Pop'n music Glossary: Difference between revisions

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A list of terms/modes in pop'n music. English name listed to the left, with the Japanese name to the right if applicable.
A list of terms/modes in pop'n music. English name listed to the left, with the Japanese name to the right if applicable.
;Battle Mode
:First Game: [[PnM_AC_6|pop'n music 6]]
:You and one other person play simplified charts of only three buttons each (the white, green, and yellow buttons on both sides of the controller), with the goal being to get the most points across three stages. Score enough points and you can unleash various ojamas at certain levels (with 4/MAX being the highest). This mode was not in [[PnM_CS_6|pop'n music 6 CS]], but it was present on all the PS2 installments.


;BPM
;BPM
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;Courses
;Courses
:First Game: [[PnM_AC_6|pop'n music 6]]
:First Game: [[PnM_AC_6|pop'n music 6]]
:Courses are an arcade mode of play where you play four pre-determined songs back to back on a single bar. The bar barely increases during play, and barely fills up between songs. An empty bar results in your imeediate disqualifcation, though you can still enter your name if you got a high enough score on the rankings. In the CS songs from [[PnM_CS_6|6]] through [[PnM_CS_8|8]], certain songs can only be played in Game/Free Mode by playing them through courses.
:Courses are an arcade mode of play where you play four pre-determined songs back to back on a single bar. The bar barely increases during play, and barely fills up between songs. An empty bar results in your immediate disqualification, though you can still enter your name if you got a high enough score on the rankings. In the CS songs from [[PnM_CS_6|6]] through [[PnM_CS_8|8]], certain songs can only be played in Game/Free Mode by playing them through courses. :[[PnM_AC_17|pop'n music 17 THE MOVIE]] marks the final appearance of courses to date in the arcade.
:Prior to courses, there was a mode in [[PnM_AC_3|pop'n music 3]] which allowed you to play through three songs back-to-back with Hyper notecharts. This mode was never used again after that game, due to Hyper charts being added to the core game the following installment.
:Prior to courses, there was a mode in [[PnM_AC_3|pop'n music 3]] which allowed you to play through three songs back-to-back with Hyper notecharts. This mode was never used again due to Hyper charts being added to the core game the following installment.


;EXtra (Stage)
;EXtra (Stage)
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:EX is the name given to the fourth (and highest) highest difficulty level in the game. The EX stage is rewarded for passing three songs without fail, as well as ranking a certain amount of points in Challenge Mode. Songs in this category tend to be much harder than their Hyper counterparts, typically ranging from Levels 25 to 43 (maximum). This mode was originally named because EX charts could be played in the arcade games for the EX stage. However, starting with [[PnM_AC_8|pop'n music 8]], they could be played in the arcade on any level after being unlocked. To unlock an EX chart in the most recent arcade games, you have to clear the EX chart, get a high score (?) on the Hyper, and full combo the Normal chart.
:EX is the name given to the fourth (and highest) highest difficulty level in the game. The EX stage is rewarded for passing three songs without fail, as well as ranking a certain amount of points in Challenge Mode. Songs in this category tend to be much harder than their Hyper counterparts, typically ranging from Levels 25 to 43 (maximum). This mode was originally named because EX charts could be played in the arcade games for the EX stage. However, starting with [[PnM_AC_8|pop'n music 8]], they could be played in the arcade on any level after being unlocked. To unlock an EX chart in the most recent arcade games, you have to clear the EX chart, get a high score (?) on the Hyper, and full combo the Normal chart.
:Note that until [[PnM_AC_17|pop'n music 17 THE MOVIE]], not every song introduced had an EX chart. Also, over the years older pop'n songs prior to the EX chart's introduction have been given EX charts.
:Note that until [[PnM_AC_17|pop'n music 17 THE MOVIE]], not every song introduced had an EX chart. Also, over the years older pop'n songs prior to the EX chart's introduction have been given EX charts.
:Also, up [[PnM_CS_10|pop'n music 10 CS]], all EX charts had to be unlocked one by one in Challenge Mode. From [[PnM_CS_10|10 CS]] onward, though, they're all unlocked after you complete the unlocking system of the respective CS game. (Certain EX charts unlocks after certain upgrades are reached in the arcade games as well.)
:Note that if you fail a song and continue Challenge Mode, you can't get an EXtra Stage.
;Free Mode
:First Game: [[PnM_CS_1|pop'n music PS]]/[[PnM_CS_1_DC|DC]]
:A CS-only mode where you can play any song on any difficulty level without stage number restrictions. Up until [[PnM_CS_9|9 CS]], songs had to be played in Game Mode before being playable in Free Mode (except for the default beginner song of the game).
HELL
;First Game: [[PnM_AC_6|pop'n music 6]]
:The name of a course in pop'n music (usually) containing the four hardest new songs in the entire game. It is often one of the final unlocks in any given pop'n music game. Since [[PnM_AC_8|pop'n music 8]], HELL courses have had exclusively EX charts in them.


;Full Combo
;Full Combo
:First Game: n/a
:First Game: n/a
:Every note hit in a song was either a Good, Great, or (depending on the mode) Cool, with no additional missed notes. Starting with [[PnM_AC_13|pop'n music 13 カーニバル]], a message will display with "NO BAD!" for those who get a full combo in a song.
:Every note hit in a song was either a Good, Great, or (depending on the mode) Cool, with no additional missed notes. Starting with [[PnM_AC_13|pop'n music 13 カーニバル]], a message displaying "NO BAD!" appears at the end of a song for those who obtain a full combo. In addition, in most of the later AC/CS games, a little mark with two crowns/onions/whatever will be displayed next to the song Full Combo'd.


;Good
;Good
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;Level
;Level
:First Game: [[PnM_AC_1|pop'n music]]  
:First Game: [[PnM_AC_2|pop'n music 2]]  
:Name given to the difficulty of a song. The lowest ranked song is a 3 ([[Monde des songe]]), and the highest 43.
:Name given to the difficulty of a song. The lowest ranked song is a 3 ([[Monde des songe]]), and the highest 43.
;Max Combo
:First Game: [[PnM_AC_3|pop'n music 3]]
:The longest line of Cools/Greats/Goods in a song before you break your combo with a miss or Bad.
:Note that up to [[PnM_AC_16|pop'n music 16 PARTY♪]], the highest Max Combo you can gain is the total notes of the minus 1. Since PnM_AC_17|pop'n music 17 THE MOVIE]], though, this has been dropped, and the highest max combo you can get in the song is the exact amount of notes in a song.
;Mini
:First Game: n/a
:A term used by players for the small pop'n music controllers (sometimes derogatorily) for the PS/DC/PS2 games, originally black. The controller was completely redesigned (and re-colored white) for the release of [[PnM_CS_10|pop'n music 10 CS]]. Minis are also fully compatible with the PS2 IIDX games, even [[CS_USA|the US version]]; the two farthest left buttons are used for the turntable (the top being used for upwards, and the bottom for downwards).


;Net Taisen Mode (NET対戦)
;Net Taisen Mode (NET対戦)
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;Normal
;Normal
:First Game: [[PnM_AC_1|pop'n music]]
:First Game: [[PnM_AC_1|pop'n music]]
:Occasionally known as 9-Button / 9-Line, it is the lowest level default chart that uses all 9 buttons. Difficulty levels range from 3 ([[Monde des songe]]) up to 30 ([[Yakankyou|夜間行]]). All songs in pop'n music have a Normal chart.
:Occasionally known as 9-Button / 9-Line / 9KEY, it is the lowest level default chart that uses all 9 buttons on the controller. Difficulty levels range from 3 ([[Monde des songe]]) up to 30 ([[Yakankyou|夜間行]]). All songs in pop'n music have a Normal chart.
 
;Party Mode
:First Game: [[PnM_AC_1|pop'n music]]
:An arcade mode in which your opponents in a song would throw certain mods at you throughout. This mode was removed in [[PnM_AC_6|pop'n music 6]]
 
;Perfect(!)
:First Game: n/a
:Every note hit was a Great, earning you a perfect score of 100,000 (or Great and Cool if Cools are on). Starting with [[PnM_AC_13|pop'n music 13 カーニバル]], a message displaying "Perfect!" appears for those who do this at the end of a song, along with the result screen announcer congratulating you by saying, "Marvelous!" In addition, in most of the later AC/CS games, a little mark with three crowns/onions/whatever will be displayed next to the song Full Combo'd.
 
;pop-kun
:First Game: [[PnM_AC_1|pop'n music]]
:The official name of the multi-colored notes that drop from above in a song.
 
;Score
:First Game: [[PnM_AC_1|pop'n music]]
:Your total amount of points in a song. The maximum possible score is 100,000.


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[[Category:Terminology]]
[[Category:Terminology]]