AC pnm 6: Difference between revisions

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* First pop'n music game where GOODs don't stop your combo. This has been a series staple since.
* First pop'n music game where GOODs don't stop your combo. This has been a series staple since.
* pop-kuns are now separated into lanes corresponding to their color, as opposed to the earlier games' featuring black backgrounds and a colored line showing where each button is.
* pop-kuns are now separated into lanes corresponding to their color.
* Result screens no longer shown your individual performances on the nine buttons, a feature first introduced in [[PnM_AC_2|pop'n music 2]].
* Result screens no longer show individual performances on buttons, a feature first introduced in [[PnM_AC_2|pop'n music 2]].
* First pop'n music game with Battle Mode and Expert Mode.
* First pop'n music game with BATTLE and EXPERT modes.
* First pop'n music game with playable Challenge Mode on 5-Line.
* First pop'n music game with playable CHALLENGE MODE available on 5 Button.
* First pop'n music game with Hi-Speed 3 and 4.
* First pop'n music game with HI-SPEED 3 and 4.
* First pop'n music game to let you play EX charts outside of EXtra stage.
* First pop'n music game to let you play EX charts outside of EXtra Stage.
* First non-spinoff pop'n music game with anime licenses.
* First non-spinoff pop'n music game with anime licenses.
* First pop'n music game in the series where ''every'' new song has a Normal AND Hyper notechart.
* First pop'n music game in the series where ''every'' new song has a NORMAL AND HYPER notechart.
* First pop'n music game with intro animations, animated by [[Tomoko Shiono|shio]].
* First pop'n music game with intro animations, animated by [[Tomoko Shiono|shio]].
* First pop'n music game with banners. They were noticeably taller than later games in the series. Come the [[PnM_AC_7|following installment]], the banners were shrunken in size to look similar in shape and size to those of fellow BEMANI series DanceDanceRevolution.
* First pop'n music game with banners. They were noticeably taller than later games in the series. Come the [[PnM_AC_7|following installment]], the banners were were made smaller, looking closer to those of fellow BEMANI series DanceDanceRevolution.
* First pop'n music game in the series to include the singing of [[ALPHA]], who would sing many, many songs with [[Osamu Migitera|Des-ROW]] over the years.
* First appearance of beatmania sound director [[Takehiko Fujii]], as well GUITARFREAKS & drummania mainstays [[Hideyuki Ono]] and [[Harumi Ueko|Jimmy Weckl]] in the series.  
* First appearance of beatmania sound director [[Takehiko Fujii]], as well GUITARFREAKS & drummania mainstays [[Hideyuki Ono]] and [[Harumi Ueko|Jimmy Weckl]] in the series.  
** Long-time pop'n music staff member [[Tomoyuki Uchida|Mr.T]] writes music for the series for the first time.
** Long-time pop'n music staff member [[Tomoyuki Uchida|Mr.T]] writes music for the series for the first time.
* [[Hideo Suwa]] makes his BEMANI debut in this game.
* Vocalists [[ALPHA]] and [[Hideo Suwa]] make their BEMANI debuts.
* Only pop'n music game with RGB MODE.
* This is the first mainline arcade pop'n music title with no new [[Hiroshi Takeyasu]] song.
* This is the first mainline arcade pop'n music title with no new [[Hiroshi Takeyasu]] song.
* Challenge Mode is more streamlined, allowing you to use two different challenges per song. This set-up is still used to this day.
* CHALLENGE MODE now lets you use select two different challenges per song. This set-up is still used to this day.
* Total number of songs: 63
* Total number of songs: 63