AC SINOBUZ: Difference between revisions

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** The one with the unusual flames (炎雅を極めし者): [[DORNWALD ~Junge~|DORNWALD ~Junge~]]. Songs composed by [[Yoshihiro Tagawa|DJ TOTTO]]. Only appears when all other Fire dojos have been cleared.
** The one with the unusual flames (炎雅を極めし者): [[DORNWALD ~Junge~|DORNWALD ~Junge~]]. Songs composed by [[Yoshihiro Tagawa|DJ TOTTO]]. Only appears when all other Fire dojos have been cleared.


After playing a song from a Dojo, players will move to another screen, where a seven-key keyboard is shown with different DJ ranks on each key, and enemies representing the Dojo will appear (how the DJ ranks on each key is determined needs confirmation, but it is speculated to be related to the accuracy for each key during the last song played). At this point, the player is given the option to raise any key rank corresponding to an active opponent to AAA (a key that is already at AAA can be chosen for this; if a choice is not made, one is randomly chosen). Then, players will cause damage to the enemies, damage being directly proportional to the DJ rank. If 3 Mystery Scrolls are used, all keys with a rank less than AA will be boosted to AA.
After playing a song from a Dojo, players will move to another screen, where a seven-key keyboard is shown with different DJ ranks on each key, and enemies representing the Dojo will appear (how the DJ ranks on each key is determined needs confirmation, but it is speculated to be related to the accuracy for each key during the last song played). At this point, the player is given the option to raise any key rank corresponding to an active opponent to AAA (a key that is already at AAA can be chosen for this; if a choice is not made, one is randomly chosen). Then, players will cause damage to the enemies, damage being directly proportional to the DJ rank. If three Mystery Scrolls are used, all keys with a rank less than AA will be boosted to AA.


Defeating enemies will give the player the award they are holding, if any. Enemies may hold BUZZ (1000 BUZZ), NORMAL and HYPER charts, and a special item to increase the 忍気 meter by 1/3. The ANOTHER chart will only be awarded once all 7 enemies have been defeated.
Defeating enemies will give the player the award they are holding, if any. Enemies may hold BUZZ (1000 BUZZ), NORMAL and HYPER charts, and a special item to increase the 忍気 meter by 1/3. The ANOTHER chart will only be awarded once all 7 enemies have been defeated. '''Only one song can be unlocked per round of play.'''


If playing a mode where the event can not appear, playing songs will increase a special 忍気 meter, which will make attacks more effective. This will be consumed the next time the player enters the event folder. The following bonuses are available:
If playing a mode where the event can not appear, playing songs will increase a special 忍気 meter, which will make attacks more effective. This will be consumed the next time the player enters the event folder. The following bonuses are available: