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| Play a course of set songs in a row without stopping. Players start with the gauge at its maximum; if it drops to 0%, the game is over.<br>It uses a HARD gauge (all lines are | | Play a course of set songs in a row without stopping. Players start with the gauge at its maximum; if it drops to 0%, the game is over.<br>It uses a HARD gauge (all lines are turn red), but it drops at a much slower rate. Up through Lincle, EXPERT had 5 songs, instead of 4. | ||
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| EASY || Yes || No || No || No || Yes || Yes || The Groove Gauge refills faster and depletes slower. Same passing requirement as the normal gauge. | | EASY || Yes || No || No || No || Yes || Yes || The Groove Gauge refills faster and depletes slower. Same passing requirement as the normal gauge. | ||
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| HARD || Yes || Yes (EXPERT) || No || Yes || Yes || Yes || The Groove Gauge starts at 100%, depletes faster and the stage is FAILED when fully drained. All lines are | | HARD || Yes || Yes (EXPERT) || No || Yes || Yes || Yes || The Groove Gauge starts at 100%, depletes faster and the stage is FAILED when fully drained. All lines are turn red. | ||
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| EX-HARD || Yes || Yes<br>(EXPERT) || No || Yes || Yes || Yes || Same as HARD, but with a greater penalty on missed notes. All lines are | | EX-HARD || Yes || Yes<br>(EXPERT) || No || Yes || Yes || Yes || Same as HARD, but with a greater penalty on missed notes. All lines are turn yellow. | ||
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