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{{DISPLAYTITLE:REFLEC BEAT groovin'!! Upper}} | {{DISPLAYTITLE:REFLEC BEAT groovin'!! Upper}} | ||
{{REFLEC BEAT}} | {{REFLEC BEAT}} | ||
= REFLEC BEAT groovin'!! Upper = | = REFLEC BEAT groovin'!! Upper = | ||
[[Image:RB groovin'!! Upper.png|400px]] | [[Image:RB groovin'!! Upper.png|400px]] | ||
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== General Information / Changes == | == General Information / Changes == | ||
* New Upper Gauge and Upper Points system added. These are used to unlock new customization options. | * New Upper Gauge and Upper Points system added. These are used to unlock new customization options. | ||
** The Upper Gauge is also used to determine end-of-song bonuses, rather than the MISS count. This is exclusive to this version and the standard FULL COMBO, 1 MISS, and 2 MISS bonuses were reinstated in [[REFLEC BEAT VOLZZA]]. | ** The Upper Gauge is also used to determine end-of-song bonuses, rather than the MISS count. This is exclusive to this version and the standard FULL COMBO, 1 MISS, and 2 MISS bonuses were reinstated in [[AC RB VOLZZA|REFLEC BEAT VOLZZA]]. | ||
* A new Expert mode for the song selection screen was added, where song titles are displayed on a vertical scroll wheel on the right side of the screen, similar to beatmania IIDX. More information about the chart is shown on the left. | * A new Expert mode for the song selection screen was added, where song titles are displayed on a vertical scroll wheel on the right side of the screen, similar to beatmania IIDX. More information about the chart is shown on the left. | ||
* All songs locked/hidden in | * All songs locked/hidden in REFLEC BEAT groovin'!! are still as such if you didn't unlock them in the previous game. | ||
* A gold ring now appears together with concurrent objects, as opposed to the previous golden aura. The ring has a red or blue highlight for concurrent top and normal objects, depending on the side you play on. | * A gold ring now appears together with concurrent objects, as opposed to the previous golden aura. The ring has a red or blue highlight for concurrent top and normal objects, depending on the side you play on. | ||
* The top judgement points now highlight as top objects approach them. | * The top judgement points now highlight as top objects approach them. |