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== Gameplay == | == Gameplay == | ||
Much like the [[KEYBOARDMANIA Information|KEYBOARDMANIA]] series (or even more similar to Rayark's ''Deemo'', ''VOEZ'', and SEGA's ''CHUNITHM''), players have to hit a piano key while the scrolling down notes reach the judgement line, located on the lower screen. However, players do not have to hit the ''specific'' key on the piano to match the note on the screen. Instead, hitting the key(s) surrounding the scrolling note is sufficient. On higher difficulties, fewer surrounding keys count toward a correct note "hit". Hits can be judged as ◆JUST, JUST, GOOD, NEAR (introduced in FORTE), or MISS. | Much like the [[KEYBOARDMANIA Information|KEYBOARDMANIA]] series (or even more similar to Rayark's ''Deemo'', ''VOEZ'', and SEGA's ''CHUNITHM''), players have to hit a piano key while the scrolling down notes reach the judgement line, located on the lower screen. However, players do not have to hit the ''specific'' key on the piano to match the note on the screen. Instead, hitting the key(s) surrounding the scrolling note is sufficient. On higher difficulties, fewer surrounding keys count toward a correct note "hit". Hits can be judged as ◆JUST, JUST, GOOD, NEAR (introduced in FORTE), or MISS. | ||
Three difficulties (Normal, Hard, and Expert) are offered for each song, although in the JAEPO 2016 location test, each song had only one difficulty. A fourth difficulty, Real, was added in ノスタルジア Op.2. Each Real chart can be purchased with the in-game currency nos. | |||
Notes with a red hue are meant to be hit with the right hand, while notes with a blue hue are meant to be hit with the left hand. Certain songs will "suggest" that players cross their hands over. | Notes with a red hue are meant to be hit with the right hand, while notes with a blue hue are meant to be hit with the left hand. Certain songs will "suggest" that players cross their hands over. |