite infection-, the infection gauge level increased at a fixed rate, but the percentage was seemingly random. However, the number of plays required was the same: the three songs in the same set were unlocked at 2, 5, and 8 games total, respectively. If more than one set was active but not completed, all of them received the same rate increase. | In SOUND VOLTEX II -infinite infection-, the infection gauge level increased at a fixed rate, but the percentage was seemingly random. However, the number of plays required was the same: the three songs in the same set were unlocked at 2, 5, and 8 games total, respectively. If more than one set was active but not completed, all of them received the same rate increase. | ||
Starting with III GRAVITY WARS, the gauge was given a point value. Every game would reward the player with 1000 points | Starting with III GRAVITY WARS, the gauge was given a point value. Every game would reward the player with 1000 points, but only one gauge is allowed to be filled. New sets added sometimes have different gauges that have different point requirements. There can also be leftover points that can be used for other active songs. | ||
== Unlock Schedule == | == Unlock Schedule == |
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