AC DDR X: Difference between revisions

19 bytes added ,  21 January 2018
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* Obtaining an N.G. from a Freeze Arrow or a set of Shock Arrows will break the combo.
* Obtaining an N.G. from a Freeze Arrow or a set of Shock Arrows will break the combo.
* First DanceDanceRevolution game whose engine properly supports triplets (12th and 24th notes) instead of rounding them to the nearest 64th note.
* First DanceDanceRevolution game whose engine properly supports triplets (12th and 24th notes) instead of rounding them to the nearest 64th note.
** As a result, stepcharts of songs such as [[TSUGARU]], [[三毛猫ロック]], [[Healing-D-Vision]], and [[bag]] are properly quantized for the first time.
** As a result, stepcharts of songs such as [[TSUGARU]], [[Mikeneko rock|三毛猫ロック]], [[Healing-D-Vision]], and [[bag]] are properly quantized for the first time.
* Last DanceDanceRevolution game to show usage of Freeze Arrows before the game begins.
* Last DanceDanceRevolution game to show usage of Freeze Arrows before the game begins.
* The overall stage results screen was revised.
* The overall stage results screen was revised.
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* First DanceDanceRevolution game to use 8 lives on the battery gauge of certain courses. This setting was used until DanceDanceRevolution X3 VS 2ndMIX.
* First DanceDanceRevolution game to use 8 lives on the battery gauge of certain courses. This setting was used until DanceDanceRevolution X3 VS 2ndMIX.
* Only DanceDanceRevolution game that can select unavailable and nonexistent difficulties.
* Only DanceDanceRevolution game that can select unavailable and nonexistent difficulties.
** Example 1: The song list is sorted by series title on EXTRA STAGE. The song [[On The Break]] is highlighted and the difficulty EXPERT is selected. Thee only available difficulty for the song [[SABER WING]] is EXPERT. Switching difficulty from EXPERT to DIFFICULT and switching to the next song will select the unavailable difficulty for SABER WING. Proceeding with this condition will use SABER WING's DIFFICULT chart.
** Example 1: The song list is sorted by series title on EXTRA STAGE. The song [[On The Break]] is highlighted and the difficulty EXPERT is selected. The only available difficulty for the song [[SABER WING]] is EXPERT. Switching difficulty from EXPERT to DIFFICULT and switching to the next song will select the unavailable difficulty for SABER WING. Proceeding with this condition will use SABER WING's DIFFICULT chart.
** Example 2: The song list is sorted by ABC on ENCORE EXTRA STAGE. The song [[Dance Dance Revolution (song)|Dance Dance Revolution]] is highlighted and the difficulty CHALLENGE is selected. The only difficulty for the song Dance Dance Revolution(X-Special) is CHALLENGE. Switching difficulty from CHALLENGE to EXPERT and switching to the next song will select the nonexistent difficulty for Dance Dance Revolution(X-Special). Proceeding with this condition will result in rebooting of the game after 15 to 45 seconds of no response from the game.
** Example 2: The song list is sorted by ABC on ENCORE EXTRA STAGE. The song [[Dance Dance Revolution (song)|Dance Dance Revolution]] is highlighted and the difficulty CHALLENGE is selected. The only difficulty for the song Dance Dance Revolution(X-Special) is CHALLENGE. Switching difficulty from CHALLENGE to EXPERT and switching to the next song will select the nonexistent difficulty for Dance Dance Revolution(X-Special). Proceeding with this condition will result in rebooting of the game after 15 to 45 seconds of no response from the game.
*** Exception from Example 2: The song list is sorted by series title on 1st STAGE. The song [[SABER WING]] is highlighted and the difficulty EXPERT is selected. Switching difficulty from EXPERT to CHALLENGE and switching to the previous song will select the nonexistent difficulty for On The Break. Proceeding with this condition will use On The Break's EXPERT chart.
*** Exception from Example 2: The song list is sorted by series title on 1st STAGE. The song [[SABER WING]] is highlighted and the difficulty EXPERT is selected. Switching difficulty from EXPERT to CHALLENGE and switching to the previous song will select the nonexistent difficulty for On The Break. Proceeding with this condition will use On The Break's EXPERT chart.
* First DanceDanceRevolution game to show laser beam effect with corresponding message after every stage (Music selection mode) or end of course (Course selection mode) during the game after attaining FULL COMBO, PERFECT FULL COMBO, or MARVELOUS FULL COMBO.
* First DanceDanceRevolution game to show a laser beam effect with corresponding message after every stage (Music selection mode) or end of course (Course selection mode) during the game after attaining FULL COMBO, PERFECT FULL COMBO, or MARVELOUS FULL COMBO.
** It is also the first game to show the FULL COMBO and MARVELOUS FULL COMBO messages on stage results.
** It is also the first game to show the FULL COMBO and MARVELOUS FULL COMBO messages on stage results.
* First DanceDanceRevolution game where the player can set options on ENCORE EXTRA STAGE.
* First DanceDanceRevolution game where the player can set options on ENCORE EXTRA STAGE.
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** If the selected song has a BEGINNER chart, that will be used. Otherwise, option CUT is set to ON1. Used until DanceDanceRevolution X3 VS 2ndMIX.
** If the selected song has a BEGINNER chart, that will be used. Otherwise, option CUT is set to ON1. Used until DanceDanceRevolution X3 VS 2ndMIX.
* First DanceDanceRevolution game to include USB ports for importing edit data of certain available songs.
* First DanceDanceRevolution game to include USB ports for importing edit data of certain available songs.
* Final DanceDanceRevolution arcade game to use songwheel interface which has been used since [[AC DDR 5th|DanceDanceRevolution 5thMIX]].
* Final DanceDanceRevolution arcade game to use the songwheel interface which has been used since [[AC DDR 5th|DanceDanceRevolution 5thMIX]].
** Also, the final DanceDanceRevolution arcade game to use traditional banners since the [[AC DDR 1st|original DanceDanceRevolution]].
** Also, the final DanceDanceRevolution arcade game to use traditional banners since the [[AC DDR 1st|original DanceDanceRevolution]].
* Only DanceDanceRevolution game wherein a certain song is not displayed in song wheel after unlocking all songs.
* Only DanceDanceRevolution game wherein a certain song is not displayed in song wheel after unlocking all songs.
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