What is SOUND VOLTEX: Difference between revisions

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* Sorting function has been slightly reworked.
* Sorting function has been slightly reworked.
* You can now change the colors of the key beams. Available colors are purple, pink, green, and yellow.
* You can now change the colors of the key beams. Available colors are purple, pink, green, and yellow.
* The NEMSYS crew characters that appear in the results screen are now animated using Live2D. This is not apllied on the photographied crew characters (as TAG).
* The NEMSYS crew characters that appear in the results screen are now animated using Live2D (except for photographed characters).


To clear a song, your EFFECTIVE RATE must be 70% or higher (for all other gauges, never let the rate drop to zero). This does not affect charts rated Level 7 or below, however, as you will automatically be saved.
To clear a song, your EFFECTIVE RATE must be 70% or higher (for all other gauges, never let the rate drop to zero). This does not affect charts rated Level 7 or below, however, as you will automatically be saved.
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HEAVENLY HAVEN merged the SKILL ANALYZER mode into its main modes; now it can be selected while on your first stage. Normal and GENERATOR modes are now split into their individual sections. GENERATOR BLASTER, a GENERATOR-exclusive BLASTER START mode, was added. It also removed the FRIEND modes, as local matching can now be accessed by waiting out a timer after selecting a mode, like jubeat's local matching system. In addition, with the EXTRACK system added on August 10th, 2017, the number of playable stages has increased, and less emphasis is placed on BLASTER GATE.
HEAVENLY HAVEN merged the SKILL ANALYZER mode into its main modes; now it can be selected while on your first stage. Normal and GENERATOR modes are now split into their individual sections. GENERATOR BLASTER, a GENERATOR-exclusive BLASTER START mode, was added. It also removed the FRIEND modes, as local matching can now be accessed by waiting out a timer after selecting a mode, like jubeat's local matching system. In addition, with the EXTRACK system added on August 10th, 2017, the number of playable stages has increased, and less emphasis is placed on BLASTER GATE.


VIVID WAVE splitted the main mode in 5. These modes are:
VIVID WAVE now has five different modes. These modes are:
* NORMAL - the standard game mode.
* NORMAL - the standard game mode.
* FRIEND - local matching mode.
* FRIEND - local matching mode.
* PARADISE - continuous mix mode
* PARADISE - continuous mix mode.
* BLASTER - allows unlocking of Blaster Gate charts and Ω Dimension tracks with no use of the blaster energy.
* BLASTER - allows unlocking of BLASTER GATE charts and Ω Dimension tracks without BLASTER ENERGY.
* SKILL ANALYZER - now made as a separate mode for the first time since [[AC SDVX III|GRAVITY WARS]].
* SKILL ANALYZER - now made as a separate mode for the first time since [[AC SDVX III|GRAVITY WARS]].


The game currently has the entry modes:
The game currently has the following entry modes:
; Normal and friend modes
; NORMAL and FRIEND modes
* LIGHT START
* LIGHT START
:- Up to 3 stages plus EXTRACK (4 total). Normal gameplay; the game is over when a song is failed if it is above Level 7. Song level selection is limited by the player's current Skill Level in SKILL ANALYZER. Uses 1 credit or PASELI.
:- Up to 3 stages plus EXTRACK (4 total). Normal gameplay; the game is over when a song is failed if it is above Level 7. Song level selection is limited by the player's current Skill Level in SKILL ANALYZER. Uses 1 credit or PASELI.
* STANDARD START
* STANDARD START
:- 3 stages plus EXTRACK (4 total). Has no level limit; ARS is also available (as of December 28, 2017). The BLASTER ENERGY gauge also increases by an additional 1.33% per stage. Requires PASELI.
:- 3 stages plus EXTRACK (4 total). Has no level limit; ARS is also available (as of December 28, 2017). The BLASTER ENERGY gauge also increases by an additional 1.33% per stage. Requires PASELI.
; Skill Analizer mode
; SKILL ANALYZER mode
* LIGHT START
* LIGHT START
:- Up to 3 stages on the same course. Uses 1 credit or PASELI.
:- Up to 3 stages on the same course. Uses 1 credit or PASELI.
; Blaster mode
; BLASTER mode
* BLASTER START
* BLASTER START
:- 3 stages, including EXTRACK, guaranteed. The BLASTER GATE folder is also available on all stages. ARS is also available. Requires PASELI.
:- 3 stages, including EXTRACK, guaranteed. The BLASTER GATE folder is also available on all stages. ARS is also available. Requires PASELI.
; Paradise Mode
; PARADISE mode
* PARADISE START
* PARADISE START
:- 2 stages guaranteed. Enables AUTOMATION PARADISE once per play and the current track is transformed into a medley of three or four songs picked by the player or three songs picked at random. Uses 2 credits or PASELI.
:- 2 stages guaranteed. Enables AUTOMATION PARADISE once per play: the current track is transformed into a medley of three or four songs picked by the player or three songs picked at random. Uses 2 credits or PASELI.
; GENERATOR modes (Only on machines with a GENERATOR and on SDVX III or IV)
; GENERATOR modes (Only on machines with a GENERATOR and on SDVX III or IV)
* GENERATOR LIGHT START
* GENERATOR LIGHT START