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== Gameplay == | == Gameplay == | ||
''For simplicity, the games will be referred to by their subtitles (BOOTH, infinite infection, GRAVITY WARS, HEAVENLY HAVEN).'' | ''For simplicity, the games will be referred to by their subtitles (BOOTH, infinite infection, GRAVITY WARS, HEAVENLY HAVEN, VIVID WAVE).'' | ||
SOUND VOLTEX's gameplay is similar to other rhythm games like beatmania IIDX and GuitarFreaks & DrumMania. When a note reaches the judgment line in time with the beat, you press the corresponding button or turn the corresponding dial. | SOUND VOLTEX's gameplay is similar to other rhythm games like beatmania IIDX and GuitarFreaks & DrumMania. When a note reaches the judgment line in time with the beat, you press the corresponding button or turn the corresponding dial. | ||
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* Special CHIP FX notes (colored yellow) produce added sound effects when hit. These vary from claps to bass drops. | * Special CHIP FX notes (colored yellow) produce added sound effects when hit. These vary from claps to bass drops. | ||
* A new Extra Stage system, the EXTRACK, is introduced. By filling the BLASTER GAUGE to 100% or playing on BLASTER START, the EXTRACK will appear after the FINAL TRACK. The BLASTER GATE folder is now only accessible on EXTRACK or the BLASTER START modes. "Ω Dimension", a new EXTRACK-only folder, contains EXTRACK-exclusive charts available to unlock. | * A new Extra Stage system, the EXTRACK, is introduced. By filling the BLASTER GAUGE to 100% or playing on BLASTER START, the EXTRACK will appear after the FINAL TRACK. The BLASTER GATE folder is now only accessible on EXTRACK or the BLASTER START modes. "Ω Dimension", a new EXTRACK-only folder, contains EXTRACK-exclusive charts available to unlock. | ||
VIVID WAVE introduced the following mechanics: | |||
* Speed and judgement offset can now be changed at the song selection menu. | |||
* Sorting function has been slightly reworked. | |||
* You can now change the colors of the key beams. Available colors are purple, pink, green, and yellow. | |||
* The NEMSYS crew characters that appear in the results screen are now animated using Live2D. This is not apllied on the photographied crew characters (as TAG). | |||
To clear a song, your EFFECTIVE RATE must be 70% or higher (for all other gauges, never let the rate drop to zero). This does not affect charts rated Level 7 or below, however, as you will automatically be saved. | To clear a song, your EFFECTIVE RATE must be 70% or higher (for all other gauges, never let the rate drop to zero). This does not affect charts rated Level 7 or below, however, as you will automatically be saved. |
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