Pop'n music Glossary: Difference between revisions

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:First Game: [[PnM_CS_1|pop'n music PS]]/[[PnM_CS_1_DC|DC]]
:First Game: [[PnM_CS_1|pop'n music PS]]/[[PnM_CS_1_DC|DC]]
:A CS-only mode where you can play any song on any difficulty level without stage number restrictions. Up until [[PnM_CS_9|9 CS]], songs had to be played in Game Mode before being playable in Free Mode (except for the default beginner song of the game).
:A CS-only mode where you can play any song on any difficulty level without stage number restrictions. Up until [[PnM_CS_9|9 CS]], songs had to be played in Game Mode before being playable in Free Mode (except for the default beginner song of the game).
HELL
;First Game: [[PnM_AC_6|pop'n music 6]]
:The name of a course in pop'n music (usually) containing the four hardest new songs in the entire game. It is often one of the final unlocks in any given pop'n music game. Since [[PnM_AC_8|pop'n music 8]], HELL courses have had exclusively EX charts in them.


;Full Combo
;Full Combo
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:First Game: [[PnM_AC_1|pop'n music]]
:First Game: [[PnM_AC_1|pop'n music]]
:You hit the note perfectly/near perfectly, resulting in 100% possible score for that note without Cools on.
:You hit the note perfectly/near perfectly, resulting in 100% possible score for that note without Cools on.
;HELL
;First Game: [[PnM_AC_6|pop'n music 6]]
:The name of a course in pop'n music (usually) containing the four hardest new songs in the entire game. It is often one of the final unlocks in any given pop'n music game. Since [[PnM_AC_8|pop'n music 8]], HELL courses have had exclusively EX charts in them.


;Hi-Speed
;Hi-Speed