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;CHARGE NOTE | ;CHARGE NOTE | ||
:A note that must be held down and then released when the note ends. The initial press and the release are judged separately. Introduced in SIRIUS. | :A note that must be held down and then released when the note ends. The initial press and the release are judged separately. Introduced in SIRIUS. | ||
;[[beatmania IIDX | ;[[beatmania IIDX Dan Courses|CLASS / DAN ININTEI (DAN)]] | ||
:This mode serves as a skill-ranking system for beatmania IIDX players. Modeled after the Dan system for many martial arts schools, players are ranked from 7th Kyu (the initiate level; 5th Kyu on Double prior to copula) all the way through 10th Dan (the highest rank attainable). Each rank consists of a course of four songs (three on Double prior to copula), each rank being harder than the last. The highest rank a player can achieve can be considered that player's relative "skill level," and is a decent way to gauge player ability. In [[AC DistorteD|DistorteD]], an extra rank above 10th Dan was added, called Kaiden, that is designed to truly test a beatmania IIDX master's skills. A new rank was added in [[AC copula|copula]] called Chuuden, as a bridge between 10th Dan and Kaiden. | :This mode serves as a skill-ranking system for beatmania IIDX players. Modeled after the Dan system for many martial arts schools, players are ranked from 7th Kyu (the initiate level; 5th Kyu on Double prior to copula) all the way through 10th Dan (the highest rank attainable). Each rank consists of a course of four songs (three on Double prior to copula), each rank being harder than the last. The highest rank a player can achieve can be considered that player's relative "skill level," and is a decent way to gauge player ability. In [[AC DistorteD|DistorteD]], an extra rank above 10th Dan was added, called Kaiden, that is designed to truly test a beatmania IIDX master's skills. A new rank was added in [[AC copula|copula]] called Chuuden, as a bridge between 10th Dan and Kaiden. | ||
;CLEAR RATE | ;CLEAR RATE |