AC GFDM XG: Difference between revisions

156 bytes added ,  27 September 2010
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**SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points, E = -9 points.
**SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points, E = -9 points.
When accessed, an Extra Stage-specific song may be played in addition to any song on the regular songlist.
When accessed, an Extra Stage-specific song may be played in addition to any song on the regular songlist.
*Encore Stage: Obtain a set achievement ratio (Perfects only on Classic Mode) on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available.
*Encore Stage: Obtain 95% achievement ratio (Perfects only on Classic Mode) on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. When accessed, the Encore Stage (and only the Encore Stage) will be made playable up to the highest difficulty level played on Extra Stage.
**Normal requirement = 95%, Encore Chance = 90%, Hyper Encore Chance = 75%.
*Climax Stage: Obtain 98% achievement ratio (Perfects only on Classic Mode) on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. When accessed, the Climax Stage (and only the Climax Stage) will be made playable up to the highest difficulty level played on Extra Stage.
When accessed, the Encore Stage (and only the Encore Stage) will be made playable up to the highest difficulty level played on Extra Stage.


===Extra Rush Stages===
===Extra Rush Stages===
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====Extra Level 13====
====Extra Level 13====
*Excavation Damage unlocked into Standard mode.
*Excavation Damage unlocked into Standard mode.
photon: 85%?<br>
photon: 90%<br>
CALAMITY PHOENIX: 95%<br>
CALAMITY PHOENIX: 95%<br>
MODEL DD9: 98%<br>
MODEL DD9: 95%<br>
Einherjar: 98%
Einherjar: 98%