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* Song folders now sort songs in the following order: songs in Japanese are first, then regular ABC order, and lastly song names that begin with numbers. | * Song folders now sort songs in the following order: songs in Japanese are first, then regular ABC order, and lastly song names that begin with numbers. | ||
** Licenses are also no longer put first in the song folders. | ** Licenses are also no longer put first in the song folders. | ||
* [[DDR AC General Info#Selecting Options|Options]] and characters can now be selected via the game's [[ | * [[DDR AC General Info#Selecting Options|Options]] and characters can now be selected via the game's [[e-amusement]] website. | ||
** Options can now also be accessed by pressing [9] on the keypad while on the song/difficulty selection screen. | ** Options can now also be accessed by pressing [9] on the keypad while on the song/difficulty selection screen. | ||
** The Area Browser can also now be done via the | ** The Area Browser can also now be done via the e-amusement website. | ||
* For Japanese cabinets with [[PASELI]] enabled, this option is now divided on: | * For Japanese cabinets with [[PASELI]] enabled, this option is now divided on: | ||
** PASELI-PREMIUM MODE: the original PASELI option available up to DanceDanceRevolution (2014). | ** PASELI-PREMIUM MODE: the original PASELI option available up to DanceDanceRevolution (2014). | ||
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** On widescreen cabinets shipped with DanceDanceRevolution X, the speakers will turn red as well. | ** On widescreen cabinets shipped with DanceDanceRevolution X, the speakers will turn red as well. | ||
* EX SCORE is now always displayed in the results screen. | * EX SCORE is now always displayed in the results screen. | ||
* The [[AC DDR 2013|DanceDanceRevolution (2013)]] EXTRA STAGE boss songs ([[Monkey Business]], [[Another Phase]], [[Air Heroes]], [[Spanish Snowy Dance]], [[New Generation]], and [[Blew My Mind]]), DanceDanceRevolution (2013)'s ENJOY LEVEL songs, as well as the [[Shiritsu BEMANI gakuen|私立BEMANI学園]], [[jubeat-GITADORA-DDR no Triple Journey|jubeat・GITADORA・DDRのTriple Journey]], and [[AC DDR 2014#YuniverHills project (ユニバーヒルズproject)|YuniverHills project (ユニバーヒルズproject)]] songs, are now playable by default, even without an | * The [[AC DDR 2013|DanceDanceRevolution (2013)]] EXTRA STAGE boss songs ([[Monkey Business]], [[Another Phase]], [[Air Heroes]], [[Spanish Snowy Dance]], [[New Generation]], and [[Blew My Mind]]), DanceDanceRevolution (2013)'s ENJOY LEVEL songs, as well as the [[Shiritsu BEMANI gakuen|私立BEMANI学園]], [[jubeat-GITADORA-DDR no Triple Journey|jubeat・GITADORA・DDRのTriple Journey]], and [[AC DDR 2014#YuniverHills project (ユニバーヒルズproject)|YuniverHills project (ユニバーヒルズproject)]] songs, are now playable by default, even without an e-amusement pass. | ||
* The Chinese version CHALLENGE variants introduced in DanceDanceRevolution X2 are no longer playable; their original Japanese versions are used instead when playing. | * The Chinese version CHALLENGE variants introduced in DanceDanceRevolution X2 are no longer playable; their original Japanese versions are used instead when playing. | ||
* First arcade DanceDanceRevolution game since [[AC DDR 4th PLUS|4thMIX PLUS]] in which the in-game display language can be switched between Japanese and English (for South East Asia only). | * First arcade DanceDanceRevolution game since [[AC DDR 4th PLUS|4thMIX PLUS]] in which the in-game display language can be switched between Japanese and English (for South East Asia only). | ||
* First arcade DanceDanceRevolution title officially released in North America and Europe since DanceDanceRevolution X2. | * First arcade DanceDanceRevolution title officially released in North America and Europe since DanceDanceRevolution X2. | ||
** This is the first ever North American DanceDanceRevolution release to officially support | ** This is the first ever North American DanceDanceRevolution release to officially support e-amusement. | ||
*** European machines currently do not have | *** European machines currently do not have e-amusement support due to regulations by the European Union, though it is planned. As a result, the European version is the first arcade version of DanceDanceRevolution to be playable without an e-amusement connection since DanceDanceRevolution X3 VS 2ndMIX. | ||
** The North American/European version has a new marquee currently used only in those regions, other regions continue to use the generic marquee introduced with DanceDanceRevolution (2013) or (2014). | ** The North American/European version has a new marquee currently used only in those regions, other regions continue to use the generic marquee introduced with DanceDanceRevolution (2013) or (2014). | ||
** The North American/European version is the first release in those regions to not translate, transliterate, or romanize song titles or artists, instead leaving them in Japanese. | ** The North American/European version is the first release in those regions to not translate, transliterate, or romanize song titles or artists, instead leaving them in Japanese. | ||
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* All remaining Dancemania licenses that are not remixes of KONAMI original songs were removed from the series on May 30th, 2016, making DanceDanceRevolution A the first core arcade DanceDanceRevoution title to have no traditional Dancemania licenses in it. | * All remaining Dancemania licenses that are not remixes of KONAMI original songs were removed from the series on May 30th, 2016, making DanceDanceRevolution A the first core arcade DanceDanceRevoution title to have no traditional Dancemania licenses in it. | ||
* From June 1st, 2017, the Level of the chart being played is shown during gameplay. | * From June 1st, 2017, the Level of the chart being played is shown during gameplay. | ||
** This update also blocked CHALLENGE-only charts from being shown when players do not use an | ** This update also blocked CHALLENGE-only charts from being shown when players do not use an e-amusement pass. | ||
** On November 30th, 2017, the level numbers were moved to the difficulty frame, while the player ID is now displayed on the space originally for the level numbers. | ** On November 30th, 2017, the level numbers were moved to the difficulty frame, while the player ID is now displayed on the space originally for the level numbers. | ||
* First DanceDanceRevolution title to have changed its operating system, from Windows XP Embedded to Windows Embedded Standard 7. | * First DanceDanceRevolution title to have changed its operating system, from Windows XP Embedded to Windows Embedded Standard 7. | ||
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As of June 13th, 2016, at the end of each round, RINON's HEAT POWER gauge will increase by one bar. At 3 bars, Level 2 is reached, and the player is granted 3 Result Stars at the end of the round. At the maximum of 7 bars, Level 3 is reached, and the player is granted a full set of 9 Result Stars. The HEAT POWER gauge is reset during the | As of June 13th, 2016, at the end of each round, RINON's HEAT POWER gauge will increase by one bar. At 3 bars, Level 2 is reached, and the player is granted 3 Result Stars at the end of the round. At the maximum of 7 bars, Level 3 is reached, and the player is granted a full set of 9 Result Stars. The HEAT POWER gauge is reset during the e-amusement maintenance window. Whichever player has the higher HEAT POWER gauge at the time will determine the EXTRA STAGE Level. | ||
During EXTRA STAGE, the [[DDR AC General Info|LIFE GAUGE modifier]] is restricted to LIFE4. | During EXTRA STAGE, the [[DDR AC General Info|LIFE GAUGE modifier]] is restricted to LIFE4. |