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* Effects are now added in when the gameplay interface gets placed together. | * Effects are now added in when the gameplay interface gets placed together. | ||
* First beatmania IIDX game to allow two players to select different difficulties (e.g. one player playing NORMAL and the other player playing HYPER). However, this cannot be done if [[IIDX General_Info# Why doesn't (song X) sound the same as (song X on a different difficulty)?|the song has different arrangements on different difficulties]]. | * First beatmania IIDX game to allow two players to select different difficulties (e.g. one player playing NORMAL and the other player playing HYPER). However, this cannot be done if [[IIDX General_Info# Why doesn't (song X) sound the same as (song X on a different difficulty)?|the song has different arrangements on different difficulties]]. | ||
* Only beatmania IIDX game to put final unlockable songs as the first tracks of its original soundtrack album. | |||
* This is the first arcade beatmania IIDX game in which [[Yoshitaka Nishimura|DJ Yoshitaka]] serves as the head sound director. He would hold this position until [[AC Resort Anthem|Resort Anthem]]. | * This is the first arcade beatmania IIDX game in which [[Yoshitaka Nishimura|DJ Yoshitaka]] serves as the head sound director. He would hold this position until [[AC Resort Anthem|Resort Anthem]]. | ||
* [[BOOM BOOM DISCO NIGHT]], [[Heavenly Sun (IIDX VERSION)]], [[MOON]], [[Nijiiro|虹色]], and [[Pretty Punisher]] all have unique videos now. | * [[BOOM BOOM DISCO NIGHT]], [[Heavenly Sun (IIDX VERSION)]], [[MOON]], [[Nijiiro|虹色]], and [[Pretty Punisher]] all have unique videos now. |
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