356,994
edits
(FEVER also does this for most of its Battle charts.) |
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* First pop'n music game where GOODs don't stop your combo. This has been a series staple since. | * First pop'n music game where GOODs don't stop your combo. This has been a series staple since. | ||
* ''Only'' pop'n music game where difficulty levels for | * ''Only'' pop'n music game where difficulty levels for non-Battle charts are determined by their notecount. | ||
** Difficulty levels are calculated as such; notecount/20, and then rounded off. (For example, a song with 200 notes would be rated a 10.) | ** Difficulty levels are calculated as such; notecount/20, and then rounded off. (For example, a song with 200 notes would be rated a 10.) | ||
* Result screens no longer show individual performances on buttons, a feature first introduced in [[AC pnm 2|pop'n music 2]]. | * Result screens no longer show individual performances on buttons, a feature first introduced in [[AC pnm 2|pop'n music 2]]. |