356,994
edits
No edit summary |
|||
Line 17: | Line 17: | ||
** According to [[Tatsuya Iyama|Qrispy Joybox]], SPECIAL is more akin to the CHALLENGE difficulty of DanceDanceRevolution, and doesn't necessarily mean a song's SPECIAL chart is just a harder version of its HARD chart. | ** According to [[Tatsuya Iyama|Qrispy Joybox]], SPECIAL is more akin to the CHALLENGE difficulty of DanceDanceRevolution, and doesn't necessarily mean a song's SPECIAL chart is just a harder version of its HARD chart. | ||
* A new object type, Vertical Objects, are introduced to REFLEC BEAT. Unlike the other notes, Vertical Objects don't bounce on the sides, and can be either Normal, Long, Chain or TOP notes. | * A new object type, Vertical Objects, are introduced to REFLEC BEAT. Unlike the other notes, Vertical Objects don't bounce on the sides, and can be either Normal, Long, Chain or TOP notes. | ||
* A new gameplay mode, REFLEC Dojo (リフレク道場), was added. Requires PASELI. | * A new gameplay mode, [[REFLEC BEAT CLASS CHECK Courses|REFLEC Dojo]] (リフレク道場), was added. Requires PASELI. | ||
** The existing grading system from limelight and colette has been abolished in favour of a Dan rating. Dan ratings can be acquired through REFLEC Dojo and is similar to beatmania IIDX's | ** The existing grading system from limelight and colette has been abolished in favour of a Dan rating. Dan ratings can be acquired through REFLEC Dojo and is similar to beatmania IIDX's [[beatmania IIDX Daninintei Courses|Daninintei mode]]. | ||
* A trophy system, similar to beatmania IIDX's Tran Medal system, was implemented. | * A trophy system, similar to beatmania IIDX's Tran Medal system, was implemented. | ||
* '''All''' unlocks from the earlier arcade REFLEC BEAT titles are now unlocked by default, except for the following: | * '''All''' unlocks from the earlier arcade REFLEC BEAT titles are now unlocked by default, except for the following: |