48,845
edits
Morning Blue (talk | contribs) No edit summary |
Morning Blue (talk | contribs) No edit summary |
||
Line 11: | Line 11: | ||
'''Pros''' | '''Pros''' | ||
* | * Available on two different systems. | ||
* | * Worth a look to see how much the series has progressed. | ||
'''Cons''' | '''Cons''' | ||
* | * Only 19 songs, all of which have been repeated in later games. | ||
* | * Only three songs have more than one chart, and all of them are hidden. | ||
* graphics | * No Records mode. | ||
* | * Incredibly dated graphics/interface. | ||
* Bad loading times on the PlayStation version. | |||
=== [[PnM_CS_2|Pop'n Music 2]] === | === [[PnM_CS_2|Pop'n Music 2]] === | ||
Line 27: | Line 27: | ||
'''Pros''' | '''Pros''' | ||
* | * Available on two different systems. | ||
* | * Much bigger songlist than the first game. | ||
* | * Introduces many of the characters still seen in the series today | ||
* | * Difficulty level has been amped, and a very few amount of songs even had a second chart | ||
'''Cons''' | '''Cons''' | ||
* | * Most of these songs were repeated in later games. | ||
* | * Outdated graphics, bad timing, bad loading times still. | ||
* | * Still only one difficulty level for most songs. | ||
=== [[PnM_CS_3_Append|Pop'n Music 3 Append]] === | === [[PnM_CS_3_Append|Pop'n Music 3 Append]] === | ||
Line 44: | Line 43: | ||
'''Pros''' | '''Pros''' | ||
* | * Available on two different systems. | ||
* | * Introduces several key Pop'n Music artists, such as Q-Mex, Atsushi Shindo, and Katoaka Tsugumi. | ||
* | * More songs have second charts than the previous game. | ||
* | * Older songs have new Hyper charts to play. | ||
'''Cons''' | '''Cons''' | ||
* | * Outdated graphics, bad timing, bad loading times still. | ||
* | * Almost half of the song list can also be played in [[PnM_CS_2|Pop'n Music 2]]. | ||
* requires owning Pop'n Music 1, 2, 5, or 6 to play it | * Old charts with new Hyper charts have only them, and not their original chart as well. | ||
* | * One of two Pop'n "append disc" games - requires owning Pop'n Music 1, 2, 5, or 6 to play it. | ||
* | * Three new licenses from the AC version are absent from this one. | ||
* Hard to find. | |||
=== [[PnM_CS_4_Append|Pop'n Music 4 Append]] === | === [[PnM_CS_4_Append|Pop'n Music 4 Append]] === | ||
Line 62: | Line 62: | ||
'''Pros''' | '''Pros''' | ||
* | * Available on two different systems. | ||
* Hyper | * Hyper difficulty added to new AC songs: a first. | ||
* | * Almost all of the songs are new to the game. | ||
* | * Several of the arcade originals have never been revived. | ||
* | * Two of the licenses missing from [[PnM_CS_3_Append|Pop'n Music 3 Append]] are restored. | ||
'''Cons''' | '''Cons''' | ||
* | * Very few unlocks, most of them remixes. | ||
* requires owning Pop'n Music 1, 2, 5, or 6 to play it | * One of two Pop'n "append disc" games - requires owning Pop'n Music 1, 2, 5, or 6 to play it. | ||
* | * Backdrops blend into the entire background, including the playing field of the songs. | ||
=== [[PnM_CS_5|Pop'n Music 5]] === | === [[PnM_CS_5|Pop'n Music 5]] === | ||
Line 79: | Line 79: | ||
'''Pros''' | '''Pros''' | ||
* EX difficulty added | * EX difficulty added. | ||
* | * Contains many preview songs for the next Pop'n Music game. | ||
* | * Contains 15 brand-new songs for the CS release, a standard followed in nearly every game since. | ||
* | * Much improved graphics and interface. | ||
* | * Features Hi-Speed 3 and 4 from [[PnM_AC_6|Pop'n Music 6 AC]] | ||
'''Cons''' | '''Cons''' | ||
* | * Hard to find and expensive. | ||
* | * Many of the arcade originals were recycled in later games. | ||
* | * Unlocking system requires ridiculous requirements. | ||
=== [[PnM_CS_6|Pop'n Music 6]] === | === [[PnM_CS_6|Pop'n Music 6]] === | ||
Line 96: | Line 96: | ||
'''Pros''' | '''Pros''' | ||
* | * Biggest songlist of the PS games, bigger than some of the PS2 games. | ||
* | * All the new AC/CS songs have Hyper difficulty as the minimum difficulty level: a first. | ||
* | * Introduces the first "modern" looking in-game interface, featuring lanes separated by color for the first time. | ||
* Contains (nearly) the entire Pop'n Stage track list as a bonus. | |||
'''Cons''' | '''Cons''' | ||
* | * Hard to find and expensive. | ||
* | * Long loading times for selecting your song in Arcade mode, and the game no longer tells you the BPM of a song before playing it. | ||
* | * Graphic quality is diminished greatly from the arcade version, with animation on par with the first games | ||
* | * Songs exclusive to Expert Mode only have one chart, even if they originally had more than one. | ||
* | * Several modes from the AC version were cut out, most noticeably Battle Mode. | ||
* All but 2 of the licenses are missing from the AC version. | |||
=== [[PnM_CS_7|Pop'n Music 7]] === | === [[PnM_CS_7|Pop'n Music 7]] === | ||
Line 113: | Line 115: | ||
'''Pros''' | '''Pros''' | ||
* | * Difficulty level is higher than previous game, with many more EXs than the last 2 games. | ||
* Lots of new AC and CS songs. | |||
* | * Part of the PS2 Best Hits line, making it inexpensive to purchase new. | ||
* | |||
'''Cons''' | '''Cons''' | ||
* | * Increasingly harder to find new. | ||
* | * Unlocking system is said to be very annoying. | ||
* | * Songlist is hit or miss for people. | ||
* | * Interface is often criticized as being difficult to navigate through. | ||
* | * Many of the new songs were repeated in the next game. | ||
=== [[PnM_CS_Best_Hits|Pop'n Music Best Hits]] === | === [[PnM_CS_Best_Hits|Pop'n Music Best Hits]] === | ||
Line 131: | Line 132: | ||
'''Pros''' | '''Pros''' | ||
* | * Contains many songs that haven't been revived since their appearance in this game. | ||
* | * Many of the songs and charts are available from the get-go. | ||
* | * Contains missing licenses from [[PnM_CS_6|Pop'n Music 6]]. | ||
'''Cons''' | '''Cons''' | ||
* | * Hard to find and expensive. | ||
* | * Small songlist compared to other PlayStation 2 and even PlayStation Pop'n Music titles. | ||
* | * Only 5 new songs, 3 of them remixes. | ||
* | * Many of these songs can already be played in [[PnM_CS_6|Pop'n Music 6]] and [[PnM_CS_7|Pop'n Music 7]]. | ||
=== [[PnM_CS_8|Pop'n Music 8]] === | === [[PnM_CS_8|Pop'n Music 8]] === | ||
Line 147: | Line 148: | ||
'''Pros''' | '''Pros''' | ||
* | * Big, varied songlist. | ||
* | * Contains many Bemani crossovers. | ||
* | * Many of the songs have not repeated to this day. | ||
* | * Part of the PS2 Best Hits line, making it inexpensive to purchase new. | ||
'''Cons''' | '''Cons''' | ||
* | * Very few revivals. | ||
* Live songs said to have weird timing issues | * Live songs said to have weird timing issues. | ||
* | * Interface is cumbersome to navigate through. | ||
=== [[PnM_CS_9|Pop'n Music 9]] === | === [[PnM_CS_9|Pop'n Music 9]] === | ||
Line 163: | Line 164: | ||
'''Pros''' | '''Pros''' | ||
* | * Big, varied song list. | ||
* | * Good balance between easy and difficult songs. | ||
* | * Much less cumbersome interface than 8. | ||
* | * Contains 4 e'mall songs and 3 preview songs from Pop'n 10. | ||
* | * Introduces Hi-Speed 6. | ||
* | * Only CS Pop'n game to date to contain Hi-Speed 8. | ||
* | * Only CS Pop'n game to contain Long Version songs. | ||
* Part of the PS2 Best Hits line, making it inexpensive to purchase new. | |||
'''Cons''' | '''Cons''' | ||
* | * Long, confusing unlocking system. | ||
* | * Timing is somewhat off/strict on some songs. | ||
* Much slower speed mods than previous (and later) games. | |||
=== [[PnM_CS_10|Pop'n Music 10]] === | === [[PnM_CS_10|Pop'n Music 10]] === | ||
Line 181: | Line 184: | ||
'''Pros''' | '''Pros''' | ||
* | * Upped difficulty from previous games. | ||
* | * You no longer have to play songs in Arcade mode to play them in Free mode, nor unlock all the songs' EX chart manually. | ||
* | * Interface is more polished than earlier games. | ||
* | * Part of the PS2 Best Hits line, making it inexpensive to purchase new. | ||
'''Cons''' | '''Cons''' | ||
* | * Long, frustrating, annoying unlocking system. | ||
* | * Timing is incredibly strict/off. | ||
* | * Most of the hidden songs were repeated in the next game. | ||
=== [[PnM_CS_11|Pop'n Music 11]] === | === [[PnM_CS_11|Pop'n Music 11]] === | ||
Line 197: | Line 200: | ||
'''Pros''' | '''Pros''' | ||
* | * First game with Hi-Speed 5. | ||
* | * Big, varied songlist. | ||
* | * Only Pop'n CS game with URA notecharts. | ||
'''Cons''' | '''Cons''' | ||
* | * Expensive to purchase (not part of the PS2 Best Hits line). | ||
* URA charts are hit or miss with players | * URA charts are hit or miss with players. | ||
* | * Takes 9 and a half hours to unlock everything through time unlock, the longest in the series. | ||
=== [[PnM_CS_12|Pop'n Music 12 Iroha]] === | === [[PnM_CS_12|Pop'n Music 12 Iroha]] === | ||
Line 212: | Line 215: | ||
'''Pros''' | '''Pros''' | ||
* | * Varied songlist. | ||
* | * Easy, fun unlocking system. | ||
* Pop'n Request songs | * Pop'n Request songs. | ||
'''Cons''' | '''Cons''' | ||
* | * Three songs require data from other PlayStation 2 Bemani games to save permanently. | ||
* | * Many of the songs were later repeated in the next game. | ||
* | * Older songs have awkward timing. | ||
=== [[PnM_CS_13|Pop'n Music 13 Carnival]] === | === [[PnM_CS_13|Pop'n Music 13 Carnival]] === | ||
Line 227: | Line 230: | ||
'''Pros''' | '''Pros''' | ||
* Super Challenge mode added to gameplay | * Super Challenge mode added to gameplay. | ||
* Fast unlocking system | * Fast unlocking system. | ||
* Pop'n Request songs | * Pop'n Request songs. | ||
* Lots of songs, many of them brand-new to the game | * Lots of songs, many of them brand-new to the game. | ||
'''Cons''' | '''Cons''' | ||
* | * Lots of repeats from the previous game. | ||
* | * Mini-game very frustrating to complete, and is required to play one of the songs outside of Marathon Mode. | ||
=== [[PnM_CS_14|Pop'n Music 14 FEVER!]] === | === [[PnM_CS_14|Pop'n Music 14 FEVER!]] === | ||
Line 242: | Line 245: | ||
'''Pros''' | '''Pros''' | ||
* | * Lots of brand new songs. | ||
* | * Contains all the ee'mall 1st avenue songs (save one). | ||
* | * New mini-games to play (and don't require you to play it to unlock songs). | ||
* | * Updated records section now tracks cools, greats, goods, and bads you get in a song in addition to score and max combo. | ||
* | * Contains .5 speed-mods from [[PnM_AC_15|Pop'n Music 15 Adventure]]. | ||
* | * Fast, easy unlocking system (if you know Japanese). | ||
* New Jukebox mode lets you to listen to songs in the game without playing them or autoplaying them in Training Mode. | |||
'''Cons''' | '''Cons''' | ||
* | * Timing is considered too lax by some, making it easy to score on songs. | ||
* | * Only 4 revivals (ee'mall songs aside). | ||
* | * Many of the ee'mall songs have no EX charts. | ||
* | * No Marathon Mode. | ||
* | * No Internet Ranking. | ||
* | * No Omake section. | ||
=== [[PnM CS Portable|Pop'n Music Portable]] === | === [[PnM CS Portable|Pop'n Music Portable]] === | ||
Line 264: | Line 268: | ||
'''Pros''' | '''Pros''' | ||
* Contains most of the songs from [[PnM_AC_15|Pop'n Music 15 Adventure]]. | * Contains most of the songs from [[PnM_AC_15|Pop'n Music 15 Adventure]]. | ||
* First accurate portable Pop'n Music game, containing the original charts for new and old songs alike. | * First accurate portable Pop'n Music game, containing most of the original charts for new and old songs alike. | ||
* 5-button expanded on with [H] charts. 7-button returns for the first time since [[PnM_CS_6|Pop'n Music 6]], which also has a [H] chart. | * 5-button expanded on with [H] charts. 7-button returns for the first time since [[PnM_CS_6|Pop'n Music 6]], which also has a [H] chart. | ||
* First Pop'n CS game with skins, a jukebox, and character bios. | * First Pop'n CS game with skins, a jukebox, and character bios. | ||
Line 277: | Line 281: | ||
* Uncomfortable control scheme due to the game being on the PSP (though you can change the settings). | * Uncomfortable control scheme due to the game being on the PSP (though you can change the settings). | ||
* Lane slightly smaller and harder to read to fit on the PSP's monitor. | * Lane slightly smaller and harder to read to fit on the PSP's monitor. | ||
* Some songs' charts were modified for the game to play better on the PSP. |