AC 10th style: Difference between revisions

Um, apparently they DID save, they were just labeled as EASY CLEARs... https://web.archive.org/web/20150507125707fw_/http://www.konami.jp/am/bm2dx/bm2dx10/how_new_element_contents.html
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(Um, apparently they DID save, they were just labeled as EASY CLEARs... https://web.archive.org/web/20150507125707fw_/http://www.konami.jp/am/bm2dx/bm2dx10/how_new_element_contents.html)
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* Level 7+'s were changed to Level 8's as the new top-line difficulty.
* Level 7+'s were changed to Level 8's as the new top-line difficulty.
* Clear status is now saved to e-AMUSEMENT cards; status available include FAILED, CLEARED, EASY CLEAR, and FULL COMBO.
* Clear status is now saved to e-AMUSEMENT cards; status available include FAILED, CLEARED, EASY CLEAR, and FULL COMBO.
** Similar to the CS games, songs cleared with AUTOSCRATCH or 5KEY will not save, as won't using BATTLE on Double.
** In addition to playing with EASY on, any songs completed with 5KEYS or AUTOSCRATCH on will also count as EASY CLEARs.
** Any songs cleared in [[AC 9th style|9th style]] are shown as EASY CLEARs in 10th.
** BATTLE scores on Double do not save.
** Any songs cleared in [[AC 9th style|9th style]] are shown as EASY CLEARs in 10th by default.
* The time bar is moved from the bottom of your percent gauge to the left of it, and now it scrolls from up to down.
* The time bar is moved from the bottom of your percent gauge to the left of it, and now it scrolls from up to down.
* Final original appearance of [[Taku Sakakibara|TaQ]] in beatmania IIDX.
* Final original appearance of [[Taku Sakakibara|TaQ]] in beatmania IIDX.