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(ultramix 2-3 use some arcade bgs for songs like gamelan de couple, a remake of the blue lightning bolts BG for some songs and Sakura) |
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** It's also the only one to use background animations from the arcade DanceDanceRevolution games. Beginning with [[CS DDR ULTRAMIX2|DanceDanceRevolution ULTRAMIX2]], the ULTRAMIX series would mostly use its own generic video clips. | ** It's also the only one to use background animations from the arcade DanceDanceRevolution games. Beginning with [[CS DDR ULTRAMIX2|DanceDanceRevolution ULTRAMIX2]], the ULTRAMIX series would mostly use its own generic video clips. | ||
* The design of ULTRAMIX drew influence from the [[AC DDR 4th|DanceDanceRevolution 4thMIX]] title screen video and arcade marquee banner, featuring a similar color scheme and emphasis of a performing arts stage and stage lights. | * The design of ULTRAMIX drew influence from the [[AC DDR 4th|DanceDanceRevolution 4thMIX]] title screen video and arcade marquee banner, featuring a similar color scheme and emphasis of a performing arts stage and stage lights. | ||
** Pre-release screenshots of the game show further influences from 4thMIX, | ** Pre-release screenshots of the game show further influences from 4thMIX, see [[What Could Have Been]] for more info. | ||
* ULTRAMIX starts a trend in the Xbox titles where parenthesis in song titles are removed. | * ULTRAMIX starts a trend in the Xbox titles where parenthesis in song titles are removed. | ||
* Similar to [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] through [[AC DDR EXTREME|DanceDanceRevolution EXTREME]], jumps count as 2 steps for combo purposes. This would continue throughout all of the Xbox titles. | * Similar to [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] through [[AC DDR EXTREME|DanceDanceRevolution EXTREME]], jumps count as 2 steps for combo purposes. This would continue throughout all of the Xbox titles. |
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