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Jack980517 (talk | contribs) (→Trivia) |
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* Hi-SPEED values can be tuned to an exact BPM value. They can also be stored for easy Hi-SPEED changing. | * Hi-SPEED values can be tuned to an exact BPM value. They can also be stored for easy Hi-SPEED changing. | ||
* EARLY/LATE indicators for NEARs can be shown in-game. They have 4 possible positions: LOWER, STANDARD (default), UPPER, and UPPER+. | * EARLY/LATE indicators for NEARs can be shown in-game. They have 4 possible positions: LOWER, STANDARD (default), UPPER, and UPPER+. | ||
* Timing can be adjusted to be earlier or later by holding START and then pressing 3 or 9 on the keypad, respectively. Values range from -8 to +8. Increase this value if you are getting many EARLYs and | * Timing can be adjusted to be earlier or later by holding START and then pressing 3 or 9 on the keypad, respectively. Values range from -8 to +8. Increase this value if you are getting many EARLYs and decrease it if you are getting LATEs. | ||
* The ALTERNATIVE RATE SYSTEM (ARS) is added. This gauge starts with and EXCEESSIVE RATE gauge, but when depleted (a TRACK CRASH normally), it will be switched to a EFFECTIVE RATE, at a level as if it were active. It is only available in GENERATOR START. | * The ALTERNATIVE RATE SYSTEM (ARS) is added. This gauge starts with and EXCEESSIVE RATE gauge, but when depleted (a TRACK CRASH normally), it will be switched to a EFFECTIVE RATE, at a level as if it were active. It is only available in GENERATOR START. | ||
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