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* The last game with the Dancemania licenses from [[AC bm 5th|beatmania 5thMIX]]. | * The last game with the Dancemania licenses from [[AC bm 5th|beatmania 5thMIX]]. | ||
* Though it retains the same 5-key gameplay of beatmania, beatmania III differs in the following ways: | * Though it retains the same 5-key gameplay of beatmania, beatmania III differs in the following ways: | ||
** beatmania III runs on BEMANI FIREBEAT HARDWARE, the same hardware used in [[ | ** beatmania III runs on BEMANI FIREBEAT HARDWARE, the same hardware used in [[PnM AC 4|pop'n music 4]] through [[PnM_AC_8|8]] and [[ee'MALL]], as opposed to the more primitive BEMANI DJ-MAIN HARDWARE. As a result, songs have more fluid, full-screen videos and animations, and the interface is much more colorful. | ||
*** Unfortunately, memory limitations leave songs with only having 5-10 seconds of unique animations repeated throughout a song. | *** Unfortunately, memory limitations leave songs with only having 5-10 seconds of unique animations repeated throughout a song. | ||
** A much more expanded effector table. | ** A much more expanded effector table. | ||
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** Note: If you want to unlock sozai (free) mode by playing in kobako (basic) mode, you will also need to play the practice stage. | ** Note: If you want to unlock sozai (free) mode by playing in kobako (basic) mode, you will also need to play the practice stage. | ||
;Playable ending | ;Playable ending | ||
* | * Meet the requirements for mnemoniq with a FD. Then, the ending will have notes (note that the ending is omitted in sozai (free) mode). | ||
;Old ending song | ;Old ending song | ||
* | * Upon playing with a FD that has already unlocked mnemoniq, the ending song will change to ''love's theme of beatmania'', the ending song of the first beatmania. | ||
= Related Links = | = Related Links = |