CS DDR ULTRAMIX: Difference between revisions

no edit summary
(ultramix 2-3 use some arcade bgs for songs like gamelan de couple, a remake of the blue lightning bolts BG for some songs and Sakura)
No edit summary
Line 15: Line 15:
** It's also the only one to use background animations from the arcade DanceDanceRevolution games. Beginning with [[CS DDR ULTRAMIX2|DanceDanceRevolution ULTRAMIX2]], the ULTRAMIX series would mostly use its own generic video clips.  
** It's also the only one to use background animations from the arcade DanceDanceRevolution games. Beginning with [[CS DDR ULTRAMIX2|DanceDanceRevolution ULTRAMIX2]], the ULTRAMIX series would mostly use its own generic video clips.  
* The design of ULTRAMIX drew influence from the [[AC DDR 4th|DanceDanceRevolution 4thMIX]] title screen video and arcade marquee banner, featuring a similar color scheme and emphasis of a performing arts stage and stage lights.
* The design of ULTRAMIX drew influence from the [[AC DDR 4th|DanceDanceRevolution 4thMIX]] title screen video and arcade marquee banner, featuring a similar color scheme and emphasis of a performing arts stage and stage lights.
** Pre-release screenshots of the game show further influences from 4thMIX, including the pill-style lifebar design and additional brand new characters, including nurse themed Zukin and Konsentos
** Pre-release screenshots of the game show further influences from 4thMIX, see [[What Could Have Been]] for more info.  
characters. Neither of these were included in the released version of the game. This game was originally a sequel to [[CS DDR PC|DanceDanceRevolution (PC]], which also featured UI elements from 4th Mix, also set to be released for the PC, which would explain the influence and the little amount of new content in terms of songlist and characters.  
* ULTRAMIX starts a trend in the Xbox titles where parenthesis in song titles are removed.
* ULTRAMIX starts a trend in the Xbox titles where parenthesis in song titles are removed.
* Similar to [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] through [[AC DDR EXTREME|DanceDanceRevolution EXTREME]], jumps count as 2 steps for combo purposes. This would continue throughout all of the Xbox titles.
* Similar to [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] through [[AC DDR EXTREME|DanceDanceRevolution EXTREME]], jumps count as 2 steps for combo purposes. This would continue throughout all of the Xbox titles.