AC pnm 3: Difference between revisions

87 bytes removed ,  15 March 2020
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** HYPER charts can only be played in the new HYPER mode.
** HYPER charts can only be played in the new HYPER mode.
* First pop'n music game to keep track of your note combo.
* First pop'n music game to keep track of your note combo.
* First pop'n music game with courses, which are only available to play in Hyper mode.
* Last pop'n music arcade version to run on BEMANI DJ-MAIN HARDWARE arcade system.
* Last pop'n music arcade version to run on BEMANI DJ-MAIN HARDWARE arcade system.
* Last pop'n music arcade version to thank the lead character designer of the game (INUCHIYO, in this case) on the title screen.
* Last pop'n music arcade version to thank the lead character designer of the game (INUCHIYO, in this case) on the title screen.
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== Rejected designs ==
== Rejected designs ==


The Pop'n Music series has a long history of rejected characters. Some never saw the light of day, and some would later be used many years or mixes later. Character descriptions are taken from the official pop'n music 3 Botsu page. For the third game, these include
The pop'n music series has a long history of rejected characters. Some never saw the light of day, and some would later be used many years or mixes later. Character descriptions are taken from the official pop'n music 3 Botsu page. For the third game, these include


* Palette, a squirrel girl in the same clothing LingLing wears. Replaced by her.
* Palette, a squirrel girl in the same clothing LingLing wears. Replaced by her.