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== Cabinet information == | == Cabinet information == | ||
''beatmania IIDX'' | ''beatmania IIDX'''s controller layout consists of seven keys (four white, three black) along with one turntable on each player's side. The turntable for the left player's side, 1Player, is on the left of the keys, while the one on the right player's side, 2Player, is on the right. | ||
Under the 16:9 wide display are the start button, both effector and VEFX buttons, and effector sliders (or the touch screen in the LIGHTNING cabinets). After [[AC 9th style| | Under the 16:9 wide display are the start button, both effector and VEFX buttons, and effector sliders (or the touch screen in the LIGHTNING cabinets). After [[AC 9th style|9th style]], there is also a cardreader in order to use the magnetic/contact-less smart card of [[e-amusement|e-AMUSEMENT]]. Each series produced has a different mix of new songs and older returning songs; starting with [[AC IIDX RED|beatmania IIDX 11 IIDX RED]], each style has also had a different graphical theme. | ||
beatmania IIDX features quite a few differences from beatmania, including: two extra keys, full-motion video, more powerful hardware, wife-screen display, more powerful speakers. In the beginning two different models of the cabinet existed: a more standard one called beatmania II, and a more advanced one named beatmania IIDX (hence why a lot of older games' generic videos have "beatmannia II" in their background videos). Eventually KONAMI discontinued support for the beatmania II cabs, with the IIDX versions becoming the standard. | |||
As of [[AC CANNON BALLERS|beatmania IIDX 25 CANNON BALLERS]], two built-in cameras for hand-shooting have been added | As of [[AC CANNON BALLERS|beatmania IIDX 25 CANNON BALLERS]], two built-in cameras for hand-shooting have been added: one on the metal cage in front of the neon lights pointing at the controls, and one to the left of the screen pointing at the player(s). Initially the game would not boot up if the cameras were not attached; this was eventually patched out. | ||
<p style="clear: left;"> | <p style="clear: left;"> | ||
=== Home versions === | === Home versions === | ||
KONAMI has | KONAMI has released 17 home versions of beatmania IIDX: 15 on the Sony PlayStation 2 game console, one on PC, and one on mobile devices. The PS2 games are stored on DVD, and can be bought with a controller that matches the arcade version very closely. The controller's key insert is detachable, so the player may attach it as preferred on the left or the right side of the turntable. 14 home versions, from [[CS 3rd style|3rd style]] through [[CS EMPRESS|16 EMPRESS+PREMIUM BEST]], were released in Japan between 2000-2009. The series' sole North American release, simply titled [[CS USA|beatmania]], loosely uses [[CS 9th style|9th style CS]] as the source of its interface and system BGM, but contains a completely different songlist. | ||
The latest | The latest non-mobile version, [[CS INFINITAS|beatmania IIDX INFINITAS]], is a PC release of beatmania IIDX. It uses a unique interface based on [[AC SPADA|SPADA]]. | ||
==Gameplay== | ==Gameplay== | ||
Songs in beatmania IIDX are measured by a difficulty level system, which varies from game to game. Here's a list of difficulty levels by game for reference: | |||
* [[AC 1st style|beatmania IIDX]]→[[AC substream|beatmania IIDX substream]]: 1-5 | |||
* [[AC 2nd style|beatmania IIDX 2nd style]]→[[AC 4th style|beatmania IIDX 4th style]]: 1-7 | |||
* [[AC 5th style|beatmania IIDX 5th style]]→[[AC 10th style|beatmania IIDX 10th style]]: 1-7+ (8 in 10th style) | |||
* beatmania IIDX 11 IIDX RED: 1-8+ | |||
* [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]]→present: 1-12 | |||
Every time a key is pressed or the scratch is played, an instrument is played to complement the song. | The gameplay is still the same as in ''beatmania'', with the addition of two extra keys. There are eight columns on the screen, corresponding to each of the keys and the turntable. While playing, small horizontal bars fall down these columns, and the player must press the right key corresponding to the lane as it reaches the red line. Keys 1, 3, 5, and 7 are white, 2, 4, and 6 are blue, and the scratch lane is red. Every time a key is pressed or the scratch is played, an instrument is played to complement the song. In order to hear the song correctly, the player must get the bars on the right timing. Depending on how accurate you hit the note, you will receive a rating of your performance in real time above that note, going from GREAT (a flashing one, officially known as JUST GREAT, meaning perfect timing, a regular GREAT meaning very close), GOOD, BAD, and POOR (the latter for not hitting a note at all). | ||
The | The typical goal of the game is to clear the song by getting the groove gauge to 80% by song's end; clearing a song at exactly 80% is known as a "borderline".) The gauge starts at 22%, and increases/decreases depending on your performance in a song. GREATs will increase the gauge quickly, GOODs will slowly increase it, BADs will decrease it slightly, and POOR will decrease it significantly. The lowest you can go on the gauge is 2%. However, depending on the game mode, gauge requirements can change, as explained below. | ||
From [[AC 6th style|beatmania IIDX 6th style]] onward, you will also receive a grade at song's end, pass or fail. Grade level is determined by EX-SCORE. EX-SCORE is measured by the amount of GREATs (just and regular) obtained in a song divided by two: two points for a JUST GREAT, one for a regular GREAT, and zero for everything else. You will also receive a letter grade, depending on your percentage of EX-SCORE: | |||
* F: anything lower than 2/9 | |||
* E: 2/9 | |||
* D: 3/9 | |||
* C: 4/9 | |||
* B: 5/9 | |||
* A: 6/9 | |||
* AA: 7/9 | |||
* AAA: 8/9 | |||
There is no grade for achieving 100% EX-SCORE. | |||
=== Clear Lamps === | === Clear Lamps === | ||
When playing on | When playing on an e-amusement account, or on any console game/[[CS ULTIMATE MOBILE|beatmania IIDX ULTIMATE MOBILE]], the game will record your scores and clear status on each song. This will be shown on the song select screen as a glowing light next to the song's title, known as a clear lamp. | ||
Clear | Clear lamps will glow depending on the best result you obtained playing that particular song. | ||
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | {| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | ||
|- | |- | ||
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|colspan=3| No light || The song has not yet been played. | |colspan=3| No light || The song has not yet been played. | ||
|- | |- | ||
| FAILED || Flickering red || Flickering blue || Flickering Green/blue/yellow/red<br>(BEGINNER, NORMAL, HYPER, and ANOTHER respectively) || The song was | | FAILED || Flickering red || Flickering blue || Flickering Green/blue/yellow/red<br>(BEGINNER, NORMAL, HYPER, and ANOTHER respectively) || The song was played, but failed. | ||
|- | |- | ||
| ASSIST CLEAR | | ASSIST CLEAR | ||
|colspan=3| Bright purple || The song was passed with any ASSIST modifier or the | |colspan=3| Bright purple || The song was passed with any ASSIST modifier or the ASSIST EASY groove gauge setting. | ||
|- | |- | ||
| EASY CLEAR | | EASY CLEAR | ||
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|- | |- | ||
| CLEARED | | CLEARED | ||
|colspan=2| Bright blue || Bright green/blue/yellow/red<br>(BEGINNER, NORMAL, HYPER, and ANOTHER respectively) || The song was cleared. | |colspan=2| Bright blue || Bright green/blue/yellow/red<br>(BEGINNER, NORMAL, HYPER, and ANOTHER respectively) || The song was cleared without any extra settings. | ||
|- | |- | ||
| HARD CLEAR | | HARD CLEAR | ||
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|- | |- | ||
| FULL COMBO | | FULL COMBO | ||
|colspan=3| Strobing white, blue, and orange || | |colspan=3| Strobing white, blue, and orange || FULL COMBO obtained on the song. | ||
|} | |} | ||
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;<span style="color: #00ff7f;">BEGINNER</span> | ;<span style="color: #00ff7f;">BEGINNER</span> | ||
:This difficulty was added as a game mode in 9th style (5th style for home version). Designed for newcomers to the game, the BEGINNER difficulty uses alternative note charts that are rated from | :This difficulty was added as a game mode in 9th style ([[CS 5th style|5th style CS]] for home version). Designed for newcomers to the game, the BEGINNER difficulty uses alternative note charts that are rated from levels 1 to 3. Not all songs have BEGINNER charts. | ||
: | :Prior to [[AC copula|copula]], BEGINNER MODE was separate from the rest of the game modes. As of HEROIC VERSE, BEGINNER charts can now appear in level folders and select Dan courses. | ||
;<span style="color: #0295ff;">NORMAL</span> / LIGHT7 | ;<span style="color: #0295ff;">NORMAL</span> / LIGHT7 | ||
:A degree of difficulty lower than HYPER. | :A degree of difficulty lower than HYPER. Was named LIGHT7 prior to HAPPY SKY. Near every song since 3rd style has a NORMAL chart. | ||
;<span style="color: #e6e600;">HYPER</span> / 7KEYS | ;<span style="color: #e6e600;">HYPER</span> / 7KEYS | ||
:This is the standard difficulty. | :This is the standard difficulty. Was named 7KEYS prior to HAPPY SKY. All songs have HYPER charts. | ||
;<span style="color:red;">ANOTHER</span> | ;<span style="color:red;">ANOTHER</span> | ||
:The | :The highest difficulty, ANOTHER charts range from as low as level 3 to as high as level 12, the maximum level. ANOTHER charts are near always more difficult than HYPER; even simple song on HYPER can become notoriously difficult on ANOTHER. Prior to HAPPY SKY, ANOTHER charts were chosen in arcade installment by pressing the VEFX button when choosing a song. Also prior to HAPPY SKY, ANOTHER charts did not have individual ratings; they displayed the same difficulty level as their 7/14KEYS counterpart instead. Not all songs have ANOTHER charts. | ||
;<span style="color:purple;">LEGGENDARIA</span> | ;<span style="color:purple;">LEGGENDARIA</span> | ||
:LEGGENDARIA charts debuted in SPADA and cost 4 V-Discs (or | :LEGGENDARIA charts debuted in SPADA and cost 4 V-Discs (or one on certain days) to play. These are generally harder versions of ANOTHER charts or ported versions of Black ANOTHER charts from CS versions. Before HEROIC VERSE, LEGGENDARIA charts had a "†" or "†LEGGENDARIA" moniker after the song title and were displayed as separate songs. Not every song has a LEGGENDARIA chart. | ||
Note that some tracks [[IIDX General Info#Why_doesn.27t_.28song_X.29_sound_the_same_as_.28song_X_on_a_different_difficulty.29.3F|have certain charts that sound different from the original song]]. | Note that some tracks [[IIDX General Info#Why_doesn.27t_.28song_X.29_sound_the_same_as_.28song_X_on_a_different_difficulty.29.3F|have certain charts that sound different from the original song]]. | ||
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| No | | No | ||
| Yes | | Yes | ||
| This mode gives the player a song list depending on his/her performance on each stage, with the range of difficulty becoming easier or harder.<br>STEP UP is unavailable for | | This mode gives the player a song list depending on his/her performance on each stage, with the range of difficulty becoming easier or harder. Three songs are guaranteed as well.<br>STEP UP is unavailable for two players. | ||
|- | |- | ||
| STANDARD<br>(Asian/Korean cabinets, or earlier versions) | | STANDARD<br>(Asian/Korean cabinets, or earlier versions) | ||
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| No | | No | ||
| No | | No | ||
| Play a course of set songs in a row without stopping. Players start with | | Play a course of set songs in a row without stopping. Players start with a gauge at 100%; if it drops to 0%, the game is over.<br>It uses the HARD gauge, but it drops at a much slower rate. Up through [[AC Lincle|Lincle]], EXPERT courses had five songs, instead of the now standard four. | ||
|- | |- | ||
| FREE | | FREE | ||
| 2 songs (3, if there are | | 2 songs (3, if there are two players) | ||
| Yes | | Yes | ||
| No | | No | ||
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| No | | No | ||
| Yes | | Yes | ||
| TIME FREE is only available certain days, replacing FREE mode, or if online ARENA MODE only detects CPU players.<br>It works like FREE mode, except with a timer instead of stages.<br>PREMIUM FREE is only available in Japanese cabinets, requires PASELI and, | | TIME FREE is only available certain days, replacing FREE mode, or if online ARENA MODE only detects CPU players.<br>It works like FREE mode, except with a timer instead of stages.<br>PREMIUM FREE is only available in Japanese cabinets, requires PASELI and, on certain days, adds an additional minute. | ||
|- | |- | ||
| HAZARD | | HAZARD | ||
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| Yes | | Yes | ||
| Yes | | Yes | ||
| Added in EMPRESS, GROOVE GAUGE lines are turn yellow, and breaking combo will result in instant stage failure.<br>A POOR with no notes on its line will drop the gauge by a minimal amount (2%). | | Added in [[AC EMPRESS|EMPRESS]], GROOVE GAUGE lines are turn yellow, and breaking combo will result in instant stage failure.<br>A POOR with no notes on its line will drop the gauge by a minimal amount (2%). | ||
|- | |- | ||
| TIME HAZARD | | TIME HAZARD | ||
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| Yes | | Yes | ||
| Yes | | Yes | ||
| Like HAZARD mode, except with a timer instead of stages. Only available | | Like HAZARD mode, except with a timer instead of stages. Only available on certain days, replacing HAZARD. | ||
|- | |- | ||
| TIME HELL | | TIME HELL | ||
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| Yes | | Yes | ||
| Yes | | Yes | ||
| Like TIME FREE mode, except that the Groove Gauge cannot be recovered while playing. Only available | | Like TIME FREE mode, except that the Groove Gauge cannot be recovered while playing. Only available on certain days, replacing HAZARD. | ||
|- | |- | ||
| CLASS / DAN | | CLASS / DAN | ||
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| No | | No | ||
| Yes | | Yes | ||
| This is basically the same as EXPERT, but only HI-SPEED, EX GAUGE ( | | This is basically the same as EXPERT, but only HI-SPEED, EX GAUGE (yellow lines) and MIRROR can be chosen. Each course has up to four songs.<br>The song sets differ for every difficulty. | ||
|- | |- | ||
| ARENA | | ARENA | ||
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| No | | No | ||
| No | | No | ||
| An online matching mode where four players compete against each other on a | | An online matching mode where four players compete against each other on a four song set.<br>If only CPU players are detected, the player can choose TIME FREE instead. ARENA is unavailable for two players. | ||
|} | |} | ||
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| EASY || Yes || No || No || No || Yes || Yes || The Groove Gauge refills faster and depletes slower. Same passing requirement as the normal gauge. | | EASY || Yes || No || No || No || Yes || Yes || The Groove Gauge refills faster and depletes slower. Same passing requirement as the normal gauge. | ||
|- | |- | ||
| HARD || Yes || Yes (EXPERT) || No || Yes || Yes || Yes || The Groove Gauge starts at 100%, | | HARD || Yes || Yes (EXPERT) || No || Yes || Yes || Yes || The Groove Gauge starts at 100%. POORs/BADs deplete much faster, and the song is failed instantly at 0%. All lines turn red. | ||
|- | |- | ||
| EX-HARD || Yes || Yes<br>(EXPERT) || No || Yes || Yes || Yes || Same as HARD, but with a greater penalty on missed notes. All lines | | EX-HARD || Yes || Yes<br>(EXPERT) || No || Yes || Yes || Yes || Same as HARD, but with a greater penalty on missed notes, roughly 16% for each miss. All lines turn yellow. | ||
|} | |} | ||
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'''Other Modifiers:''' | '''Other Modifiers:''' | ||
* HI-SPEED - increases the scroll rate of the note chart. | * HI-SPEED - increases the scroll rate of the note chart. The actual notes do not have to be pressed any more quickly; the scroll speed is simply increased, and the notes become further apart. Most versions of beatmania IIDX have more than one Hi-Speed setting, differentiated by numbers (a higher number means a faster speed.) The Hi-Speed modifier is traditionally abbreviated HS with the number immediately following. For example, Hi-Speed 2 is abbreviated HS2. From [[AC DistorteD|beatmania IIDX DistorteD]] [[CS IIDX RED|11 IIDX RED CS]] in the arcade and consoles respectively onward, HI-SPEED can be changed in-game. .5 mods were added in HAPPY SKY and [[CS 10th style|10th style CS]] for arcade and home respectively. Starting with [[AC tricoro|tricoro]], the HI-SPEED settings go from x0.50 to x4.00 in 0.25 increments. Since SPADA, the HI-SPEED setting can only be changed on the main gameplay screen. [[AC Rootage|Rootage]] introduced a new HI-SPEED system, temporally replacing the old one. There are 10 HI-SPEED settings, and the chart will now scroll at the same speed on a given HI-SPEED setting regardless of the song BPM, but BPM changes will still affect the scroll speed. [[AC HEROIC VERSE|HEROIC VERSE]] re-enables CLASSIC HI-SPEED and expands Rootage's HI-SPEED option to 20 settings. | ||
:Hi-Speed is traditionally adjusted by holding the START button during gameplay and hitting either a black or white key. | :Hi-Speed is traditionally adjusted by holding the START button during gameplay and hitting either a black or white key. tricoro introduces the Floating Hi-Speed, in which adjustments are done by one-hundredth decimal intervals by spinning the turntable in a corresponding direction. A player can switch between the classic, Rootage and Floating Hi-Speed by pressing the EFFECT button or [0] on the keypad while the Hi-Speed window is open. | ||
* TARGET SCORE - Adjust the graphs mode with a turntable. Unavailable | * TARGET SCORE - Adjust the graphs mode with a turntable. Unavailable when two people play. ARENA target score is exclusive in ARENA mode. | ||
* RANDOM+ - introduced in IIDX RED | * RANDOM+ - introduced in IIDX RED and 8th style CS, this is similar to RANDO<M, except that the scratch column is included in the randomization process, so the scratches usually end up assigned to a key, and a key gets assigned to the scratch. Scores don't save when this is on. | ||
* MIRROR+ - introduced in 9th style CS, this is like | * MIRROR+ - introduced in 9th style CS, this is like MIRROR, except the scratch column is included. Scores don't save when this is on. | ||
* SUDDEN (old) - notes only become visible when they enter the lower portion of the screen. The visible portion is approximately a third of the screen. It can be enabled at the same time as | * SUDDEN (old) - notes only become visible when they enter the lower portion of the screen. The visible portion is approximately a third of the screen. It can be enabled at the same time as HIDDEN, causing the notes to briefly blink in the middle of their respective lanes. | ||
* HIDDEN (old) - notes are only visible in the upper portion of the screen (again, approximately a third of the screen). It can be enabled at the same time as | * HIDDEN (old) - notes are only visible in the upper portion of the screen (again, approximately a third of the screen). It can be enabled at the same time as SUDDEN, causing the notes to briefly blink in the middle of their respective lanes. | ||
* REGUL-SPEED - Introduced as a secret modifier in GOLD, this negates the effect of tempo changes by setting the scroll speed to a constant 150 BPM. The player can then select an appropriate Hi-Speed mod accordingly. To enable this option, open the options menu by holding Start and press the keys "2-3-5-7-4-6" | * REGUL-SPEED - Introduced as a secret modifier in GOLD, this negates the effect of tempo changes by setting the scroll speed to a constant 150 BPM. The player can then select an appropriate Hi-Speed mod accordingly. To enable this option, open the options menu by holding Start and press the keys "2-3-5-7-4-6". Scores obtained using this modifier are not recorded. | ||
* 5-KEYS - This assist modifier disables the two farthermost keys of the player's side, thus essentially making it a 5-key chart akin to the original beatmania. Removed in | * 5-KEYS - This assist modifier disables the two farthermost keys of the player's side, thus essentially making it a 5-key chart akin to the original ''beatmania''. Removed in Rootage. | ||
* ASSIST NOTES / MOBILE ASSIST - reduces chords to one or two simultaneous note(s). Exclusive | * ASSIST NOTES / MOBILE ASSIST - reduces chords to one or two simultaneous note(s). Exclusive to ULTIMATE MOBILE, using this option counts as an ASSIST CLEAR. | ||
[[Category:beatmania IIDX]] | [[Category:beatmania IIDX]] |